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NEW conversions for the 5200


8bit-guy

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In what way, some games (typically those 16k and less) will work by a direct reassembly with the chip registers altered, but others can be done by relocating whole swathes of code once disassembled? Even when this requires moving read-only and writable data segments it still is ok to port an A8 title than re-implement.

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16K titles refered to the A8 code and read-only data. E.g. a cart is held in upper memory giving all lower memory (16k on stock 400 or 600xl) so these make easy porting, consider this a re-map. Other games tend to need a re-location which isn't the same as a re-write in my mind, maybe just semantics? There is a level of work upfront to determine in these cases whether a game requires more than 16K RAM, e.g. I looked at Zybex before but that needs more RAM whereas Rampage could be shuffled around to squeeze onto the 5200.

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