Synthpopalooza Posted May 29, 2014 Share Posted May 29, 2014 (edited) So another question ... Would my ICE CIN 80 color mode (or others like PCIN) also work in this way without flicker? That is, you use an Antic 4 display list swapped with an Antic 2 one, use monochrome shades for Antic 4, but make sure that the GTIA is engaged to mode 11 when the Antic 2 display list is active to ensure the maximum 16 chromas, and also maybe increase the value of COLBK when mode 11 is active? Also, in regards to double-10 with color register changes: You could hardcode COLBK to be the BG color, and change PM0 ... only thing is you would get a flickering border, but it would still get you the 81 colors. So it would look pretty much arse on a CRT. Tradeoff is fewer colors, but you can get subtle gradients from blending different colors, plus you can get pure whites and greys here too unlike 9/11. Or blend colors opposite the color wheel (blue-yellow, green-magenta, red-cyan) to get greys. Edited May 29, 2014 by Synthpopalooza Quote Link to comment Share on other sites More sharing options...
rpc_games Posted May 30, 2014 Author Share Posted May 30, 2014 HI Guys, here's the official CENTRON 3D Title release. Thought you guys would want to see it. Pete Manager RPC-Games ! Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 30, 2014 Share Posted May 30, 2014 Personally I'd remove the RPC Games bit, its too text crowded otherwise. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted May 30, 2014 Share Posted May 30, 2014 (edited) Hmm... I think we all here want is to have that screen in an executable to really see it but I will say again that you probably will not post it, right ? Edited May 30, 2014 by José Pereira 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 30, 2014 Share Posted May 30, 2014 Agreed... I'm tempted to take the screen and plug it into a frameblended mix and see if it matches. Quote Link to comment Share on other sites More sharing options...
Creature XL Posted May 30, 2014 Share Posted May 30, 2014 Personally I'd remove the RPC Games bit, its too text crowded otherwise. That is the downside of sacrificing resolution for color. Your objects and texts need to be bigger to be recognized. It might be better to draw a 320x200 picture with 8 or 16 colors and let GIMP or any other graphic program convert it to 80x50 picture with more colors with bilinear (or lanczos, ..) filtering. This might look better, as we can see in the APC thread. YMMV @Rybags: please do it Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 30, 2014 Share Posted May 30, 2014 I just threw it into GIMP... problem is that when importing an Atari palette the colours in the captured pic don't match up properly so you lose luma detail. Also, it seems to be a frame from a video so there's MPEG artifacting which further spoils it. TBH, I'd sooner just take some random pic off the web and do a frame-blended executable from it. Quote Link to comment Share on other sites More sharing options...
Marius Posted May 30, 2014 Share Posted May 30, 2014 Another thing to take in mind. I hope that you have the game (almost) finished and that your title screen was the last thing you had to do. If that is indeed the case you'd better concentrate on other techniques for a title screen. I have seen fabulous creations here on AtariAge that perhaps had less colors on one scanline but the overall picture was really much much better. It's worth it to take a look at that. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 30, 2014 Share Posted May 30, 2014 @Creature, yeah I realised its part of the colour to res issue, it just looks crowded with the RPC Games bit, perhaps remove it and have a following screen with the company name, make that funky as hell with DLI's. Like everyone else, I'd love to see what it looks like on the real hardware, RPC, can't you do an xex or whatever just to see it? Quote Link to comment Share on other sites More sharing options...
+Philsan Posted May 30, 2014 Share Posted May 30, 2014 Another thing to take in mind. I hope that you have the game (almost) finished and that your title screen was the last thing you had to do. If that is indeed the case you'd better concentrate on other techniques for a title screen. I have seen fabulous creations here on AtariAge that perhaps had less colors on one scanline but the overall picture was really much much better. It's worth it to take a look at that. For example: http://atariage.com/forums/topic/200118-images-generated-by-rastaconverter/?p=2557165 But maybe authors want to use the same graphic style in all the game. 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted May 30, 2014 Share Posted May 30, 2014 For example: http://atariage.com/forums/topic/200118-images-generated-by-rastaconverter/?p=2557165 But maybe authors want to use the same graphic style in all the game. That was exact the thread I meant. Well… perhaps RPC games can find a way to implant THAT technique in the entire game… well… THAT wouldn't be something, wouldn't it?! Quote Link to comment Share on other sites More sharing options...
snicklin Posted May 30, 2014 Share Posted May 30, 2014 The grass is gone!!! Must have died from a lack of oxygen. 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 2, 2014 Share Posted June 2, 2014 Go on, I double, ney triple dare you to publish an in game screenshot (even if its alpha).. 3 Quote Link to comment Share on other sites More sharing options...
rpc_games Posted June 2, 2014 Author Share Posted June 2, 2014 @ Mclaneinc LDY #0 LDA #46 STA 40000,Y LDA #47 INY STA 40000,Y RTS ; Pete 1 Quote Link to comment Share on other sites More sharing options...
Creature XL Posted June 2, 2014 Share Posted June 2, 2014 @ Mclaneinc LDY #0 LDA #46 STA 40000,Y LDA #47 INY STA 40000,Y RTS ; Pete I guess this means "NO"? From now on I don't expect much of teh game. Your skills optimising 6502 code are rather low. You could as well have used "STA 40000" and "STA 40001". I hope this is recognizeable as a joke :-) 2 Quote Link to comment Share on other sites More sharing options...
Marius Posted June 2, 2014 Share Posted June 2, 2014 @ Mclaneinc LDY #0 LDA #46 STA 40000,Y LDA #47 INY STA 40000,Y RTS ; Pete When I was just moving from Basic to 6502 code (somewhere in 1995) I also kept using decimal numbers the first months after I started learning 6502. Today I use hexadecimal or binary format most of the time (except for a few shadow registers). I hope Creature XL is wrong … and I hope even more that you are not just moving from basic to ml. 3 Quote Link to comment Share on other sites More sharing options...
rpc_games Posted June 2, 2014 Author Share Posted June 2, 2014 @ Everyone: HEHEHE Yes, It's a joke. We have been programming in 6502 since 1989. Centron 3D is coming along well. The graphics is taking up most of the time. Coding is a breeze I Can't show you guys any video or any more screen shots as yet due to the graphics not completed yet. We are still drawing up the software sprites but most of the background screens and intro screen with animations is completed. It's only been 2 weeks. Most of the main 6502 routines are completed as well, so just waiting on the graphics and then I'll put everything together. One of my employees and I are working on Centron 3D everyday and the rest of my team is working on other important projects so there's really only 2 people working on Centron 3D at the moment. And with the code above, hahaha yes It's just a joke. I was having a Jim Beam at the time Pete Manager RPC-GAMES Aussie Land. 3 Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted June 3, 2014 Share Posted June 3, 2014 "Manager of employees" in the Atari world has so often meant nut-job with imaginary friends, so this is hopefully a refreshing change. 2 Quote Link to comment Share on other sites More sharing options...
popmilo Posted June 3, 2014 Share Posted June 3, 2014 One of my employees and I are working on Centron 3D everyday and the rest of my team is working on other important projects so there's really only 2 people working on Centron 3D at the moment. Imagine it's 2014, you call a meeting and tell your developers: "From today we are starting a new project, it will be coded in 6502 assembly, please approach it seriously, I expect the best of you!" Wow, I wanna be a manager 2 Quote Link to comment Share on other sites More sharing options...
snicklin Posted June 3, 2014 Share Posted June 3, 2014 Imagine it's 2014, you call a meeting and tell your developers: "From today we are starting a new project, it will be coded in 6502 assembly, please approach it seriously, I expect the best of you!" Wow, I wanna be a manager This sounds like a pleasant dream. 2 Quote Link to comment Share on other sites More sharing options...
Marius Posted June 3, 2014 Share Posted June 3, 2014 I see Pete of RPC GAMES in front of an audience... Jumping... Screaming... Yelling: DEVELOPERS DEVELOPERS DEVELOPERS! 3 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 3, 2014 Share Posted June 3, 2014 Things must be going well to afford employee's........Must be doing a lot more than just this game? Anything interesting? Quote Link to comment Share on other sites More sharing options...
Marius Posted June 4, 2014 Share Posted June 4, 2014 Things must be going well to afford employee's........Must be doing a lot more than just this game? Anything interesting? Just for your information: I'm still having air in my lungs 1 Quote Link to comment Share on other sites More sharing options...
TMR Posted June 4, 2014 Share Posted June 4, 2014 Things must be going well to afford employee's........Must be doing a lot more than just this game? Here at Cosine Systems PLC I have two employees... well okay, they're cats but it's the same thing and the issues we have about them not actually doing any programming or having to be let out for toilet breaks because they can't work a door handle are the same as publishers had with some of their staff in the 1980s as well so close enough. 4 Quote Link to comment Share on other sites More sharing options...
Creature XL Posted June 4, 2014 Share Posted June 4, 2014 (edited) Here at Cosine Systems PLC I have two employees... well okay, they're cats but it's the same thing and the issues we have about them not actually doing any programming or having to be let out for toilet breaks because they can't work a door handle are the same as publishers had with some of their staff in the 1980s as well so close enough. It's a pitty I am so "young". Would have been amazing to work in Video Game buz in the 80s. Not only because of all teh weed smooking at Atari "Back then" YOU wrote a game, not you and 20 others. Guess nowadays the only way is to concentrate on mobile games to earn money and make Atari (or 8-bit stuff) once a week. I know there was a thread a year ago or so (from Jose?) about earning money with Atari stuff. When I see people like "rpc_games" planing to make money and the US-guys here in the A8 forum it might be really possible... EDIT: to be clear, not that much money as one earns in a real job, I am not drunk Edited June 4, 2014 by Creature XL 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.