+MrFish Posted February 24, 2014 Share Posted February 24, 2014 Doesn't that just mean you ran out of gas? Haha... duh! I think you're right. I forgot this game even had a fuel element. I guess it seemed weird because the two times it happened were just before reaching the last flag. Also, the slow movement was kind of jerky, so it seemed similar to some kind of glitch. Quote Link to comment Share on other sites More sharing options...
Ed Fries Posted February 25, 2014 Author Share Posted February 25, 2014 Here is what I have so far. The copy on the back is probably not the best but I have a photoshop template to modify the box whichever way people want. I like it! For the text on the back, I think you want boulder not bolder, but maybe it would be better to just stick to the text from the original arcade game. In that case it would simply say "Instructions:By dodging red cars and rocks. Clear 8 flags before fuel runs out." They were really good at being concise back then! -EdF 3 Quote Link to comment Share on other sites More sharing options...
mamejay Posted February 25, 2014 Share Posted February 25, 2014 Thanks for the input Ed. I have a new born in the house so not much sleep at the moment. That explains the spelling mistake. I will update the template with the more basic text and upload it. I will also do two types. One for NTSC and one for pal Will just be a change to the text where the game can run. Can't wait for the finished game!! Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted March 3, 2014 Share Posted March 3, 2014 This is REALLY good! Outstanding work Ed! I don't know if anyone mentioned this but do you think you could make another game option equal to "New Rally-X" where they changed the colors a bit and made it a bit faster/easier if it wasn't too much extra effort? Your version is amazing already and I've enjoyed playing it in Stella. I'll be ordering a couple of copies when this puppy is finished for sure. 1 Quote Link to comment Share on other sites More sharing options...
killersquirel Posted April 5, 2014 Share Posted April 5, 2014 I finally got a chance to try this game and I'm extremely impressed. Would you consider your latest version to be a final release candidate? -mike Quote Link to comment Share on other sites More sharing options...
Ed Fries Posted April 5, 2014 Author Share Posted April 5, 2014 I finally got a chance to try this game and I'm extremely impressed. Would you consider your latest version to be a final release candidate? -mike Thanks Mike. This is not the final version. I've just been distracted by some other projects and haven't had a chance to put a new version out. A few weeks ago I rewrote a core routine and managed to save almost 100 bytes. I've been trying to decide what to spend them on. I started to implement intermediate rotations of the cars but It was looking like it was going to go over budget and it didn't really add much to the experience. Now I'm thinking of spending them on music while you play and perhaps a few smaller features. 1 Quote Link to comment Share on other sites More sharing options...
killersquirel Posted April 5, 2014 Share Posted April 5, 2014 Sounds great. I look forward to seeing what more you can do with this. Quote Link to comment Share on other sites More sharing options...
kamakazi Posted April 23, 2014 Share Posted April 23, 2014 Count me in for a cartridge when it makes it that far. Haven't had a chance to play the game yet but fixing to give it a shot. Quote Link to comment Share on other sites More sharing options...
kamakazi Posted April 23, 2014 Share Posted April 23, 2014 (edited) This game is ROCKIN'! Can't wait to play it on my real 2600 JR (I don't have a harmony cart ). A few ideas that might help free up some RAM. Have you thought about using the same car sprite (going up) as a lives counter instead of using text? Use the left difficulty switch to change the speed of the game. The speed it is at now could be "B" and a little faster could be "A". Just some ideas. This is a great game already although I couldn't make it past the second round yet. I loved Rally X I just wasn't that good at it Great work! Forgot to ask: Has NAMCO responded yet? I'm very curious about that. If I missed it in a previous post then my apologies. Edited April 23, 2014 by kamakazi Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted April 25, 2014 Share Posted April 25, 2014 This is REALLY good! Outstanding work Ed! I don't know if anyone mentioned this but do you think you could make another game option equal to "New Rally-X" where they changed the colors a bit and made it a bit faster/easier if it wasn't too much extra effort? Your version is amazing already and I've enjoyed playing it in Stella. I'll be ordering a couple of copies when this puppy is finished for sure. I threw out the same suggestion back on post #80! (but as a sequel title) Quote Link to comment Share on other sites More sharing options...
Hydro Thunder Posted May 25, 2014 Share Posted May 25, 2014 Huge thumbs up on this game! Very eager for a boxed copy when this is all finished up and produced. So great to have you doing Atari 2600 games Ed!!! 1 Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted July 13, 2014 Share Posted July 13, 2014 Great work as always on this, Ed! Any updates? 1 Quote Link to comment Share on other sites More sharing options...
BigO Posted July 28, 2014 Share Posted July 28, 2014 I just happened to have my 7800 hooked up to play test my converted Radica SI stick and decided to check out this game. Maybe I just missed it in the thread, but I found that pushing one button makes the smoke screen (blocks) as with the 2600 controller, but pressing the other button leaves an oil slick. Quote Link to comment Share on other sites More sharing options...
Albert Posted August 13, 2014 Share Posted August 13, 2014 I'm going to be demoing Rally X at the Classic Game Fest in Austin this weekend, and I'm working on 8" x 10" display placards for the games. The placards have two screenshots for each game, and as I'm a bit frantic at the moment (I have to create tons of these placards, along with many other items), it would be awesome if someone could take a few different screenshots for me and post them here. Thanks! ..Al Quote Link to comment Share on other sites More sharing options...
+nanochess Posted August 13, 2014 Share Posted August 13, 2014 Here you go. 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted August 13, 2014 Share Posted August 13, 2014 Here you go. These are perfect, thank you!! 1 Quote Link to comment Share on other sites More sharing options...
Ed Fries Posted September 5, 2014 Author Share Posted September 5, 2014 Sorry for the long delay between updates. This version adds music during gameplay. According to Wikipedia "The first video game to feature continuous, melodic background music was Rally-X". So I figured I had to add it. This is the version Al showed a few weeks ago at the Classic Gaming Fest in Austin. As always your feedback is appreciated. Rally 140905.bin 15 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 5, 2014 Share Posted September 5, 2014 This is the version Al showed a few weeks ago at the Classic Gaming Fest in Austin. We were next to the stage which made it so loud that I didn't realize that build had background music! I did see a lot of people playing it. Don't know if you're aware of it, but your radar was the inspiration for Draconian's radar. The original build looked like this: After some revisions it ended up like this: Quote Link to comment Share on other sites More sharing options...
Ed Fries Posted September 6, 2014 Author Share Posted September 6, 2014 Your Draconian is looking very nice. I got the idea for the radar from the Atari 8-bit version someone did: 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted September 6, 2014 Share Posted September 6, 2014 What's the name of the 8-bit version? Don't think I've seen that before. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 6, 2014 Share Posted September 6, 2014 As always your feedback is appreciated. Maybe a difficulty switch could turn the background music off and on while the game is running? 2 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 6, 2014 Share Posted September 6, 2014 What's the name of the 8-bit version? Don't think I've seen that before. Google says it's this one: atariage.com/forums/topic/83947-new-rally-x-port-atari-8bits/ Quote Link to comment Share on other sites More sharing options...
GratedTopping Posted November 12, 2014 Share Posted November 12, 2014 just discovered this today; good retro fun -- thanks 1 Quote Link to comment Share on other sites More sharing options...
Atariboy Posted November 12, 2014 Share Posted November 12, 2014 Fired this up tonight for the first time and was impressed. But out of curiosity (Sorry if this has been asked earlier in this thread), how come your speed when moving vertically is so much greater than when moving horizontally? And I took a wrong turn at the start and crashed into a stationary car. I think in the arcade original, you can pass through them unharmed if you make such a move before they start chasing after you. 1 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted November 24, 2014 Share Posted November 24, 2014 I was playing around with labels today and did a little work on this: And here's what it looks like on a cart: Not content to leave well enough alone, I tried some color variations: If any of these interest you, or if you'd like to see some other variation of the layout or color, just let me know. These are each 300dpi jpegs (to keep the file size down), but the original template is 600dpi. 7 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.