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Zippy the Porcupine


snicklin

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And this thread is in the computer forum... why?

I thought that someine might ask!

 

Only because I see the game as quite inspirational as I and maybe others felt that a Sonic game was unachievable on the A8. Evidently though if the 2600 can produce a reasonable version, so can the A8.

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Have you seen Princess Rescue (Super Mario)?



With Visual batariBasic, it's easier to program quality games on Atari 2600 than A8.

For example, latest version has 1+9 virtual multicolor single line resolution sprites.

To achieve the same results on A8 you have to be a skilled ML coder.

 

There's a forum on AtariAge dedicated to batariBasic.

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It's getting much better now that 64k games can be made on the bB side. I recently figured out how to implement 4 way scrolling maps. That's something usually reserved for computer games.

 

That's fascinating. So go talk about it in the forum that the moderators have thoughtfully set up for talking about it. That's why we have separate forums.

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My point is, it would be nice to have a Visual batariBasic or something similar for the newer and much powerful A8 platform.

 

I think it's called 'Action!' ........

 

Action! can move a multicolor sprite so easily?

set kernel_options player1colors 

 x=50
 y=50

main

  COLUBK=02

 player1color:
 $28
 $28
 $26
 $04
 $06
 $08
 $0A
 $0C
end

 player1:
 %10010010
 %10111010
 %01111100
 %00111000
 %01111100
 %01111100
 %00111000
 %00000000
end


 player1x=x
 player1y=y

 drawscreen

 if joy0right then x=x+1
 if joy0left then x=x-1
 if joy0up then y=y-1
 if joy0down then y=y+1

 goto main
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