Marius Posted April 28, 2014 Share Posted April 28, 2014 Hi! And another MyIDE ][ conversion: Tower Toppler.r16 This works from FAT32 loader. No image this time. Have fun, and let me know how it works. Greetz P. Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted June 15, 2014 Share Posted June 15, 2014 (edited) Hi! And another MyIDE ][ conversion: Tower Toppler.r16 This works from FAT32 loader. No image this time. Have fun, and let me know how it works. Greetz P. I understand the game is a prototype, from what I can tell the sprite/gfx of the periodic foes that comes from the side of the screen and moves slowly from side to side to knock you down seems to be "broken". I don't believe it has to do with the prototype nature, they would have had some sort of intelligible gfx/sprite anyway, albeit not final. You can see what I mean if you start the game and simply wait, within 15 secs you hear a bizarre "noise" and then that sucker comes out (normally from the right side of the screen), same "row" you are at. The other "bug" I believe it is due to the prototype nature, I am playing on NTSC and I see a flickering 1 pixel line at the bottom of the screen. Also, I am playing on a an XEGS and I can tell you artifacting is way off ... none of your fault just noticing. On a different topic, the "official" RescueOnFractalus.r16 (at atarimax) seems to be locking right after the "intro" ... do you have the time and interest to take a look?. BTW nice job with the R16 ports. Edited June 15, 2014 by phoenixdownita 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted June 15, 2014 Author Share Posted June 15, 2014 I understand the game is a prototype, from what I can tell the sprite/gfx of the periodic foes that comes from the side of the screen and moves slowly from side to side to knock you down seems to be "broken". I don't believe it has to do with the prototype nature, they would have had some sort of intelligible gfx/sprite anyway, albeit not final. You can see what I mean if you start the game and simply wait, within 15 secs you hear a bizarre "noise" and then that sucker comes out (normally from the right side of the screen), same "row" you are at. The other "bug" I believe it is due to the prototype nature, I am playing on NTSC and I see a flickering 1 pixel line at the bottom of the screen. Also, I am playing on a an XEGS and I can tell you artifacting is way off ... none of your fault just noticing. On a different topic, the "official" RescueOnFractalus.r16 (at atarimax) seems to be locking right after the "intro" ... do you have the time and interest to take a look?. BTW nice job with the R16 ports. Hmm that's odd. I thought I played the game from MyIDE 2... but if there is an issue with that game, I'll fix it for you. Not tonight, but probably soon. I'll take a look and come back here. Thanks for the nice words! Quote Link to comment Share on other sites More sharing options...
Marius Posted June 15, 2014 Author Share Posted June 15, 2014 Odd... here it works perfect. Try this one... this is the one on my CF card which works excellent. If this one fails also, I'll dive in it. On PAL this one is good. Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted June 15, 2014 Share Posted June 15, 2014 Odd... here it works perfect. Try this one... this is the one on my CF card which works excellent. If this one fails also, I'll dive in it. On PAL this one is good. Works like a charm and the content is indeed different from the one I had starting at 0x1000. Thanks. Back to Tower Toppler, do you think you can find a way to fix that foes sprite/gfx? If you don't have the time, I'm fine. I spent so much time with it on 7800, then as Nebulus on Amiga (more difficult btw because that very same foe comes to you at half rows sometimes making neither up nor down row safe), than now I'm used to have it around Quote Link to comment Share on other sites More sharing options...
Marius Posted June 15, 2014 Author Share Posted June 15, 2014 I have no idea how to fix tower toppler. I'm not very good at that kind of things (although I once fixed the flag in pole position) ... I'm more into conversions on hardware level and tricks... in fact I am more 'handy' than really good at coding and that kind of things. Perhaps when I complete JAC!'s excellent course on youtube... Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted June 16, 2014 Share Posted June 16, 2014 I have no idea how to fix tower toppler. I'm not very good at that kind of things (although I once fixed the flag in pole position) ... I'm more into conversions on hardware level and tricks... in fact I am more 'handy' than really good at coding and that kind of things. Perhaps when I complete JAC!'s excellent course on youtube... Any chance the R16-ification messed it up a little, like accessing the wrong page or something alike? Again, not pushing you, given it's a prototype it's not a big deal, just throwing an hypothesis. Quote Link to comment Share on other sites More sharing options...
Marius Posted June 16, 2014 Author Share Posted June 16, 2014 Any chance the R16-ification messed it up a little, like accessing the wrong page or something alike? Again, not pushing you, given it's a prototype it's not a big deal, just throwing an hypothesis. Chance is always there. I did not test the game very well. What I could do for you is testing this game first with the original dump I have somewhere on THE!CART. This cart can run the game without patches or conversions. If the issue happens too there, then it is not the conversion. I did compare the game a few weeks ago when I did the conversion, and I did not saw any differences. Also strange things happening to the sprites. But I can't remember a strange sound. I'll take a look at it; and don't worry, I don't feel pressed Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted June 16, 2014 Share Posted June 16, 2014 Chance is always there. I did not test the game very well. What I could do for you is testing this game first with the original dump I have somewhere on THE!CART. This cart can run the game without patches or conversions. If the issue happens too there, then it is not the conversion. I did compare the game a few weeks ago when I did the conversion, and I did not saw any differences. Also strange things happening to the sprites. But I can't remember a strange sound. I'll take a look at it; and don't worry, I don't feel pressed The sound is not strange is the cue that the horizontally moving foe is about to show up, only its sprite is little garbled. Quote Link to comment Share on other sites More sharing options...
Kr0tki Posted June 17, 2014 Share Posted June 17, 2014 I have no idea how to fix tower toppler. Fandal alredy fixed it , use his ROM image instead. 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted June 17, 2014 Author Share Posted June 17, 2014 Excellent suggestion Kr0tki!!! I'll patch that one for MyIDE 2 soon! Thanks!!! Fandal alredy fixed it , use his ROM image instead. Quote Link to comment Share on other sites More sharing options...
Marius Posted June 17, 2014 Author Share Posted June 17, 2014 Ok here you go... Updated version. THANKS TO FANDAL and Kr0tki! This is for MyIDE ][ Not tested very well... but it seems to work. Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted June 18, 2014 Share Posted June 18, 2014 (edited) Ok here you go... Updated version. THANKS TO FANDAL and Kr0tki! This is for MyIDE ][ Not tested very well... but it seems to work. Thanks for doing this. Now it's as expected Because of the usage of artifacting the color of the water in tower 1 (Tower of the eyes) on my XEGS is purple. I can at least how it "should" look like here: assuming it's the right artifacting ... at least color looks full Edited June 18, 2014 by phoenixdownita Quote Link to comment Share on other sites More sharing options...
Marius Posted June 18, 2014 Author Share Posted June 18, 2014 I'm in PAL land… I dont' have any artifacting at all Perhaps Fandal could help us here. I wished I was able to fix such things, but unfortunately I'm not a coder. Well.. a little Quote Link to comment Share on other sites More sharing options...
Xuel Posted June 18, 2014 Share Posted June 18, 2014 Proof of concept in this thread. Quote Link to comment Share on other sites More sharing options...
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