Justin De Lucia Posted July 9, 2013 Share Posted July 9, 2013 Hello. Recently I had begun a project to port the legendary Atari 8-Bit platformer to Mari0. I am of course speaking of "BROS", a Super Mario Bros clone that while it has some good design concepts, is crushed by terrible gameplay physics. The port exists to provide a more smooth, playable and enjoyable experience for BROS using replicas of all it's levels. However the sheer difficulty of the original and Level 8-4 being entirely black made me wondering: Should we make some kind of utility that can read the BROS image and possibly allow one to modify it to make new levels/palettes in place of the originals? Quote Link to comment Share on other sites More sharing options...
fibrewire Posted August 3, 2013 Share Posted August 3, 2013 The game physics of this version seem to be dead-on accurate to the original NES version, but could definitely use some better graphics... In Altirra use 600XL/800XL with 64K memory size Good Luck! Super Mario Bros.atr Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.