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Digging into The Arcade Machine...


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I've started to reverse engineer The Arcade Machine, in my neverending quest to bring software to ProDOS...

 

This program's editor is almost entirely written in BASIC. That's actually kind-of surprising, though Krakowicz mentions it in his notes, which I believe was where I took a clue (they're in Computist). It does run the RAM dangerously close to the top so it would be necessary to use a 64K DOS or a smaller wedge to filecrack it. I'm going with PDOS RDOS, I think - it only occupies from B100 up. Then I can probably use a BASIC stub to let PDOS do my work for me with the main menu.

 

I think I'm going to need to figure a bit more about the memory layout below 7800. :/

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