hit_man Posted November 3, 2012 Share Posted November 3, 2012 What PC and or games for other consoles would you like to see on the Colecovision? If I could pray to the Colecovision gods for one game it would be Zeliard. Zeliard was created by Game Arts and originally released on the NEC PC-8801 then later ported to DOS. This game is filled with a lot of awesome. The gameplay itself is sort of a cross between Namco's Dragon Buster and a RPG. It also has a kick ass sound track (like many of the other games released by Game Arts). http://youtu.be/WkAnWnfmQCM http://youtu.be/3Nqgjs5wYnU I don't know if this game is technicaly possible on the Colecovision or the SGM but a man can dream Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 3, 2012 Share Posted November 3, 2012 Leisure Suit Larry Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 3, 2012 Share Posted November 3, 2012 Zeliard looks interesting, but I think Sorcerian would be a better fit for the CV. One could program Sorcerian on the CV using almost nothing but tiles (i.e. very few sprites). Theoretically, of course. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted November 3, 2012 Share Posted November 3, 2012 Commodore 64 Druid with hacks (unlimited Golems, stuff like that) Quote Link to comment Share on other sites More sharing options...
ten-four Posted November 3, 2012 Share Posted November 3, 2012 (edited) I would like this simply little space shooter game. http://www.youtube.com/watch?v=F6OuFtLV0rk&feature=related EDIT: Sorry not a console game, but still a wish. Edited November 3, 2012 by ten-four Quote Link to comment Share on other sites More sharing options...
NIAD Posted November 3, 2012 Share Posted November 3, 2012 Someone actually started work on this game for the CV, but looks like he/she abandoned the project.... Zap - v01 (2008) (Unknown) (Demo).zip Quote Link to comment Share on other sites More sharing options...
ten-four Posted November 3, 2012 Share Posted November 3, 2012 (edited) It could be a great game if the programmer would have made it true to the arcade version. Never seen this demo NIAD. Edited November 3, 2012 by ten-four Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 4, 2012 Share Posted November 4, 2012 Leisure Suit Larry Here's some of the preliminary works on LsL for ColecoVision 2 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 4, 2012 Share Posted November 4, 2012 Here's some of the preliminary works on LsL for ColecoVision You must be using sprites to complete the screens a lot, because I'm seing violations of the two-color rule all over those mockups. Still, they look very nice. I do wonder how the control setup would work... Would 12 keypad keys be enough to replace the PC keyboard? I suppose the trigger buttons could bring up on-screen menus... Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 4, 2012 Share Posted November 4, 2012 You must be using sprites to complete the screens a lot, because I'm seing violations of the two-color rule all over those mockups. Yeah, there is some works to do to respect the two-color rule However, I also think to use sprites to fill some gap Still, they look very nice. I do wonder how the control setup would work... Would 12 keypad keys be enough to replace the PC keyboard? I suppose the trigger buttons could bring up on-screen menus... Thanks Control will work using the 12 keypad keys with combination of words/sentences A sub menu will probably also used Fire buttons will be used .... Not sure if I will use the SA buttons too Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 4, 2012 Share Posted November 4, 2012 Fire buttons will be used .... Not sure if I will use the SA buttons too Why not use the Roller Controller while you're at it? Then you'd have 24 keypad keys, 4 buttons and a trackball to work with! 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 4, 2012 Share Posted November 4, 2012 Why not use the Roller Controller while you're at it? Then you'd have 24 keypad keys, 4 buttons and a trackball to work with! Insane Quote Link to comment Share on other sites More sharing options...
Zenimus Posted November 4, 2012 Share Posted November 4, 2012 (edited) Those Leisure Suit Larry screens look awesome. I've been wondering if the CV could pull off something like Maniac Mansion, like the Commodore 64 version using the Roller Controller for a cursor. Another fun C64 to CV project could be Barbarian. It was just a simple 1 on 1 fighter, with 2 guys with swords. I remember seeing it when was I about 4 years old and being amazed that their heads could be sliced off with a few pixels of blood. Some lizard guy would carry away the body and kick the head like a soccer ball. Mortal Kombat for the '80s? Edited November 4, 2012 by Zenimus Quote Link to comment Share on other sites More sharing options...
65Gamerguy Posted November 6, 2012 Share Posted November 6, 2012 Those LSL screens look fantastic! I so want to see this game someday. So many fun memories from playing this on an old pc back in the day. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 6, 2012 Share Posted November 6, 2012 (edited) Those LSL screens look fantastic! I so want to see this game someday. So many fun memories from playing this on an old pc back in the day. Thanks, yeah, I also want this game to see the ligh of day This will be my tribute to Mr. Lowe I bough a CIB PC Leisure Suit Larry just to be able to capture everything found in the original game and also the manual I also plan to add some stuff not found in the original game, some secrets and easter eggs Maybe like some homebrewers will be in the game Eduardo, Luc, Daniel, PKK, Dvik/joyrex, Scott Huggins, Kevin Horton, Youki, Bfg-passion, nanochess, the Brotherhood, and the others.... Check your back! , you might be present in this game! Edited November 6, 2012 by retroillucid 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 6, 2012 Share Posted November 6, 2012 Oh, ...... And this will be a SGM exclusive game by the way Quote Link to comment Share on other sites More sharing options...
youki Posted November 6, 2012 Share Posted November 6, 2012 Oh, ...... And this will be a SGM exclusive game by the way I still not understand why you need SGM for this kind of game. You just need MegaRoms. 512 bytes of RAM , would be largely enougth to keep track of all states done in the game. (512 bytes = 4096 bits!) and the 512 other byte left, is enough to handle the remaining. Stack , and other mechanics of the game. anyway, your Screenshot looks amazing , but as said Luc, it seems some does not respect the rules. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 6, 2012 Share Posted November 6, 2012 I still not understand why you need SGM for this kind of game. You just need MegaRoms. 512 bytes of RAM , would be largely enougth to keep track of all states done in the game. (512 bytes = 4096 bits!) and the 512 other byte left, is enough to handle the remaining. Stack , and other mechanics of the game. I agree. With everything carefully designed, you only need 1K to keep track of every variable in the game (most of which can be represented by a single bit). However, you'd need a way to save your progress along the way, because it can be a rather long game if you decide to take the "scenic route" and explore every nook and cranny just for fun. Oh, and by the way, including new characters (namely us homebrewers) is a cool idea, but only if it doesn't change the game too much. In my book, a tribute to Al Lowe should be faithful to the original game as much as possible. One thing you could do, however, is add an extra destination accessible via the taxi. Most of the extra characters would be found there, and whatever you do at that location wouldn't affect the rest of the game. For such an extra location, may I suggest an arcade? Quote Link to comment Share on other sites More sharing options...
youki Posted November 6, 2012 Share Posted November 6, 2012 I agree. With everything carefully designed, you only need 1K to keep track of every variable in the game (most of which can be represented by a single bit). However, you'd need a way to save your progress along the way, because it can be a rather long game if you decide to take the "scenic route" and explore every nook and cranny just for fun. Oh, and by the way, including new characters (namely us homebrewers) is a cool idea, but only if it doesn't change the game too much. In my book, a tribute to Al Lowe should be faithful to the original game as much as possible. One thing you could do, however, is add an extra destination accessible via the taxi. Most of the extra characters would be found there, and whatever you do at that location wouldn't affect the rest of the game. For such an extra location, may I suggest an arcade? That is the kind of game you can easly "save" by generating a code , and restore the state from this code entered by the user from the key pad. I have already think about all that kind of thing for my "King Quest" inspired project. But of course, it is more convinient to have a cartridge that save states as the Lord of the Dongeons one. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 6, 2012 Share Posted November 6, 2012 I agree. With everything carefully designed, you only need 1K to keep track of every variable in the game (most of which can be represented by a single bit). However, you'd need a way to save your progress along the way, because it can be a rather long game if you decide to take the "scenic route" and explore every nook and cranny just for fun. Oh, and by the way, including new characters (namely us homebrewers) is a cool idea, but only if it doesn't change the game too much. In my book, a tribute to Al Lowe should be faithful to the original game as much as possible. One thing you could do, however, is add an extra destination accessible via the taxi. Most of the extra characters would be found there, and whatever you do at that location wouldn't affect the rest of the game. For such an extra location, may I suggest an arcade? Luc, you are reading my mind, don't you? Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted November 6, 2012 Share Posted November 6, 2012 Luc, you are reading my mind, don't you? Yes, I have the MindReader 3000 helmet. Now please stop watching all that porn behind your girlfriend's back, your increased heartrate is interfering with the helmet's reception. 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted November 6, 2012 Share Posted November 6, 2012 Yes, I have the MindReader 3000 helmet. Now please stop watching all that porn behind your girlfriend's back, your increased heartrate is interfering with the helmet's reception. Can't give you more than +1 So... Problem is porn..... I should have know that was the problem with my helmet ..... Damn! Quote Link to comment Share on other sites More sharing options...
frank_c Posted November 6, 2012 Share Posted November 6, 2012 How about Castle Wolfenstein? One of my favorites on C64. 2 Quote Link to comment Share on other sites More sharing options...
yell0w_lantern Posted November 7, 2012 Share Posted November 7, 2012 C64 Wizball Ultimate Wizard Usagi Yojimbo Ninja PC Chompster! http://www.pixelcreations.net/chomp.htm although I am doubtful it could be done on CV Quote Link to comment Share on other sites More sharing options...
youki Posted November 7, 2012 Share Posted November 7, 2012 the ideal would be a C64 emulator for CV!!! Could be done, in fact, with an extension module... the C64GM !.. Just let the possibility to connect a 1541 to the module and a USB keyboard. Quote Link to comment Share on other sites More sharing options...
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