Rabbit 2600 Posted June 20, 2013 Share Posted June 20, 2013 Player0 to 5 works. But when I try adding player6 I get an error saying "player6 is not a valid keyword, known variable or nonstant." How does player6 and above work? Quote Link to comment Share on other sites More sharing options...
iesposta Posted June 20, 2013 Share Posted June 20, 2013 Note that in the multisprite kernel, you can define objects player2 through player5. (which are virtual players) The DPC+ Kernel has virtual sprites player1 through player9. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 20, 2013 Author Share Posted June 20, 2013 Ahh, missed that one. Then what allows some games to have up to 9 sprites on a screen? Quote Link to comment Share on other sites More sharing options...
iesposta Posted June 20, 2013 Share Posted June 20, 2013 The DPC+ Kernel has player0 thru player9 Quote Link to comment Share on other sites More sharing options...
Cybearg Posted June 20, 2013 Share Posted June 20, 2013 If they're using batariBasic and have more than 6 on-screen, it's probably using the DPC+ kernel. More can probably be done (or done better) using pure Assembly, but that stuff's tough. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 20, 2013 Share Posted June 20, 2013 Techie binary big brained gurus love to designate 0 as the first thing. Normal people start with 1 and work there way up Thus the sixth sprite in the standard multi-sprite kernel is player5. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 20, 2013 Author Share Posted June 20, 2013 Aha! Thanks for explaining =) Quote Link to comment Share on other sites More sharing options...
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