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Revisiting Pac & Pal...


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Yep - I thought about it at one time, but I'm not sure about how to do the 'Smoke' thing. We'd also have to add another sprite (Pal) and the AI for it (shouldn't be that difficult though - just follow whatever fruit is 'visible') I may attempt it at some point... using 'Super Pac' as a starting point.

 

That's really easy, but it could have been figured out a long time ago somewhat but not dealt with. Lets say that Pac is facing left with his Rally-X smoke superpower. We press fire button "1", and this will happen:

RHRJRql.png (zoom to clearly see what's going on in the image)

 

Ah, the joys of relative math you need to learn to make great games...

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  • 2 weeks later...

Yeah, it's really not all that complicated. Basically there are four 'attacks' which are two game-tiles in length. They appear in front of the pac-man's EXACT position, and go through walls or fruits or other obstacles, including going outside of the screen. The attacks cause a 'stun' effect with duration decreasing as you go.

 

Thunderbird = Sonic attack (stunned ghost)

Rally X Car = Smoke attack (crying ghost)

Bugle = Music attack (dancing ghost)

Snowman = ice attack (frozen ghost)

Pac-Man = Small Pac-Men (ghost eyes)

 

All the effects are basically the same. Score counter goes up, ghost is frozen for a short time. Stunned ghosts only have a two-frame animation, so you're looking at putting 10 frames there, replacing the moving eyes and blue ghost, probably. Each attack sprite is static, taking six positions (two are horizontally flipped in the machine), taking up 30 sprite spots.

 

Hope this helps!

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