Paulo Peccin Posted May 11, 2013 Share Posted May 11, 2013 New version released. Please visit http://javatari.org. Version 3.30 ============ - Applets can now be detached from the browser window - Once detached, all features are available including Full Screen - Full Screen is now multi-monitor aware - Updated, cleaner looks Regards, Peccin 4 Quote Link to comment Share on other sites More sharing options...
Vaughan Posted May 15, 2013 Share Posted May 15, 2013 Thanks for this, I have downloaded it. Sadly I was really looking forward to something - but it doesn't do it..... I have a trackball you see, and it would be perfect for Circus Atari, Breakout etc. But I don't see any way you use it (it's seen by the system as a mouse). Any chances? Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted May 15, 2013 Author Share Posted May 15, 2013 I have plans to add Mouse support, emulating both Joysticks and Paddles. Then it will work. Stay tunned! Regards, Peccin Quote Link to comment Share on other sites More sharing options...
Vaughan Posted May 16, 2013 Share Posted May 16, 2013 Yah! I tried it on Stella last night, and that does a fantastic job on this. I was never able to play the likes of Circus Atari with a joystick, it was just to twitchy for some reason. With the trackball though it's terrific! Quote Link to comment Share on other sites More sharing options...
idavis Posted May 30, 2013 Share Posted May 30, 2013 Awesome! Keep up the good work. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 2, 2013 Share Posted August 2, 2013 I finally got around to putting this version on my web site. Have you ever gotten around to putting instructions on your web site for people who want to embed games? I can't find any instructions if you did. I'd like to use an image for my embedded programs and only have them run if the person clicks on them, instead of having the programs auto-run when the page loads. Thanks. Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted August 2, 2013 Author Share Posted August 2, 2013 I'm sorry guys, I did not have the time to write the documentation yet... :-( Regarding Random Terrain´s question about having an image instead of the emulator starting automatically: There are indeed several ways to do that: - You could achieve this effect by yourself in your website, just like the way I did at javatari.org. I have just an image at the main page, which is a link to another page that has the real emulator running. This is good because the Java VM authorization bar or dialog that asks the user permission to execute the applet would appear only at the second page, and only if the user clicks the image to start the emulator. Also there would be more space at the second page for instructions, etc... - Or you could use dynamic webpage techniques like javascript to have an image and then "transform" that image in the real emulator once its clicked. But this is more difficult and troublesome. - Or I could implement that inside he emulator itself, but that is not a good solution, since the emulator would be already "running" just to show the image, but would have its main screen hidden and the console would be off. The user would have to authorize the applet execution just to see the image at first place... I prefer the first solution, since this is something that each website must come with its own solution and preference. Some websites like to use links, others like to use buttons, others like to use images, and others like to have it opened automatically. That is not a question that the emulator should try do solve, its the website's job. Regards, Peccin Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 2, 2013 Share Posted August 2, 2013 Thanks. I'll go Googling for scripts and if I don't see anything useful, I'll just put them on separate pages. Quote Link to comment Share on other sites More sharing options...
Keatah Posted August 2, 2013 Share Posted August 2, 2013 I have plans to add Mouse support, emulating both Joysticks and Paddles. Do you think you'll be able to get exactly the same sensitivity and distance tracking for both left and right movements of the mouse? Stella has yet to accomplish this for paddle emulation. Moving the mouse x amount of distance right translates into a certain amount of onscreen movement. Moving it left the same distance, it should equal the same amount of onscreen movement. Quote Link to comment Share on other sites More sharing options...
Keatah Posted August 2, 2013 Share Posted August 2, 2013 In other words, the left/right sensitivity of the paddle emulation (via mouse) is off in stella. Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted August 2, 2013 Author Share Posted August 2, 2013 Well, I have not added mouse support in javatari yet. But when I do, it will of course use the same sensitivity left and right. I don't see any reason not to do so. Regards, Paulo Quote Link to comment Share on other sites More sharing options...
Vaughan Posted September 1, 2013 Share Posted September 1, 2013 Any news on this? Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted September 1, 2013 Author Share Posted September 1, 2013 I'm working on mouse support right now! :-) Its a little hairy to implement proper "mouse grab" in Java. I plan to add just the basic options: - Mouse emulating the Joysticks with deadzone configuration and which players are commanded. - Mouse emulating paddles with sensitivity configuration, settings for axis (X/Y, invert) and which players are commanded. Do you guys think there are any other important configurations? Regards, Peccin Quote Link to comment Share on other sites More sharing options...
Vaughan Posted September 2, 2013 Share Posted September 2, 2013 Gooid news! The best of the best would allow me to use a trackball (which as far as controller is concerned, is seen by my system as a mouse) with Centipede and Missile Command. Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted September 2, 2013 Author Share Posted September 2, 2013 Well I don't think Centipede and Missile Command support paddles, do they? If they don't support paddles, the games themselves only support digital movement via the joysticks. There is only one possible movement speed for the pointer (either moving or not). It would be very difficult to implement any concept of "relative" or variable speed movement on the X and Y axes for those games. However, it IS possible... Maybe with some crazy "variable pulse modulation" of the joystick commands, if you know what I mean... Maybe for some future version. :-) Regards, Peccin Quote Link to comment Share on other sites More sharing options...
Vaughan Posted September 2, 2013 Share Posted September 2, 2013 You're right. Stella has the option to use a Mouse as though it's a joystick I think. Probably explains why it's not ideal. Same with Missile Command on the Atari 800. It works, you can use the trackball/mouse as a joystick, but it just doesn't feel right. But hey - you can't have it all. Given your Emulator is Java, I'd guess people might enjoy using a mouse with it. Quote Link to comment Share on other sites More sharing options...
Keatah Posted September 2, 2013 Share Posted September 2, 2013 Try Missile Command (Mouse). A VCS rom. Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted September 2, 2013 Author Share Posted September 2, 2013 Try Missile Command (Mouse). A VCS rom. What is that? Peccin Quote Link to comment Share on other sites More sharing options...
Keatah Posted September 2, 2013 Share Posted September 2, 2013 Missile Command written for the mouse. You aim by moving the mouse. And it is fast. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 3, 2013 Share Posted September 3, 2013 Try Missile Command (Mouse). A VCS rom. Is this it: http://www.atariage.com/hack_page.html?SystemID=&SoftwareHackID=70 Quote Link to comment Share on other sites More sharing options...
Keatah Posted September 3, 2013 Share Posted September 3, 2013 yep 1 Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted September 3, 2013 Author Share Posted September 3, 2013 I'm not sure if I understand this... (did not have the chance to try it yet) Do you mean the Atari 2600 had a mouse??? Or is this ROM made specially for emulators? Regards, Peccin Quote Link to comment Share on other sites More sharing options...
Vaughan Posted September 4, 2013 Share Posted September 4, 2013 No mouse for the VCS. That's a hacked Rom to use a mouse/trackball. Quote Link to comment Share on other sites More sharing options...
Paulo Peccin Posted September 4, 2013 Author Share Posted September 4, 2013 Interesting... But how to connect the mouse to the VCS? The mouses supported use the same connector, I suppose. Does this ROM work with any emulators? Regards, Peccin Quote Link to comment Share on other sites More sharing options...
Keatah Posted September 4, 2013 Share Posted September 4, 2013 Works awesome with Stella emulator. Maybe others, too, but I haven't tried yet. Quote Link to comment Share on other sites More sharing options...
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