ZippyRedPlumber Posted October 17, 2014 Share Posted October 17, 2014 I made this thread by inspiration of the ColecoVision Mockups War & the Atari Free Sprites threads Back in the Paperboy thread, I've discovered that there was a rumored CX number for Super Mario Bros. So, I took it to myself to make sprites of what it might look like. After I studied the sprites I've found through the 7800 forums I've finally made a few. Here's what I've made so far. Note: I used Donkey Kong palette for Mario 1 Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted October 17, 2014 Share Posted October 17, 2014 The NTSC 7800 pixel aspect ratio is 1.7 for 160 modes therefore we get wide sprites if we use the same resolution of the arcade/NES sprites.So the challenge is to use a lower horizontal resolution. The important thing is to start though. 3 Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 18, 2014 Share Posted October 18, 2014 , I've discovered that there was a rumored CX number for Super Mario Bros. I wouldn't call it a rumor, more like a straight up lie as there is no way in hell nintendo would have let it's golden goose loose on another system. Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted October 18, 2014 Share Posted October 18, 2014 I wouldn't call it a rumor, more like a straight up lie as there is no way in hell nintendo would have let it's golden goose loose on another system. It's possible that there might've been an option clause on the licensing agreement between Atari Inc and Nintendo for Super Mario Bros. done back in 1982/1983. Quote Link to comment Share on other sites More sharing options...
Rhomaios Posted October 18, 2014 Share Posted October 18, 2014 It's possible that there might've been an option clause on the licensing agreement between Atari Inc and Nintendo for Super Mario Bros. done back in 1982/1983. That doesn't make too much sense though given that SMB wasn't even released in Japan until late—September—1985. I doubt it was in development for that long. And 1982 doesn't make sense, since Mario Bros wasn't released in the arcades until mid-83. Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 18, 2014 Share Posted October 18, 2014 That doesn't make too much sense though given that SMB wasn't even released in Japan until late—September—1985. I doubt it was in development for that long. And 1982 doesn't make sense, since Mario Bros wasn't released in the arcades until mid-83. Bingo! 1 Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted October 20, 2014 Author Share Posted October 20, 2014 I forgot to mention that everybody can make their own mockups for a game they want on the 7800 on this thread. Also, Defender_2600, have I ever told you that you make great 7800 Mario sprites? They're even better than mine. Quote Link to comment Share on other sites More sharing options...
Trebor Posted October 20, 2014 Share Posted October 20, 2014 Also, Defender_2600, have I ever told you that you make great 7800 Mario sprites? They're even better than mine. Defender_2600 has got it down to a science converting sprites from other platforms to the 7800. Here's a little more on Donkey Kong. It was amazing watching him 'do his thing' as he meticulously brought over sprites and other designs from the Arcade to the 7800. Some Double Dragon love here. PAC-MAN-RED is another talented artist who does awesome work with sprites on the 7800 (See Bentley Bear's Crystal Quest for example). I'm sure we will be seeing more great stuff in the future as well. 3 Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted October 21, 2014 Author Share Posted October 21, 2014 I know right, both Defender_2600 & PAC-MAN-RED are very talented at what they do, they are awesome sprite artists. Also, what would 1.7 mean in pixels? Quote Link to comment Share on other sites More sharing options...
Shawn Posted October 21, 2014 Share Posted October 21, 2014 I know right, both Defender_2600 & PAC-MAN-RED are very talented at what they do, they are awesome sprite artists. Also, what would 1.7 mean in pixels? I'm not sure left. Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted October 22, 2014 Author Share Posted October 22, 2014 I'm not sure left. Are you lost? If so, then I think we might need to ask Shatner for directions... Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted October 25, 2014 Share Posted October 25, 2014 That doesn't make too much sense though given that SMB wasn't even released in Japan until late—September—1985. I doubt it was in development for that long. And 1982 doesn't make sense, since Mario Bros wasn't released in the arcades until mid-83. I was only speculating. After all, Nintendo did show Atari Inc some of the early Famicom games being developed while the console itself was in development. Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted October 30, 2014 Author Share Posted October 30, 2014 Here's some more mockup 7800 sprites, this time from Super Mario Bros. 3 (one of my favorite NES games.) And with it a comparison between it's original NES counterparts. 1 Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted October 31, 2014 Share Posted October 31, 2014 I'm just curious as to how you are going about making the sprites. Are you using something like this GIMP solution or something else? Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted October 31, 2014 Author Share Posted October 31, 2014 (edited) I'm just curious as to how you are going about making the sprites. Are you using something like this GIMP solution or something else? That's a good question, I use the Gimp solution sometimes. But for the sprites I made so far, I used other sprite examples for reference so I can stretch the Mario sprites. As for colors I used the Original Atari 7800 Donkey Kong palette. Edited October 31, 2014 by ZippyRedPlumber Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted February 9, 2015 Author Share Posted February 9, 2015 Huge Bump! Here's a second take on SMB 3 And some sprites from Super Mario Land 2 (One of my favorite Gameboy games ^_^) 2 Quote Link to comment Share on other sites More sharing options...
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