Sdw Posted December 9, 2012 Share Posted December 9, 2012 Here's my new demo for 2600 (PAL) http://ag1976.com/files/Noice-Liquid_Candy.zip And here's a Youtube video if you are too lazy to download the binary! 13 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 9, 2012 Share Posted December 9, 2012 Quote Link to comment Share on other sites More sharing options...
iwan-iwanowitsch-goratschin Posted December 9, 2012 Share Posted December 9, 2012 Luv it! Quote Link to comment Share on other sites More sharing options...
bennybingo Posted December 9, 2012 Share Posted December 9, 2012 It never seems to stop amazing me what the little 2600 engine is capable of! What a cool demo. Great work! :thumbsup: :thumbsup: Quote Link to comment Share on other sites More sharing options...
Ransom Posted December 9, 2012 Share Posted December 9, 2012 Really good stuff. Those spinning bottles amazed me the most. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 9, 2012 Share Posted December 9, 2012 Kind of reminds me of many of the Commodore 64 demos I saw in back in '89. www.youtube.com/watch?v=qqC6a-6wJsM http://www.youtube.com/watch?v=qqC6a-6wJsM Dude #1: "These demos you guys make are amazing. When will you use these techniques to make actual Atari 2600 games?" Demo Maker #420: "We don't make games. We make demos." Dude #1: "But I thought demos were demonstrating tricks that will be used in future games?" Demo Maker #420: [Whispering] "Dude, we make demos for people to watch at raves. We get the girls high, the demos put them in a trace, then we make bouncy bouncy with them. That's all these demos are for. Now be quiet before you spoil everything!" 2 Quote Link to comment Share on other sites More sharing options...
bennybingo Posted December 9, 2012 Share Posted December 9, 2012 ...back in '89. Here's your f*&king crackpipe! 4 Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted December 9, 2012 Share Posted December 9, 2012 Any idea when the other entries will be up? I know Ed Fries submitted an entry, and there was likely another one. By the way, if you guys want to see previous VCS demos then just check out the prodlist on pouet: =Atari%20VCS"]http://www.pouet.net/prodlist.php?platform[]=Atari%20VCS Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted December 9, 2012 Share Posted December 9, 2012 Javatari is great for trying all these demo ROMs. http://javatari.org You can simply drag & drop the "download" links from the website right into the emulator. Very easy, I tried almost all of them! Even if you are running the emulator from its webpage, simply drag the links from one page on the webbrowser into the other... Regards 1 Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted December 10, 2012 Share Posted December 10, 2012 By the way, if you guys want to see previous VCS demos then just check out the prodlist on pouet: http://www.pouet.net...orm[]=Atari VCS I just looked through this list and i can't download the TV Noise Atari VCS demo from pouet.net. Can someone post the ROM here? Quote Link to comment Share on other sites More sharing options...
+Atari_Warlord Posted December 10, 2012 Share Posted December 10, 2012 Wow, loved the demo. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 10, 2012 Share Posted December 10, 2012 Was the demo done in PAL to get better graphics or just because the televisions used in your area? Quote Link to comment Share on other sites More sharing options...
Ed Fries Posted December 10, 2012 Share Posted December 10, 2012 Here's the video of my entry. Not as fancy as the others but mine is only 128 bytes long... http://youtu.be/WKn3IkPu6wE In 128 bytes there is almost no room for data so all the graphics and "music" are just the code itself being displayed and/or played as the case may be. I was surprised as anyone by the emergent music that came out of a few simple lines of assembly. For the programmers out there I saved space by combining overscan, vsync, and vblank into a single loop like this: ; OVERSCAN + VSYNC + VBLANK ; All in one ; assumes SP = 0 LDA #2 STA VBLANK TSX LDY #-30 BLANKLOOP STA WSYNC TYA AND #%11111100 PHP ; NOTE this will give you 4 VSYNCs, not 3 but it doesn't seem to matter TXS ; or PLA if you like INY CPY #40 BNE BLANKLOOP STX VBLANK drip.bin 3 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted December 10, 2012 Share Posted December 10, 2012 (edited) Wow, awesome demo Sdw! Great soundtrack too Are you doing that trick to double the rez? Edited December 10, 2012 by Mr SQL Quote Link to comment Share on other sites More sharing options...
Godzilla Posted December 11, 2012 Share Posted December 11, 2012 great stuff! Quote Link to comment Share on other sites More sharing options...
Junosix Posted December 11, 2012 Share Posted December 11, 2012 Incredible bit of work, really nicely done! Quote Link to comment Share on other sites More sharing options...
potatohead Posted December 11, 2012 Share Posted December 11, 2012 I really like the presentation style and transitions. Hey, where can one go to get some sample plasma code? Dang, those looked good on the VCS! Killer production guys! Thanks for sharing it. Quote Link to comment Share on other sites More sharing options...
Sdw Posted December 11, 2012 Author Share Posted December 11, 2012 (edited) Thanks for all the nice comments/feedback guys, I appreciate it. Oh, and cool to see Ed Fries getting into the demoscene! Are you doing that trick to double the rez? Not sure what you mean here by double res trick? If you are talking about the "temporal subpixel"-effect I used in an earlier demo (Sv2k11 invitro) then no, it isn't used in this demo. Edited December 11, 2012 by Sdw Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted December 12, 2012 Share Posted December 12, 2012 Really good demo and music. Tnx for share it. Quote Link to comment Share on other sites More sharing options...
iesposta Posted December 12, 2012 Share Posted December 12, 2012 Love them both, SDW and Ed! Wow! Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted December 12, 2012 Share Posted December 12, 2012 Hey, where can one go to get some sample plasma code? Use the Stella debugger More seriously, if you want to see how the actual code to one of these things look like then all of my releases include source code. See plasma.asm in Stella Lives (direct link to release with code), or eorplasma.asm in the SillyVenture 2k12 invitro (similar kernel, but with EOR instead of ADC, release+code). 2 Quote Link to comment Share on other sites More sharing options...
potatohead Posted December 12, 2012 Share Posted December 12, 2012 Thanks!! I appreciate it. Of course one can pick through a production. I'm curious, and a pointer right to one helps right now. Frankly, I want to try a very funky CAD visualization. Quote Link to comment Share on other sites More sharing options...
Sdw Posted December 12, 2012 Author Share Posted December 12, 2012 Forgot to answer this one earlier... Was the demo done in PAL to get better graphics or just because the televisions used in your area? The PAL choice is primarily due to the fact that I live in PAL-land, have PAL 2600s and that most demoscene-interested people are in PAL-territory. But yeah, another bonus is that you actually get quite a lot more processing time per frame compared to NTSC. I don't think it matters in this case though. Now I haven't checked it properly, but I think all of the stuff I do here could be done on NTSC timing as well. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 12, 2012 Share Posted December 12, 2012 I am from a PAL country too, so I appreciate that this time PAL comes first. But why don't you code and assemble your demos for both major systems? Quote Link to comment Share on other sites More sharing options...
Tjoppen Posted December 14, 2012 Share Posted December 14, 2012 why don't you code and assemble your demos for both major systems? Making demos is quite a lot of work as it is. My demos could probably be ported for the most part, since I use EQUs for the line counts and music tempo. Some effects rely on there being enough time in VBLANK if I remember correctly. Anyway, it's more work than it's worth - I only ever ported Nyantari 2600, which turned out to get getter colors on NTSC. Quote Link to comment Share on other sites More sharing options...
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