A2600 Posted March 16, 2003 Share Posted March 16, 2003 Any of you create/develop games that are not under the Atari range? (Ex. NES,SNES, ect...) I am just curious? Quote Link to comment Share on other sites More sharing options...
dirtboy69 Posted March 18, 2003 Share Posted March 18, 2003 i've gonen through tutorials on nes, sega saturn , gameboy and gameboy advance and neo goe pocket but i havn't put anything together yet but it isn't that hard and realyl if you can program on a system like atari 2600 and be able to make a fun game then you should be able to on any system Quote Link to comment Share on other sites More sharing options...
eric_ruck Posted March 19, 2003 Share Posted March 19, 2003 I'm sporadically working on my first game (for the Atari Lynx) but I think there are people here who "do" non-Atari classic systems, for instance Colecovision and Vectrex. Eric Quote Link to comment Share on other sites More sharing options...
sku_u Posted March 19, 2003 Share Posted March 19, 2003 There have been homebrews for quite a few systems. I know of homebrews for the Astrocade, all Atari systems, Coleco, Vectrex and C64 and I'm sure there are much more out there. Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted March 20, 2003 Share Posted March 20, 2003 As a kid I wrote several "homebrew" Commodore 64 games in BASIC, but even if I could get my system set up and a working disk drive running (and the disk they're on is not corrupted) I doubt anyone would be much interested. I'd call them primitive at best. All used ASCII characters as the sprites (my art skills stink). Quote Link to comment Share on other sites More sharing options...
Paul Slocum Posted March 20, 2003 Share Posted March 20, 2003 I'm currently working on a synthesizer cartridge for the Commodore 64. A lot of the computers/systems from that era are 65xx based, making it easy to transition from one platform to another. -Paul Quote Link to comment Share on other sites More sharing options...
Dav Posted March 20, 2003 Share Posted March 20, 2003 Not a console, but pacman hardware. Dave www.widel.com Quote Link to comment Share on other sites More sharing options...
TMR Posted March 20, 2003 Share Posted March 20, 2003 Normally i knock out C64 games, right now i've got a Commodore Plus/4 project on the go... Stuff of mine is downloadable from the URLs in my signature. =-) Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted March 20, 2003 Share Posted March 20, 2003 I'm currently working on a synthesizer cartridge for the Commodore 64. A lot of the computers/systems from that era are 65xx based, making it easy to transition from one platform to another. -Paul My dad and I actually built a C-64 voice synthesizer from instructions in Ahoy! or Compute's Gazette (I can't remember which) and parts you could buy at Radio Shack. I even programmed voice into a few of my homebrew games with it (usually simple phrases like "game over"). It's amazing what that ol' Commodore could do. Quote Link to comment Share on other sites More sharing options...
OldGuru Posted March 21, 2003 Share Posted March 21, 2003 I've programmed Vectrace and Vaboom! for the Vectrex. OG. Quote Link to comment Share on other sites More sharing options...
A2600 Posted March 22, 2003 Author Share Posted March 22, 2003 Because I am looking for someone to program a game for the Entertainment Computer System (ECS) along with the Music Sythesizer for the intellivision that allows you to play any musical note like a piano no like Melody Blaster, Instead of playing the programmed tunes you play what ever the f**k you want.. like the Atari Jingle Questions Comments? Quote Link to comment Share on other sites More sharing options...
colecoprog Posted May 9, 2003 Share Posted May 9, 2003 Hello I just finished a cartridge for the Coleco Vision that turns it into a drum machine/sequencer. I was inspired by Paul Slocum's Synthcart and my love for the Coleco Vision. Also, I am a drummer and musician and I want to have a song where all I use is old Video Game Computers. Since you can write stuff in C on the Coleco Vision, it wasn't that hard for me to do. If you want to try out a demo of it check it out at this site: CVDRUM Drum Machine I am looking at released the full ROM on cartridge and then making the ROM, and possibly the source code public. Let me know what you guys think of the demo. A manual is on the site for the use of the program. If you have questions contact me. Quote Link to comment Share on other sites More sharing options...
SmileyDude Posted July 9, 2003 Share Posted July 9, 2003 I do GBA programming in my spare time -- very fun stuff. I'm also looking into doing some GameCube deving as well. In the past, I've played a bit with the TI-99/4A and Apple IIs as well. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted July 9, 2003 Share Posted July 9, 2003 My dad and I actually built a C-64 voice synthesizer from instructions in Ahoy! or Compute's Gazette (I can't remember which) and parts you could buy at Radio Shack.It could do voice w/out hardware too - ever see SAM(Software Automatic Mouth)? check here Quote Link to comment Share on other sites More sharing options...
SmileyDude Posted July 10, 2003 Share Posted July 10, 2003 It could do voice w/out hardware too - ever see SAM(Software Automatic Mouth)? check here Our beloved Atari 8-bits have SAM for them as well... my first introduction to SAM was at school -- we had a lab of Atari 800s with 810s, and one of the activities dealt with playing a game using SAM. This was before I understood much about the Atari, and I ended up spending that night trying to get my little Atari 400 to talk But, hey, it isn't as bad as it sounds -- we had a TI-99/4A with the speech module, so I didn't think it was out of the ordinary that the much better Atari could talk without anything extra. Of course, I figured out quickly what happened Quote Link to comment Share on other sites More sharing options...
rasty Posted July 10, 2003 Share Posted July 10, 2003 My WIP game Bounce! first made it to the Gameboy, but I never finished it mostly due to lack of will and skill to code the music, something I'm amending for the 2600 version Rasty.- Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted July 10, 2003 Share Posted July 10, 2003 I orginally started programing games for the ti-99/4a back in the day. Dan Iacoveli Quote Link to comment Share on other sites More sharing options...
Blackbird Posted July 11, 2003 Share Posted July 11, 2003 I can dabble with demos for a few systems, mostly GBA, 2600 and the NES, along with working some BASIC games in DOS. I've never finished a single game, though... Quote Link to comment Share on other sites More sharing options...
Warren Posted July 11, 2003 Share Posted July 11, 2003 If I'd ever learned anything more impressive than BASIC.... But I've done Basic stuff for Timex Sinclair 1000 C64 Aquarius PC (QuickBasic) Mostly ASCII characters and beeps. But I set up the 64 again to teach myself assembly. Quote Link to comment Share on other sites More sharing options...
doppel Posted July 12, 2003 Share Posted July 12, 2003 I've only dabbled with the 2600 and NES. Thought more than once about messing around with the Gameboy, but it never panned out. Quote Link to comment Share on other sites More sharing options...
Inky Posted July 13, 2003 Share Posted July 13, 2003 I've written a few stupid little games and demos for hte coleco ADAM (smartbasic) and for the PC (gamemaker) Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted July 13, 2003 Share Posted July 13, 2003 I just remembered something naughty I did when I was in junior high. I took a hole punch to one of those educational software disks and made a notch so I could format the flipside, then put a bunch of homemade BASIC games on it. Nothing too complex really, one was just a "high-low" guessing game that gave you something like 5 turns (1 to 100 in multiples of 10 were the possibilities). I wonder if there's still an Apple IIe and a bunch of disks in storage somewhere at South Hamilton with a bunch of "designed by S Juon" games on the flipside that nobody knows about. :D Quote Link to comment Share on other sites More sharing options...
Happy_Dude Posted July 13, 2003 Share Posted July 13, 2003 I wouldn't say I create/develop games yet but I am trying my hand at a lot of consoles at the moment : 2600 7800 Megadrive NES SNES N64 GC (sort of ) and I'm starting to get back to the good ol' x86 too Quote Link to comment Share on other sites More sharing options...
A2600 Posted July 15, 2003 Author Share Posted July 15, 2003 I just remembered something naughty I did when I was in junior high. I took a hole punch to one of those educational software disks and made a notch so I could format the flipside, then put a bunch of homemade BASIC games on it. Nothing too complex really, one was just a "high-low" guessing game that gave you something like 5 turns (1 to 100 in multiples of 10 were the possibilities). I wonder if there's still an Apple IIe and a bunch of disks in storage somewhere at South Hamilton with a bunch of "designed by S Juon" games on the flipside that nobody knows about. :D AMAZINGLY in Rockway Middle (Miami, FL) back in 1999 they taught us some programming on some Apple II's but I wnt back this year and they didn't have them anymore!!!! But yes we used to create images out of a basic programming disk!!! TOO Bad they arenot there If I remember correctly they had 36 Apple II's each with 2 DD's and the Teacher that taught the class also studies there and she says that they originally had Atari 800's. I wonder what made them change to Apples?? (GAMES GAMESGAMES) Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted August 10, 2003 Share Posted August 10, 2003 I've monkied around with the C16/plus4, C64, Gameboy Colour, acorn archimedes and Gamepark GP32. the atari is my current target though... Quote Link to comment Share on other sites More sharing options...
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