Oscar G. Posted March 26, 2014 Share Posted March 26, 2014 Great news. Thank you for the update. It seems that you got all the bases covered... Good luck with the project! 1 Quote Link to comment Share on other sites More sharing options...
intvnut Posted March 26, 2014 Share Posted March 26, 2014 Yes, seriously The shells we will use is quite different Interesting. I'm curious how the economics of that work out for you. I know I certainly haven't gotten rich in the shell-making business. :-) Quote Link to comment Share on other sites More sharing options...
retroillucid Posted March 26, 2014 Share Posted March 26, 2014 Interesting. I'm curious how the economics of that work out for you. I know I certainly haven't gotten rich in the shell-making business. :-) I'm not alone Quote Link to comment Share on other sites More sharing options...
Rev Posted March 26, 2014 Share Posted March 26, 2014 I'm not alone Aliens have invaded?!!!!!!! 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted March 26, 2014 Share Posted March 26, 2014 Aliens have invaded?!!!!!!! Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted March 26, 2014 Share Posted March 26, 2014 Aliens have invaded?!!!!!!! From Space? Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 26, 2014 Share Posted March 26, 2014 why not use the LTO cart and shells? Quote Link to comment Share on other sites More sharing options...
Rev Posted March 26, 2014 Share Posted March 26, 2014 why not use the LTO cart and shells? THAT, is the right question.... Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 25, 2014 Author Share Posted April 25, 2014 Just an update for any user reading this old thread. Space Raid for Intellivision can now be ordered from here http://atariage.com/forums/topic/224570-the-official-ordering-page-for-space-raid-intellivision-homebrew/ Thanks to Revolutionika, retroillucid, coleco_master and all the fine people involved in getting this ready for a release 1 Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 25, 2014 Share Posted April 25, 2014 THAT, is the right question.... You sound like Rob Ford......Yes, I smoked crack. Am I a crack addict? No! Quote Link to comment Share on other sites More sharing options...
Rev Posted April 25, 2014 Share Posted April 25, 2014 You sound like Rob Ford......Yes, I smoked crack. Am I a crack addict? No! Ha! I actually dont even know who Rob Ford is....... I had recently watched the Will Smith movie: I,Robot.......And for some reason, this line popped in my head. Dont read too much into it..... Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 25, 2014 Share Posted April 25, 2014 That is what Rob Ford said when asked about crack...the mayor of Toronto... Quote Link to comment Share on other sites More sharing options...
Rev Posted April 27, 2014 Share Posted April 27, 2014 Any updated new Youtube video of the gameplay? thanks! Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted April 27, 2014 Share Posted April 27, 2014 I second the game-play video! (Actually, I think I asked for it first). I'd like to see how the final game looks and plays before I buy. -dZ. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 27, 2014 Author Share Posted April 27, 2014 Any updated new Youtube video of the gameplay? thanks! Just I've checked and the only additions after this video were an updated high-score table and some slight enhancements in sound and control. Gameplay graphics stay the same. BTW, Youtube doesn't capture well the force field/wall flicker because it limits frame rate to 30hz. It looks a lot better in real hardware. 1 Quote Link to comment Share on other sites More sharing options...
Intymike Posted April 27, 2014 Share Posted April 27, 2014 Just I've checked and the only additions after this video were an updated high-score table and some slight enhancements in sound and control. Gameplay graphics stay the same. BTW, Youtube doesn't capture well the force field/wall flicker because it limits frame rate to 30hz. It looks a lot better in real hardware. Maybe it's already done or to late to do, but can you put the back wall a little bit more apart from the floor? But on the other hand, maybe it looks only to my this way. It's a great game and I can't wait to play it! 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted April 27, 2014 Share Posted April 27, 2014 Just I've checked and the only additions after this video were an updated high-score table and some slight enhancements in sound and control. Gameplay graphics stay the same. BTW, Youtube doesn't capture well the force field/wall flicker because it limits frame rate to 30hz. It looks a lot better in real hardware. Cool. Thanks for update! Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted April 27, 2014 Share Posted April 27, 2014 I was just curious to know if there was something done to improve the transitions between stages. Perhaps it's an artifact of the lower frame-rate of the video, but it seems that, even though there's a defined edge to the space station (like in the original arcade version), and it scrolls as if the player is coming within range; the entire screen turns blue. Also, that edge (and all other game elements) seem to only span half the width of the blue field, further diminishing the effect. I suppose the green line represents the lateral edge of the play-field, where the wall starts, right? It's a bit visually confusing to me, and I thought that these were just artifacts during development. -dZ. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 27, 2014 Author Share Posted April 27, 2014 I was just curious to know if there was something done to improve the transitions between stages. Perhaps it's an artifact of the lower frame-rate of the video, but it seems that, even though there's a defined edge to the space station (like in the original arcade version), and it scrolls as if the player is coming within range; the entire screen turns blue. Also, that edge (and all other game elements) seem to only span half the width of the blue field, further diminishing the effect. I suppose the green line represents the lateral edge of the play-field, where the wall starts, right? It's a bit visually confusing to me, and I thought that these were just artifacts during development. -dZ. Yep, the entire screen turns color when changing from space to fortress and vice-versa. Some effects were a compromise between hardware limitations and game speed. And you're right, the line represents the wall start. The altitude indicator standing at left helps greatly Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted April 27, 2014 Share Posted April 27, 2014 Yep, the entire screen turns color when changing from space to fortress and vice-versa. Some effects were a compromise between hardware limitations and game speed. And you're right, the line represents the wall start. The altitude indicator standing at left helps greatly There may be other ways to implement the transition in a cleaner way. Any chance of that being changed in a future version, perhaps as a ROM-only release? Quote Link to comment Share on other sites More sharing options...
Intymike Posted April 27, 2014 Share Posted April 27, 2014 There may be other ways to implement the transition in a cleaner way. Any chance of that being changed in a future version, perhaps as a ROM-only release? I think the carts are not done yet. The game is already a great piece of art but maybe a few tips from programmer colleagues would be the bit on the way to perfection. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted April 27, 2014 Share Posted April 27, 2014 Ah, so the game is not out yet, then there's still time! I'd be happy to assist with ideas, code, support, or testing, as needed. However, I suggest we go to one of the programming threads for it rather than boring all the good non-programming people with technical stuff. -dZ. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 27, 2014 Author Share Posted April 27, 2014 There may be other ways to implement the transition in a cleaner way. Any chance of that being changed in a future version, perhaps as a ROM-only release? Currently no plans for it. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted April 27, 2014 Share Posted April 27, 2014 Currently no plans for it. Shame. I hope you consider it in the future, then. It is a very nice looking game otherwise. -dZ. Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted May 9, 2021 Share Posted May 9, 2021 Just wanted to give you a This is my favorite Intellivision game. 1 Quote Link to comment Share on other sites More sharing options...
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