Opry99er Posted April 2, 2013 Author Share Posted April 2, 2013 Hmm... let me try again. I thought I had done that. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 2, 2013 Author Share Posted April 2, 2013 Selecting the .dsk file as the mounted DSK1 file What displays onscreen when loaded Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 2, 2013 Author Share Posted April 2, 2013 Again, I may be doing something wrong... It's quite obvious yours works fine. =) Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 3, 2013 Share Posted April 3, 2013 You didn't change from FIAD mode to disk image mode before selecting the disk image.. Classic99 doesn't attempt to autodetect (it probably should...) Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 3, 2013 Share Posted April 3, 2013 (edited) here's where you adjust it... Note how all the FIAD options grey out - that's also a (admittedly subtle) hint that it's in the right mode. The mode is set per disk, so you can have both folders and images mounted on different drives at the same time. (I'm getting carried away on my replies)... Note if you don't change the mode - the filename is actually DROPPED as Classic99 is only interested in the folder part: Edited April 3, 2013 by Tursi Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 3, 2013 Author Share Posted April 3, 2013 Yep... that did it. =) THANK YOU VERY MUCH! Now I'm looking forward to editing Dark Tower or Quest for the King (these have monster graphics and such... rather than starting from scratch, you're editing a game) Monster names, graphics, abilities, quest items, armor, weapons, player capabilities, etc... The editor allows all these things, but it takes, literally, hours to get anywhere... Once you get the hang of it, though, it can be quite addicting. I'm going to play with it when I get home... Work computer is sometimes watched. =) hehe Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 3, 2013 Share Posted April 3, 2013 Awesome!! One thing that maybe I missed, but when I changed the name/description, the editor didn't load up the old one, it made me type it all from scratch. Does the editor just blindly wipe whatever you are about to edit in all cases, or does it load the old data for you first? It seems that would be more useful (but, Editor A is nearly out of memory, so I could understand if they didn't). Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 3, 2013 Author Share Posted April 3, 2013 It DOES load graphics and statistics for editing. All text is wiped as you select the "edit" function. Each time you select a different edit screen, it saves what you just edited. So, if you select to "edit" the text, it gets wiped (from what I remember). I'll have to try to find my notes and printouts I did on this when I was hitting it hard. I do know for a fact that all graphics are pulled from disk and displayed so you can make minor adjustments (or major ones) if you choose. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 3, 2013 Author Share Posted April 3, 2013 At one point... years ago... I had this thing down to a science. I had all the little intricacies figured out and even started writing a supplementary manual including better descriptions of each function, what it did, how it acted, and what to expect in actual gameplay. I don't know if I have it anymore, but I'll look... I got probably 2-3 pages written and then got sidetracked by "real" programming projects... =) Thanks, Beryl, for screwing up my project!!! Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted April 3, 2013 Share Posted April 3, 2013 One note from experience--this program used sector read/write routines, IIRC. It also meant that objects crossing sector boundaries sometimes had to be edited by hand. I learned how to do ALL of my TOD file editing using a sector editor and trial and error long before the TOD Editor was available, so it wasn't a real problem for me. Knowing where things were in the file allowed editing things that were out-of-bounds for the TOD Efitor too. I'll need to take a look-see in my surviving notebooks from that time period (the others were destroyed in a flood while I was living in Turkey) to see if I still have anything useful documented. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 3, 2013 Author Share Posted April 3, 2013 That would be most helpful. =) I think we got the editor working in Classic99 with Tursi's updates and help. I'm pretty excited to work with the software again... While limited, it offers a simple way to "roll your own." Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 3, 2013 Author Share Posted April 3, 2013 I found some amazing stuff on my hard drive that Codex was working on... I found his ToDR development kit and several converted games including the Star Trek one and K-MART. I also have his converted version of my original Beryl Reichardt ToD game. It seems his converter kit for ToDR had all the hex and sector stuff worked out and it's essentially a plug and play kind of thing. It might be a nice start to reverse engineering the editor... His work was pretty incredible Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 13, 2013 Author Share Posted April 13, 2013 Tursi, I've been having some success editing on the editor. =) Just out of curiosity, to make a game into a .dsk for editing purposes, you simply used TI99Dir to make that game file into a .dsk by itself, correct? PENNIES is bereft of many elements of ToD gameplay like monster graphics and such... If I could start with QUEST or DARK-TOWER it would give me more of a substantial baseline to work with. =) Thanks again for your help in getting this going. If all goes well, I hope to have my first new ToD game available for the community within a week or two. I have a couple other projects I'm working on right now as well, but variety is the spice of life... When I get tired of writing comparative equations based on baseball career statistics, I will design a monster and a quest item. =) Owen Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 13, 2013 Share Posted April 13, 2013 Yes, that's all I did.. created a blank disk, and copied the game in with TI99Dir. As long as it's the first file written to the disk, it should work. Good luck! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted May 1, 2013 Author Share Posted May 1, 2013 Started tinkering around with the Beryl ToD game again. =) TODBER.zip Quote Link to comment Share on other sites More sharing options...
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