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UK developed Ti-99 Software (1980s)?


UKRetrogamer

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I have a follower on Twitter who is looking for software from UK-based Ti-99 developers Sceptre Software or Gamesware.

 

As I didn't have a Ti-99 back in the day, I'm not familiar with these software houses.

 

Does anyone here know of (or have copies of) any titles from either of these developers or other UK programmers?

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I've heard of Sceptre - I owned a TI99 back in the mid 80s and was often on the lookout for software ..... we got it most often mail order from magazines. As far as I know a LOT of these little software houses had something to do, in some way, with Stephen Shaw's "Stainless" publishing company. And right they were if they did ..... for Stephen Shaw recognised the shortage of TI software in the UK at the time and decided to actively do something about it and took on responsibility of distributing games from America AND helping small software houses sell TI games. His site (just google Stephen Shaw TI99 stainless and you will find his site! ) has lots of disk images to download, now these games are all from different authors/companies .... you MIGHT find what you're looking for on there.

Lots of the disks are compilations, on these disks are games from UK, FRANCE, GERMANY, and many more countries. They are all mixed in together. Needle in a haystack, but nonetheless lots of fun.

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Chances of finding original copies are slim to zero, If the companies advertised anywhere-it would probably have been in Home Computing Weekly(copies are available on archive.org for download), as Retrospect said, if you can't find it on Shaw web, you probably won't find it at all.

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Hi all - thanks to UK Retrogamer for posting this for me. I'm new to all this.

 

I'm the guy that wrote the titles for Sceptre. They were distributed by Gamesware and advertised in many mags at the time including C&VG, HCW etc.

 

The biggest seller was a three-parter called Sloopy's Christmas, there was also a number of games pack compilations as well. Sloopy's Christmas was also ported to the Memotech MTX.

 

I've got a copy of the MTX version but would love to locate a copy for the TI purely for nostalgia.

 

Any help massively appreciated.

 

Best,

Gary

@Mac_Gaz

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  • 6 months later...
  • 6 years later...
On 5/10/2015 at 5:43 PM, TI-99er said:

Anyone have any luck with "Sloopy's Christmas"?

 

Hi, this ?

 

Sloopy´s Christmas:

 

Spoiler

 

70 CALL CLEAR
80 CALL SCREEN(2)
90 FOR C=1 TO 16
100 READ F,B
110 IF C>14 THEN 130
120 CALL COLOR(C,F,B)
130 NEXT C
140 FOR C=32 TO 159
150 READ A$ :: IF C>143 THEN 170
160 CALL CHAR(C,A$)
170 NEXT C
180 FOR V=3 TO 22
190 FOR H=6 TO 28
200 READ A
210 CALL HCHAR(V,H,A)
220 NEXT H
230 NEXT V
240 GOTO 300
250 RESTORE 870 :: CALL KEY(0,K,S):: IF S<>0 THEN 10
300 CT2,CT=0
320 CT=CT+1
340 CT2=CT2+1
360 READ D,F1,F2
380 CALL SOUND(D,F1,0,F2,0)
390 CALL KEY(0,K,S):: IF S<>0 THEN 980
400 IF CT2=72 THEN 250
420 IF CT=3 THEN 300
430 CALL KEY(0,K,S):: IF S<>0 THEN 980
440 GOTO 320
450 DATA 3,2,16,2,16,2,16,2,2,16,9,2,16,3,9,16,16,2,2,16,2,16,2,16,15,3,12,3,10,3,11,11
460 DATA 0,0103070F1F3F7FFF,80C0E0F0F8FCFEFF,FFFFFFFFFFFFFFFF,060606063F7F0000,E7A5C30000C3A5E7
470 DATA E7C3A524A5C3E7E7,0099C3E7E7C39900,FFFFFFFFFFFFFFFF,E0F8FCFFFFFFFFFF,0000000080C0C0E0
480 DATA E0F0F0F8F8FCFCFC,FCFCFCF8F8F0F0F0,FFFBFBFBF7EFDC81,FFFFFF7F7FBFBFDF
490 DATA E0E0C0C08000C0E0,FFFFFFFFFFFF7F00,EFEFF3FCFFFFFF1F,FFFFFC03FFFFFFFF
500 DATA FFFC10E0C0808000,03070F0F0F0F0703,E0C0F8F8F8F0F8FC,0F07030101010000
510 DATA 0000000000071F7F,070F1F3FFFFFFFFF,FEFEFCECC0C08000,FFFFFFFFFFFFF0CF
520 DATA 7FBFBFDFEFC03FFF,FEF0EFDFBF7FFFFC,80C0E0F0F8FCFEFF,FFFEFFFEFCFEF4B0
530 DATA FFFFFFFFFFFFF7F6,0102040810204080,000C1E3E3E3C1800,1C3C7C7C78300000
540 DATA 00000000070F1F1F,0000000080E0F0F8,0F07030000000000,F8F8F8F000000000
550 DATA E0F0F8FCFEFEFFFF,00000000071F3FFF,0000000080FCFEFF,000000010F1F3F7F,00010FFFFFFFFFFF
560 DATA FFFFFFFFFFFFFFFF,7F7F7F7FFFFFFFFF,FFFF7F7F3F1F1F0F,0F07070303010000
570 DATA A050A8542B150B07,050A152AD4A8D0A0,0,0,0,0,0,0,FFFEFCF8F0E0C080,FFFFFFFFFFFB50000,0,0
580 DATA 0000FFFFFFFF0000,0,0,0,10385454546C4400,183C7E566AFF1020,2A1C7F1C2A000000,18187E1818244200
590 DATA 182C564A762C1800,183C427E423C0000,1828180808492A1C,0,FAF0908080C08000,800000C08080F8F9
600 DATA C7838181C1FEFFFF,FFFFFEFEFEFEFCFC,0000000000201F00,000000000003FC00,000000030783874F,F8F8F0F0E0C08088
610 DATA 0000000001010307,3F3F7F7FFFFFFFFF,FF80C1FFFFFFFFFF,1C3EFEFFFFFFFFFF,0004040402010000
620 DATA 0F1F0F0703FF0000,FFFFFFFFFFFF2010,FFFFFFFFFFFF1F0F,FFFEF8E080808080,0000010804040404
630 DATA 0804824121212121,0783412111111111,F6EED6F8D8E6F6FE,5F6F573F374F5F7F,4F0F1F0F0F030300
640 DATA FFFFEBC9F7C9EBFF,183C3C3C7EFFFF18,183C7EFF7E3C1818,00183CFFFF3C1800,0,0,0,0,0,183C3C3C7EFFFF18
650 DATA 183C7EFF7E3C1818,00183CFFFF3C1800,0,0,0,0,0,183C3C3C7EFFFF18,183C7EFF7E3C1818,00183CFFFF3C1800
660 DATA 0,0,0,0,0,FFFFFFFFFFFFFFFF,0,0,0,0,0,0,0
670 DATA 32,32,32,32,32,32,127,32,32,32,32,32,32,32,32,124,125,32,32,127,32,32,32
680 DATA 32,127,32,32,32,32,32,32,32,32,32,127,32,32,32,33,34,32,32,32,32,32,127
690 DATA 32,32,32,32,32,32,32,32,127,32,32,32,32,32,33,80,81,34,32,32,32,32,32
700 DATA 32,32,32,127,32,32,32,32,32,32,32,32,32,33,35,35,35,35,34,32,32,32,32
710 DATA 32,32,32,32,32,32,127,32,32,32,127,32,32,32,33,35,35,34,32,32,32,127,32
720 DATA 32,127,32,32,32,32,32,32,32,32,32,32,32,33,80,81,80,81,34,32,32,32,32
730 DATA 32,32,32,32,32,32,32,32,127,32,32,32,33,35,35,35,35,35,35,34,32,32,32
740 DATA 32,32,72,73,32,32,32,32,32,32,127,32,32,33,35,35,35,35,34,32,32,32,127
750 DATA 74,75,76,88,61,32,32,32,32,32,32,32,33,80,81,80,81,80,81,34,32,32,32
760 DATA 77,76,88,40,64,40,40,41,42,32,32,33,35,35,35,35,35,35,35,35,34,32,32
770 DATA 76,76,40,64,65,66,67,68,43,32,32,32,33,35,35,35,35,35,35,34,32,32,32
780 DATA 78,76,64,40,40,40,69,70,44,32,32,33,80,81,80,81,80,81,80,81,34,32,32
790 DATA 79,89,71,40,46,40,40,45,47,32,33,35,35,35,35,35,35,35,35,35,35,34,32
800 DATA 104,40,126,48,49,50,51,52,53,32,32,33,35,35,35,35,35,35,35,35,34,32,32
810 DATA 105,63,62,32,54,92,55,56,57,32,33,80,81,80,81,80,81,80,81,80,81,34,32
820 DATA 32,32,32,32,32,58,59,60,32,33,35,35,35,35,35,35,35,35,35,35,35,35,34
830 DATA 32,32,32,32,107,108,109,110,32,96,97,98,99,100,101,102,102,101,100,99,98,97,96
840 DATA 32,32,32,32,111,40,112,113,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32
850 DATA 32,32,32,114,115,116,117,118,119,32,32,32,32,32,32,35,35,32,32,32,32,32,32
860 DATA 32,32,32,32,120,40,121,122,123,32,32,32,32,32,32,35,35,32,32,32,32,32,32
870 DATA 300,294,370,300,330,40000,900,220,294,300,330,40000,300,294,370,300,392,40000,1200,330,440
880 DATA 300,330,494,300,554,40000
890 DATA 600,440,587,600,440,554,600,392,494,1200,370,440,300,294,494,300,554,330,600,587,440,600,554,370
900 DATA 600,392,494,600,440,40000,600,294,494,600,392,554,600,370,587,600,370,440,600,330,392
910 DATA 1200,294,370,300,277,370,300,330,40000,900,220,294,300,330,40000,300,294,370,300,392,40000
920 DATA 1200,330,440,300,330,494,300,554,40000,600,440,587,600,554,40000,600,392,494,1200,370,440
930 DATA 300,294,494,300,330,554,600,440,587,600,370,554,600,392,494,600,440,40000,600,392,494
940 DATA 600,392,554,600,370,587,600,440,40000,600,330,392,1200,294,370,300,277,370,300,330,40000
950 DATA 900,220,294,300,330,40000,300,294,370,300,392,40000,1200,277,440,300,370,587,300,554,40000
960 DATA 1200,392,494,600,392,494,1500,370,440,600,370,587,600,370,554,600,392,494
970 DATA 600,370,440,600,494,370,600,392,554,600,370,587,600,440,587,600,330,392,1200,294,370
980 CALL CLEAR :: CALL CHARSET :: CALL SCREEN(10)
990 CALL CHAR(42,"28107C1028")
1000 DISPLAY AT(6,6):"SLOOPY'S CHRISTMAS": : : : : :"***" &RPT$(" ***",6):"*   *   *   * *  *  * * *":"*** *   **  ***  *  **  **"
1070 DISPLAY AT(15,3):"* *   *   *    *  * * *":"*** *** *** *    *  * * ***": : :RPT$("*",28):"** INSTRUCTIONEN <Y/N>?   **":RPT$("*",28)
1120 CALL CHAR(42,"28107C1028"):: CALL KEY(0,K,S):: CALL CHARSET :: IF S=0 THEN 1120
1200 ACCEPT AT(20,25)SIZE(1)VALIDATE("Y","N")BEEP:A$
1210 IF A$="Y" THEN CALL CHARSET :: CALL I
1220 CALL COLOR(0,2,2):: CALL D(100):: CALL CLEAR
1230 CALL HCHAR(1,1,32,1000)
1240 LI=4
1250 CALL MAGNIFY(3)
1260 CALL CHAR(130,"000000000C5FFFFF",131,"00000000103DFFFF",132,"000000387CFFFFFF",133,"00000040E0FBFFFF",134,"000000049CBFFFFF")
1270 CALL CHAR(135,"0000000001078FFF",136,"00000000C0E7EFFF",137,"00000000387DFFFF")
1280 CALL CHAR(96,"00FF010F11254D7FFF3F907F0000000000FE0080C1E3E3FFFEE040FC00000000")
1290 CALL CHAR(100,"08166180806814030000000000000000609609010142B408" &RPT$("0",16))
1300 CALL CHAR(104,"03070F0F3F3F20100804020103070707C0E0F0F0FCFC040810204080C0E0E0E0")
1310 CALL CHAR(108,"00000002071F20C0C7271F07020000000000000000C02C1A1F1EEC0000000000")
1320 CALL CHAR(112,"00000000000000070810203F0F0F0F0F00000000000000E0100804FCF0F0F0F0",95,"")
1340 CALL COLOR(8,13,13,14,13,1,13,13,1)
1350 CALL SCREEN(8):: CALL CLEAR :: RANDOMIZE
1360 DEF RN(X)=INT(RND*X)+1
1370 DISPLAY AT(1,3)SIZE(9):"LIVES=";LI :: DISPLAY AT(1,17):"SCORE=";SC
1380 CALL HCHAR(22,1,95,96):: A$=RPT$("ê",32):: FOR T=1 TO LEN(A$):: CALL HCHAR(22,T,ASC(SEG$(A$,T,1))):: NEXT T
1390 FOR A=1 TO 4
1391 CALL SOUND(-1,110*A,0)
1400 CALL SPRITE(#A+1,100,14,(A*10)+20,RN(250),0,-RN(20)+1)
1410 NEXT A
1420 CALL COLOR(#2,2,#4,2)
1430 CALL SPRITE(#26,112,7,157,170,#24,112,7,157,17,#25,112,5,157,70)
1450 FOR A=1 TO 5
1460 CALL SPRITE(#A+6,108,7,A*14+61,RN(250),0,RN(10))
1461 CALL SOUND(-1,500*A,0)
1470 NEXT A
1480 CALL COLOR(#8,2,#10,2)
1490 CALL SPRITE(#1,96,2,10,100,0,-20)
1500 CALL SOUND(-1,-1,0):: CALL KEY(0,K,S):: IF S<>1 THEN 1500
1510 CALL POSITION(#1,X,Y):: CALL SPRITE(#28,104,16,X+16,Y,10,0)
1520 CALL SOUND(-1,-1,0):: CALL KEY(0,K,S):: CALL COINC(ALL,R):: IF R=-1 THEN 1690
1530 CALL POSITION(#28,J,E):: IF J>182 THEN 1610
1540 IF S=-1 THEN 1520
1550 CALL COINC(ALL,C):: IF C=-1 THEN 1690
1560 IF S=0 THEN CALL MOTION(#28,10,0):: GOTO 1520
1570 IF K<44 OR K>46 THEN 1520
1580 CALL MOTION(#28,10,(K-45)*10):: CALL COINC(ALL,C):: IF C=-1 THEN 1690 ELSE 1520
1590 CALL POSITION(#28,J,F):: IF K>184 THEN 1610
1600 GOTO 1600
1610 CALL SOUND(50,2202,2):: CALL SOUND(-100,1111,2):: CALL DELSPRITE(#28):: SC=SC+10 :: DISPLAY AT(1,17):"SCORE=";SC
1620 GOSUB 1630 :: GOTO 1500
1630 SP=SP+1
1640 IF SC=200 THEN 1810
1650 FOR A=1 TO 5
1660 CALL MOTION(#A+6,0,SP)
1670 NEXT A
1680 RETURN
1690 CALL DELSPRITE(#28):: LI=LI-1 :: DISPLAY AT(1,3)SIZE(9):"LIVES=";LI :: IF LI=0 THEN 1710 ELSE CALL SOUND(50,-5,0):: CALL SOUND(50,-1,0)
1700 GOTO 1500
1710 FOR T=1 TO 28 :: CALL SOUND(-10,111+T,0,112+T,0,113+T,0):: CALL DELSPRITE(#T):: NEXT T
1720 CALL CLEAR
1730 CALL CHARSET
1740 FOR T=1 TO 20 STEP 2
1750 DISPLAY AT(T,10):"GAME OVER"
1760 NEXT T
1770 DISPLAY AT(23,4):"YOUR FINAL SCORE IS";SC
1790 DISPLAY AT(1,3)BEEP:"PRESS ANY KEY TO REPLAY!"
1800 CALL KEY(0,K,S):: IF S<>0 THEN RUN 1230 ELSE CALL SOUND(-1,-1,5):: GOTO 1800
1810 CALL CHARSET :: RANDOMIZE
1820 FOR T=1 TO 28 :: CALL DELSPRITE(#T):: NEXT T
1830 FOR T=400 TO 800 STEP 75 :: CALL SOUND(-50,T+111,5,T+112,5,T+113,5):: NEXT T
1840 DISPLAY AT(8,4)ERASE ALL:"G E S C H A F F T !!!": :"  " &RPT$("*",23): :"     DEIN SCORE =";SC: : :"   ES FOLGT TEIL 2"
1990 RUN "DSK1.SLOOPY/2"
2000 SUB I :: CALL CLEAR
2020 PRINT "BRINGE 20 SLOOPYS, DIE SICH": :"IN BOXEN BEFINDEN UND PER ": :"HUBSCHRAUBER GETRAGEN WERDEN": :"SICHER ZUR ERDE. TASTE =": :"ABSPRUNG. AUF IHREM WEG"
2030 PRINT :"DUERFEN SIE KEIN HINDERNIS": :"BERUEHREN, AUCH NICHT DIE": :"HUETTEN AUF DEM BODEN.": :"STEUERUNG DES FALLSCHIRMS:": :" (<)= LINKS  (>)= RECHTS"
2100 CALL KEY(0,K,S):: IF S=0 THEN 2100
2110 SUBEND
2120 SUB D(T):: FOR Q=1 TO T :: NEXT Q :: SUBEND

 

 


 

 

 

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On 5/10/2015 at 5:43 PM, TI-99er said:

Anyone have any luck with "Sloopy's Christmas"?

 

 

And part 2:

 

"ANLEITUNG" sounds german ?

 

Spoiler

 

10 CALL CLEAR :: CALL SCREEN(2):: RANDOMIZE
40 RANDOMIZE
50 CALL MAGNIFY(2)
60 CALL SPRITE(#1,83,2,25,2,#10,83,2,25,242,#2,67,2,45,2,#11,67,2,45,242)
70 CALL SPRITE(#3,69,2,65,2,#12,69,2,65,242)
120 CALL SPRITE(#4,80,2,85,2,#13,80,2,85,242,#5,84,2,105,2,#14,84,2,105,242,#6,82,2,125,2)
170 CALL SPRITE(#15,82,2,125,242,#7,69,2,145,2,#16,69,2,145,242)
200 CALL COLOR(0,16,16)
210 FOR T=1 TO 25 :: PRINT :: NEXT T
220 DISPLAY AT(1,1):RPT$("=",28)
230 FOR T=2 TO 14 :: CALL COLOR(T,16,1):: NEXT T
250 DISPLAY AT(5,6):"SLOOPY'S CHRISTMAS": :TAB(12);"PART 2"
270 FOR T=2 TO 14 :: CALL COLOR(T,16,1):: NEXT T
290 DISPLAY AT(11,1)BEEP:RPT$("=",28): : : : :"     ANLEITUNG (Y/N) ?": : : : : : :RPT$("=",28)
300 FOR T=3 TO 16 :: CALL KEY(0,K,S):: IF S<>0 THEN 320 ELSE CALL COLOR(0,T,T)
310 NEXT T :: GOTO 300
320 IF K=ASC("Y")THEN CALL I
450 FOR T=1 TO 24 :: S=INT(RND*13)+2 :: CALL COLOR(#S,S):: N=110+(T+T)*2 :: CALL SOUND(-100,N,1,N+1,1):: PRINT :: NEXT T
460 FOR T=1 TO 30 :: CALL SOUND(-200,-1,T):: CALL SOUND(-200,-5,T):: NEXT T
470 CALL COLOR(0,7,7)
480 FOR T=1 TO 16 :: CALL COLOR(#T,16):: CALL SOUND(-1,-1,0):: NEXT T
490 FOR T=1 TO 16 :: CALL COLOR(#T,2):: CALL SOUND(-1,-5,0):: NEXT T
500 FOR T=1 TO 16 :: CALL DELSPRITE(#T):: CALL SOUND(-100,-1,0):: CALL SOUND(-100,-5,0):: NEXT T
510 FOR T=1 TO 30 :: CALL SOUND(-100,1000,T):: NEXT T
520 CALL CHARSET
530 CALL SCREEN(12)
540 CALL COLOR(0,1,1)
570 DISPLAY AT(1,1):RPT$("=",28): :" SLOOPY'S CHRISTMAS PART 2.": :RPT$("=",28): : : : :"GIB SLOOPY'S SCHUBKRAFT EIN": :"  SN500": :"   SN 500": :"    CONTROL SN"
610 ACCEPT AT(18,5)BEEP:A$
620 IF A$="SN 500" OR A$="ôÄ" OR A$="CONTROL SN" OR A$="SN500" THEN 650 ELSE 610
630 CALL SCREEN(8)
640 CALL COLOR(0,1,1)
650 FOR T=1 TO 25 :: DISPLAY AT(T,1):: NEXT T
660 CALL MAGNIFY(3)
670 LI,SC=0
680 DISPLAY AT(1,1)SIZE(12):"SCORE=";SC :: DISPLAY AT(1,15):"CRASHES=";LI
690 CALL CHAR(96,"40201008040200FF00020408102040008182848890A080FF80A0908884828100")
700 CALL CHAR(100,"1C0F0703C1EF7F7F3F0F03070F1E38000000C0DEFAFEFFFCF0E0C0C080000000")
710 CALL CHAR(104,"80C0FFFFFF3F78" &RPT$("0",22)&"FCFEFE8" &RPT$("0",16))
720 CALL CHAR(108,"030F3F7F7FFFFFFF402010090701020280E0F8FCFCFEFEFE04081020C0008080")
730 CALL CHAR(112,"00FF010F11254D7FFF3F907F0000000000FE0080C1E3E3FFFEE040FC00000000")
740 CALL SPRITE(#1,96,2,128,96)
750 CALL SPRITE(#2,100,5,RND*100,RND*100,RND*35,RND*35)
760 CALL SPRITE(#3,104,7,RND*60,RND*60,RND*35,RND*35,#4,108,7,RND*60,RND*60,RND*35,RND*35)
770 CALL SPRITE(#5,112,2,RND*100,RND*200,RND*35,-RND*35)
780 CALL MOTION(#2,RND*35,RND*35,#3,RND*35,RND*35,#4,RND*35,RND*35,#5,RND*35,-RND*35)
800 CALL COINC(#1,#3,8,A):: CALL COINC(#1,#4,8,A1):: CALL COINC(#1,#5,8,A2):: IF A<>0 OR A1<>0 OR A2<>0 THEN 880
810 CALL COINC(#1,#2,10,C):: IF C<>0 THEN 940
820 CALL KEY(0,K,S):: IF S=0 THEN 800
830 IF K=ASC("E")THEN CALL MOTION(#1,-20,0):: GOTO 820
840 IF K=ASC("X")THEN CALL MOTION(#1,20,0):: GOTO 820
850 IF K=ASC("D")THEN CALL MOTION(#1,0,20):: GOTO 820
860 IF K=ASC("S")THEN CALL MOTION(#1,0,-20):: GOTO 820
870 GOTO 800
880 CALL MOTION(#1,0,0,#2,0,0,#3,0,0,#4,0,0,#5,0,0)
890 FOR T=30 TO 1 STEP -1 :: CALL SOUND(-100,-1,T):: CALL SOUND(-100,-5,T):: NEXT T
900 LI=LI+1 :: IF LI>2 THEN 1120
910 DISPLAY AT(1,15):"CRASHES=";LI
920 GOTO 780
940 CALL MOTION(#1,0,0,#2,0,0,#3,0,0,#4,0,0,#5,0,0)
950 SC=SC+10 :: IF SC>100 THEN 1000
960 FOR T=1 TO 30 STEP 2 :: CALL SOUND(-100,3333,T):: NEXT T
970 DISPLAY AT(1,1)SIZE(12):"SCORE=";SC
980 GOTO 780
1000 CALL CLEAR :: FOR T=1 TO 5 :: FOR Y=1 TO 30 STEP 2 :: CALL SOUND(-100,-5,Y):: NEXT Y :: CALL DELSPRITE(#T):: NEXT T
1010 DISPLAY AT(10,6):"G A M E   O V E R !"
1020 FOR T=1 TO 30 :: CALL SOUND(-100,1000+T,T):: NEXT T :: FOR T=30 TO 1 STEP -1 :: CALL SOUND(-100,1000+T,T):: NEXT T
1030 FOR T=1 TO 20 :: PRINT :: CALL SOUND(-100,T*T+110,0,(T*T+110)+1,0):: NEXT T
1040 PRINT "WELL DONE";TAB(26);"YOU":"HAVE COMPLETED THE SECOND   LEVEL OF SLOOPY'S CHRISTMAS"
1050 PRINT : :"I WILL NOW GIVE YOU THE":"PASSWORD TO LOAD THE GRAND  FINAL PROGRAM"
1060 FOR T=1 TO 2000 :: NEXT T :: FOR T=1 TO 28 :: PRINT :: NEXT T :: PRINT "THE PASSWORD IS" :: PRINT :: FOR T=1 TO 1000 :: NEXT T
1070 PRINT "CHARLIE BROWN"
1080 FOR T=1 TO 28 :: R=INT(RND*100)+1 :: C=INT(RND*100)+1 :: CALL SPRITE(#T,42,16,R,C,R,C):: NEXT T :: CALL MAGNIFY(2):: CALL SCREEN(7)
1100 RUN "DSK1.SLOOPY"
1110 GOTO 1110
1120 CALL CLEAR :: CALL DELSPRITE(ALL)
1140 FOR T=1 TO 1000 :: NEXT T :: CALL SCREEN(7)
1150 DISPLAY AT(1,1):"HARD LUCK": :"YOU MANAGED TO CATCH";SC/10: :"TURKEYS.": :"I'M SORRY TO SAY THAT I'TS"
1190 DISPLAY AT(9,1):"NOT ENOUGH FOR SLOOPY'S": :"CHRISTMAS DINNER PARTY": :"YOU WILL HAVE TO TRY AGAIN !"
1230 CALL KEY(0,K,S)
1240 CALL SOUND(-1,-1,0):: IF S=0 THEN 1230 ELSE RUN
1250 GOTO 1250
1270 SUB I
1280 CALL CLEAR
1290 PRINT : : : :"FANGE SLOOPY 10 PUTEN FUER": : :"WEIHNACHTEN, INDEM DU EIN": : :"FLUGZEUG (KREUZ) PER PFEIL-": : :"TASTEN DIREKT AUF EINE PUTE": : :"LENKST OHNE ANDERE GEGEN-"
1300 PRINT : :"STAENDE ZU BERUEHREN, DA": : :"DIESES DEIN TOD WAERE."
1340 CALL COLOR(0,(RND*14)+2,(RND*14+2)):: CALL KEY(0,K,S):: IF S=0 THEN 1340
1350 SUBEND

 

 

 

 

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There are some errors in the code, I think this is due to the scan, whenever this happened.

imho, transmitting code errors while digitizing from old scans in the chain is regular, yes likely.

 

xXx

 

 

 

PS: Easily found with @kl99 ´s tool Web99  ?

 

 

grafik.thumb.png.a09f978c27f31e51277277db71f6d7c7.png

 

Edited by Schmitzi
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6 hours ago, TI-99er said:

Just wondering if anyone had any luck in finding copies of my games?

I noticed that a couple had turned up in the compiled section. Can anyone give me some pointers on how to download/view these?

Hello Gary!

I haven't found any of the original copies on cassette tape but the games that also have been compiled by @tmop69 were part of my dumps.

I also remember something I sent in attachment to your direct email when we exchanged a few messages in 2018.

anyway you can find some of your games here:
(the .ZIP that you can find scrolling down the page will include: .dsk - FIAD - .Wav and the .BIN if it has been compiled)
advlogo(1).jpg

Adventure Page

 

hoverlogo.jpg

Hangover Page

 

mmufflogo.jpg

Miss Muffet Page

 

einvadelogo.jpg

Earth Invade Page

 

 

Of course, if you will be able to fix the Sloopy's Christmas as it was in the original English version, I will be happy to add it too :)

 

Edited by ti99iuc
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