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Panzer Strike


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  • 2 weeks later...

Ooops.... I found a previously undiscovered bug in the program last night where it was possible to rotate the player tanks clockwise in excess of the allotted movement points, leading to an eventual crash. Not sure how this got past me and other players for so long! In any case, I have updated the files at the top of this thread and will update the TI Gameshelf file when I am back from Chicago.

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I can even use the original TI cartridge to play. . .and I will, but I know my limitations. I don't do well with things requiring macro-scale coordination. Really fine control like soldering works great--trying to control a vehicle with a manual transmission is almost an invitation to death. . .arcade games are much closer to the manual transmission than they are to the soldering pencil when it comes to active control ability, :rolling: :rolling: :rolling:

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  • 1 year later...

Say... about Panzer Strike... would it be possible compile this and turn it into a FlashROM 99 compatible .BIN or will we have to wait for the FinalGROM 99 to be released?

 

I think compilation would be problematic given that its a multi-program game. And the splash screen includes some wizardry from Tursi.

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