Shawn Jefferson Posted February 19, 2003 Share Posted February 19, 2003 Does anyone know what zeropage addresses are available for use? All of them, or does the system use them in some way during operation? Quote Link to comment Share on other sites More sharing options...
chris_lynx1989 Posted February 19, 2003 Share Posted February 19, 2003 i'll have to look that up in my atari docs for lynx.i have that stuff put away. i cannot remember that off hand.email harry dodgson for a quick answer. hdodgson@provide.net or .com i forget the address.he can answer it. Quote Link to comment Share on other sites More sharing options...
sage Posted February 20, 2003 Share Posted February 20, 2003 Does anyone know what zeropage addresses are available for use? All of them, or does the system use them in some way during operation? I think all of them are available for the games, because the lynx has no "operating system". The BLL asm libraries use zeropage space. They declare it in the "*.def" files. But normaly you wont care about the exact position of the variables... The C runtime stuff and libraries are using much zerospace. Depending on the used libs, everything below $D0 is in use. Tschau, Bjoern Quote Link to comment Share on other sites More sharing options...
lucienEn Posted February 20, 2003 Share Posted February 20, 2003 I think you can use them all but if you use the lynx libraries then some addresses are used. If you look at the .map file after you compile you can see which addresses are used. I think typically these are $80-$A3. I typically use B0-F0. Quote Link to comment Share on other sites More sharing options...
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