snicklin Posted December 17, 2013 Share Posted December 17, 2013 I just came across this on Youtube and I have to say that I am very impressed with this 2600 development. http://www.youtube.com/watch?v=5zeV-yi-iY4 3 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 17, 2013 Share Posted December 17, 2013 I just came across this on Youtube and I have to say that I am very impressed with this 2600 development. http://www.youtube.com/watch?v=5zeV-yi-iY4 I've never heard of it. Maybe we can convince him to do a Super Mario Brothers port! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 17, 2013 Share Posted December 17, 2013 I've never heard of it. Haha... are you serious? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 17, 2013 Share Posted December 17, 2013 I just came across this on Youtube and I have to say that I am very impressed with this 2600 development. http://www.youtube.com/watch?v=5zeV-yi-iY4 Thanks, that's the first I've seen of it. It is impressive, especially considering that it's done in Batari Basic. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 17, 2013 Share Posted December 17, 2013 And this thread is in the computer forum... why? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 17, 2013 Share Posted December 17, 2013 batari BASIC is quite capable. What 8 bit Atari computer ports would yall like to see? Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted December 17, 2013 Share Posted December 17, 2013 Looks fun but hurt my ears Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 18, 2013 Author Share Posted December 18, 2013 And this thread is in the computer forum... why? I thought that someine might ask! Only because I see the game as quite inspirational as I and maybe others felt that a Sonic game was unachievable on the A8. Evidently though if the 2600 can produce a reasonable version, so can the A8. 1 Quote Link to comment Share on other sites More sharing options...
Bryan Posted December 18, 2013 Share Posted December 18, 2013 I'm not sure I'd call it a reasonable version. It's quite stripped down and pretty much looks like you'd expect on the 2600. An A8 version could be much prettier (but nowhere near the Genesis version). Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 18, 2013 Author Share Posted December 18, 2013 "Reasonable considering the spec of the Atari 2600". I consider that it's good for a 2600, not earth shattering, but not bad. The Atari 8 bit can produce better, but I think they've done well. 1 Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 18, 2013 Share Posted December 18, 2013 Yeah, it's pretty well established that ANTIC can scroll around a playfield as fast and smoothly as Sonic requires. A 2600 version doesn't form any sort of relevant data point in this regard. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 18, 2013 Share Posted December 18, 2013 Have you seen Princess Rescue (Super Mario)? With Visual batariBasic, it's easier to program quality games on Atari 2600 than A8.For example, latest version has 1+9 virtual multicolor single line resolution sprites.To achieve the same results on A8 you have to be a skilled ML coder. There's a forum on AtariAge dedicated to batariBasic. 2 Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 18, 2013 Share Posted December 18, 2013 Have you seen ? Princess Rescue can feck off. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 18, 2013 Share Posted December 18, 2013 You're comparing a game that's a minor miracle on the 2600 to a game that's a minor miracle on an 800xl.. I don't think you'll get a reaction out of people with that. Quote Link to comment Share on other sites More sharing options...
Bryan Posted December 18, 2013 Share Posted December 18, 2013 The "minor miracle" games on the 2600 usually don't involve batariBasic. It's great for producing nice games in a hurry, but something like 2600 Boulderdash requires meticulously hand optimized code. 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 18, 2013 Share Posted December 18, 2013 Totally agree Bryan. It's getting much better now that 64k games can be made on the bB side. I recently figured out how to implement 4 way scrolling maps. That's something usually reserved for computer games. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 18, 2013 Share Posted December 18, 2013 It's getting much better now that 64k games can be made on the bB side. I recently figured out how to implement 4 way scrolling maps. That's something usually reserved for computer games. That's fascinating. So go talk about it in the forum that the moderators have thoughtfully set up for talking about it. That's why we have separate forums. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 18, 2013 Share Posted December 18, 2013 Sorry ZylonBane. I was ignoring my own ignore list. Thanks for reminding me why it's there. 2 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 18, 2013 Share Posted December 18, 2013 My point is, it would be nice to have a Visual batariBasic or something similar for the newer and much powerful A8 platform. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 18, 2013 Share Posted December 18, 2013 My point is, it would be nice to have a Visual batariBasic or something similar for the newer and much powerful A8 platform. Is the source to any of the popular ST BASICs (GFA/STOS/AMOS) available? It seems A8 coders are pretty keen. I wonder if one of them could be back ported in some fashion. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 18, 2013 Share Posted December 18, 2013 I think it's called 'Action!' ........ My point is, it would be nice to have a Visual batariBasic or something similar for the newer and much powerful A8 platform. 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 18, 2013 Share Posted December 18, 2013 I think it's called 'Action!' ........ Thanks for the hint! It looks like Effectus (an Action! offshoot) comes closer to bB. It seems to use FreePascal somehow for.. the IDE? Definitely worth looking into! http://gury.atari8.info/effectus/ Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 19, 2013 Share Posted December 19, 2013 Sorry ZylonBane. I was ignoring my own ignore list. Thanks for reminding me why it's there. Oh no, I'm on the ignore list of the man who brought us Drunken Pooper. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 19, 2013 Share Posted December 19, 2013 Oh no, I'm on the ignore list of the man who brought us Drunken Pooper. Drunken Pooper was awesome. 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 20, 2013 Share Posted December 20, 2013 My point is, it would be nice to have a Visual batariBasic or something similar for the newer and much powerful A8 platform. I think it's called 'Action!' ........ Action! can move a multicolor sprite so easily? set kernel_options player1colors x=50 y=50 main COLUBK=02 player1color: $28 $28 $26 $04 $06 $08 $0A $0C end player1: %10010010 %10111010 %01111100 %00111000 %01111100 %01111100 %00111000 %00000000 end player1x=x player1y=y drawscreen if joy0right then x=x+1 if joy0left then x=x-1 if joy0up then y=y-1 if joy0down then y=y+1 goto main 1 Quote Link to comment Share on other sites More sharing options...
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