Jump to content
IGNORED

LZ (de)compression


Asmusr

Recommended Posts

Has anyone written an assembly language LZ decompression routine for the TI? I'm thinking about compressing some game maps on the PC and decompressing them on the TI (to avoid in-game loading), so if it had a PC compression counterpart that would be great. The only utility I know about is Barry Boone's archiver, but I don't suppose that would be easy to integrate into a game?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...