yllawwally Posted February 6, 2015 Author Share Posted February 6, 2015 I hope you enjoy it, sodarun. If anyone sees any bugs, please post them here. I'm trying to stomp them out. A few more fixes, and improvements. Trees and pits no longer change color when you hit them, since you can't destroy them anyway. Pits have returned, I improved the graphics a little. I have increased the shake with the eyes, and turned the pits back on. Potions now decrement when used. This one was completely my fault. At some point for some reason I can't comprehend right now, I had put in code to randomly remove a potion when it was used, instead of always doing it. Don't know what the hell I was thinking, putting that code it. But the offending has now been removed. The game now starts off paused, to play simply press the fire button. And now you can die as well. Removed a few bits of unused code. This is going to be an ongoing thing. I need to find some more space in the rom, for adding more monsters. Still need to create 2 more bosses, and figure out how to fit them sprites into the ROM. At some point I'm going to create a routine to set up the levels. I don't have the room for the levels. This will also make replay a little more entertaining. Enjoy the new version. Also need to fix the bug that causes extra lines when you touch a boss. Tumulus_35.bin Quote Link to comment Share on other sites More sharing options...
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