Retrospect Posted January 23, 2013 Share Posted January 23, 2013 (edited) FRUIT.zip Fruit Push ..... req Ext.Basic & 32K Game has "attract mode" sequence when no coins are inserted (basic animated flashing of sprites) Insert coins by pressing 5. The slot blanks out while key 5 is pressed, you hear the coin drop when inserted Retrieve winnings by pressing C : You hear the coin hit the box and the counter resets. (authenticity reasons, its pointless enough) Start reels by pressing SPACE. No coins in box will mean no reel spin. The reason I made this : It's a fun little game, could while away easily 20 minutes or so .... but most of all was my intention to show just what can be done with the TI99 graphics in Extended Basic. The limitation of 2 colours per sprite are not made as obvious on screen. This game was compiled using the Willhelm Compiler 2.1 Edited January 23, 2013 by Retrospect 4 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/ Share on other sites More sharing options...
Willsy Posted January 23, 2013 Share Posted January 23, 2013 Very nice graphics! Good job! :thumbsup: 1 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2682144 Share on other sites More sharing options...
sometimes99er Posted January 23, 2013 Share Posted January 23, 2013 Well done. 1 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2682153 Share on other sites More sharing options...
Retrospect Posted January 23, 2013 Author Share Posted January 23, 2013 Thanks Sometimes & Willsy. Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2682167 Share on other sites More sharing options...
senior_falcon Posted January 24, 2013 Share Posted January 24, 2013 I like the reflections on the graphics. It gives a nice 3D effect. Excellent work! 1 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2682828 Share on other sites More sharing options...
Retrospect Posted January 24, 2013 Author Share Posted January 24, 2013 Thankyou Senior Falcon. Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2682849 Share on other sites More sharing options...
Retrospect Posted August 2, 2013 Author Share Posted August 2, 2013 Looking back at this game, the way I did the graphics, it would be very interesting to see what can be done with an FPGA board (is that what it's called?) .... From what I understand, it allows for more than 2 colours per sprite , it's 4 colours per sprite, am I right? Probably wipe the floor with the Commodore 64 if only for a little extra RAM Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2802841 Share on other sites More sharing options...
matthew180 Posted August 2, 2013 Share Posted August 2, 2013 If you are referring to the F18A board which uses an FPGA chip to implement the digital logic, then yes, there are more color options for both tiles and sprites. There is support for 2-colors, 4-colors, and 8-colors (1, 2, or 3 bits per pixel) *per tile* and *per sprite*. Color zero ('0', '00', or '000' in bits) can be either transparent or a defined color. Tiles can have priority over sprites, definable on a per-tile basis (you can hide sprites behind tiles). Pixel-level horz and vert scrolling with windowing is available. There is also a 4-color bitmap *layer* that can be set to any size from 1x1 pixel to 256x240 pixels. Think of it as a big 4-color adjustable-size sprite. If you are interested in more details, see the F18A thread (pushed back to page 2 or 3 by now I think). 1 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2802936 Share on other sites More sharing options...
Bill Loguidice Posted August 2, 2013 Share Posted August 2, 2013 Impressive work. Is there a source for the Wilhelm compiler? Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2803001 Share on other sites More sharing options...
Retrospect Posted August 2, 2013 Author Share Posted August 2, 2013 (edited) Impressive work. Is there a source for the Wilhelm compiler? Thanks! The Willhelm compiler can be found in the Development thread , it's currently at version 2.1 and works with Extended Basic, sprites, and display at commands .... remember not to use logic in a THEN statement, branch the THEN statement off to a different line and you will do fine with compiling it. Edited August 2, 2013 by Retrospect Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2803004 Share on other sites More sharing options...
Bill Loguidice Posted August 2, 2013 Share Posted August 2, 2013 Thanks, that's quite an impressive thread as well. Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2803020 Share on other sites More sharing options...
Retrospect Posted August 9, 2013 Author Share Posted August 9, 2013 Thanks, that's quite an impressive thread as well. Bill, I'm SURE i've seen your name before - somewhere on the internet, something to do with TRS-80 computers ..... ? Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2807613 Share on other sites More sharing options...
Bill Loguidice Posted August 9, 2013 Share Posted August 9, 2013 Bill, I'm SURE i've seen your name before - somewhere on the internet, something to do with TRS-80 computers ..... ? You can find out about me from the links in my signature. I'll leave it at that. 1 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2807622 Share on other sites More sharing options...
sometimes99er Posted August 10, 2013 Share Posted August 10, 2013 2 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2807785 Share on other sites More sharing options...
Retrospect Posted August 10, 2013 Author Share Posted August 10, 2013 (edited) Thank you ! ! Yeah XB sprites + characters does equal wow, when it's done in a nice way. Actually that game does have a small bug in it ... Love your work, Sometimes99 .... always make me smile, man. Edited August 10, 2013 by Retrospect Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2807789 Share on other sites More sharing options...
sometimes99er Posted August 10, 2013 Share Posted August 10, 2013 Love your work, Sometimes99 .... always make me smile, man. Hehe, thanks. Ditto. 1 Quote Link to comment https://forums.atariage.com/topic/207954-fruit-push/#findComment-2807798 Share on other sites More sharing options...
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