Wrathchild Posted September 12, 2014 Author Share Posted September 12, 2014 I did tinker first with ColourView, example in attached disk image. Best in Altirra if you switch on frame blending. Boot disk, from DOS menu select 'L' to load and 'COLRVIEW.OBJ' as the filename. From the menu, select 'G' for the image type and then either 'HH' or 'CT' as the filename. The idea was that once the file was chosen for the menu, this would appear for a little while before the game kicked in. DOS25.zip Quote Link to comment Share on other sites More sharing options...
firestorm Posted September 12, 2014 Share Posted September 12, 2014 (edited) Wrathchild, thank you very much Edited September 12, 2014 by firestorm Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted September 12, 2014 Share Posted September 12, 2014 I did tinker first with ColourView, example in attached disk image. Best in Altirra if you switch on frame blending. Boot disk, from DOS menu select 'L' to load and 'COLRVIEW.OBJ' as the filename. From the menu, select 'G' for the image type and then either 'HH' or 'CT' as the filename. The idea was that once the file was chosen for the menu, this would appear for a little while before the game kicked in. Ouch! COLOURVIEW pics are painful! (flicker!) However, thanks. I haven't seen the images in long time (if ever). Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted September 12, 2014 Author Share Posted September 12, 2014 lol, that's why I didn't take that path One thing it did do however was to take me down the path of looking at colour distance algorithms as I was aiming to have a target palette of the possible colours ColourView gave you and convert an image to that and then produce the r, g & b files in one go. Quote Link to comment Share on other sites More sharing options...
dakidski Posted February 16, 2016 Share Posted February 16, 2016 Pretty cool. I will check these out. Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted June 17, 2021 Share Posted June 17, 2021 (edited) On 4/4/2013 at 6:58 PM, Wrathchild said: Here is the six-pack In testing that the ATRs can be embedded into a MaxFlash 8Mbit image as a self booting title, I found that I'd left within the menu code some lines that enabled the cartridge, so I had to fix this but also tidied up the switch to the menu as this occasionally resulted in the two DLIs firing in the wrong order messing up the colours. Hopefully that's all OK now. The disks now also include save-state space in the lower part. You are still OK to save and load to a separate disk or drive. Those separate disks will not however be compatible with other Infocom save games (including those saved in the 3*8 game images above) as the base sector had to be shifted so that the boot-sector doesn't get overwritten. Infocom_AtrQuads.zip 1.87 MB · 337 downloads I'm revisiting your six-pack. I'm using AVGCart to load the each ATR (in non-SIO mode, for speed). The cart has the ability to mount multiple ATRs. I noticed it's possible to save to the program disk instead of the save game disk. I don't plan to do this but it's easy for me to make a mistake. Would accidentally saving to the program disk corrupt said disk? Regards, SteveS p.s. Still loving these Quads! Thanks! p.p.s. I can't believe 8 years have passed! Edited June 17, 2021 by a8isa1 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted June 17, 2021 Author Share Posted June 17, 2021 No it won't corrupt as there is space reserved in the larger ATR size for the save slots. Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted June 17, 2021 Share Posted June 17, 2021 38 minutes ago, Wrathchild said: No it won't corrupt as there is space reserved in the larger ATR size for the save slots. Thank you and best regards! Quote Link to comment Share on other sites More sharing options...
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