Asmusr Posted September 6, 2013 Share Posted September 6, 2013 Has anyone written an assembly language LZ decompression routine for the TI? I'm thinking about compressing some game maps on the PC and decompressing them on the TI (to avoid in-game loading), so if it had a PC compression counterpart that would be great. The only utility I know about is Barry Boone's archiver, but I don't suppose that would be easy to integrate into a game? Quote Link to comment https://forums.atariage.com/topic/216400-lz-decompression/ Share on other sites More sharing options...
+retroclouds Posted September 6, 2013 Share Posted September 6, 2013 Perhaps you can make something along the lines of Pletter http://home.wanadoo.nl/smastijn/pletter.html Quote Link to comment https://forums.atariage.com/topic/216400-lz-decompression/#findComment-2824899 Share on other sites More sharing options...
sometimes99er Posted September 6, 2013 Share Posted September 6, 2013 http://atariage.com/forums/topic/215500-data-compression-test-on-simple-bitmap-256x192 Quote Link to comment https://forums.atariage.com/topic/216400-lz-decompression/#findComment-2825015 Share on other sites More sharing options...
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