+CyranoJ Posted December 7, 2014 Share Posted December 7, 2014 If you think you have found a bug, please let us know! Once confirmed, we will attempt to fix the issue. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 7, 2014 Share Posted December 7, 2014 I can't seem to find CreateMy60FPS3DGameForMe.exe. Is it in the release? 4 Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted December 7, 2014 Share Posted December 7, 2014 You seem to have missed the hidden feature SetGPUtoInsaneSpeedDoubleCacheAndRambus100ghz = $true Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted February 5, 2015 Share Posted February 5, 2015 .found a bug Found in RaptorBASIC+ but believe it to be a Raptor issue. Similar to the first object in the list being inactive causing issues - if the last object in the list is set to inactive, the OP seems to get pwnd, causing masses of tearing in the top third of the screen and the 16kHz audio I have playing to sound garbled and as if it's being played massively time stretched. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 5, 2015 Author Share Posted February 5, 2015 API bug, will try and fix for next release. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted February 5, 2015 Share Posted February 5, 2015 API bug, will try and fix for next release. Thank you. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 5, 2015 Author Share Posted February 5, 2015 Another one, not really a bug, but an omission. RAPTOR_setlist does not save / restore registers. added to the list, thanks sh3 1 Quote Link to comment Share on other sites More sharing options...
ggn Posted February 5, 2015 Share Posted February 5, 2015 lol that's funny 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 5, 2015 Author Share Posted February 5, 2015 The entire ENGINE was scanned for bugs and it's FUNNY I'm having fun with MY users WHEN you buy the engine and actually try it YOU can say as will Until then BYE BYE 4 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted February 5, 2015 Share Posted February 5, 2015 Don't be scared STEP up to the plate and WIN I became a Champion discovering bugs and over coming them, NOW it's ur turn Anyone who doesn't know or ignores GGN's link... they are going to... going to think you... think you have gone and... ...just imagine how many shirts that might yield. 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted February 27, 2015 Author Share Posted February 27, 2015 (edited) Der Luchs has found another bug, due to the fact I modified the memorytrack code at the last minute to make it more flexible (originally it was hard coded to only load/save the highscore table) Anyway, prior to calling raptor_MT_load or raptor_MT_save, make sure to set the following two longwords: raptor_MT_save_length: Longword pointer to length of data to save (in bytes) raptor_MT_start_address: Longword pointer to start of data to save Edited February 27, 2015 by CyranoJ Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 7, 2015 Author Share Posted March 7, 2015 Following the above, I've fixed the Memory Track example. Please find below: EX-09b - MemoryTrack.zip jsr RAPTOR_start_video ; start video processing tst.l raptor_mt_present bmi .no_mt move.l raptor_highscores_hex,d1 ; get the highscore move.l #7,d4 ; convert 8 digits lea asc_high,a0 ; store it here jsr RAPTOR_HEXtoDEC ; call the conversion bra .already_loaded .no_mt: lea raptor_highscores_hex,a0 ; reset the highscore table (top 10) moveq #9,d0 ; 10 entries .resettab: move.l #1,(a0)+ ; store 0 to the table dbra d0,.resettab ; loop around .already_loaded: Note: It always was saving/loading to the MemoryTrack, but the main code reset the highscore table regardless (doh!) Anyway, this'll be changed in the next release, but the example is updated here in the meantime. Enjoy. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 17, 2015 Author Share Posted April 17, 2015 Whoops, bug-pocalypse! RAPTOR_U235playsample - wasn't playing any sounds! New RAPTOR.O and RAPTOR.INC attached here. Will update the main archive shortly. RAPTOR-soundfix.zip Note - this call takes an extra param in D2 which is Frequency<<16 moveq #0,d0 ; play sample 0 (player shot) moveq #4,d1 ; on channel 4 (music is 0-3) move.l #8000<<16,d2 ; frequency jsr RAPTOR_U235playsample ; send command to U235 Thanks to Der Luchs for finding this. RAPTOR-soundfix.zip Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted December 20, 2016 Share Posted December 20, 2016 Bug that you can only select two fonts index value higher will not work. Sent from UMI hammer with Tapatalk Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 20, 2016 Author Share Posted December 20, 2016 Bug that you can only select two fonts index value higher will not work. Sent from UMI hammer with Tapatalk You are not really reporting a bug if I told you about it, and also that I'd fixed it for the next release. Quote Link to comment Share on other sites More sharing options...
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