walaber Posted December 14, 2014 Share Posted December 14, 2014 I've been playing around this weekend with a simple game for 2600 loosely inspired by "Toobin'". So far I've got the basic controls and player sprite working + a basic scrolling playfield. No collision or other game logic just yet. This is my first time making a flickering kernel, which I used in order to get 2 colors on the player sprite (and since it rotates I can't just pick a color per scanline). I'm pretty happy with how it looks and moves so far. Controls are: Joystick LEFT: paddle with left hand (turns player slowly) Joystick RIGHT: paddle with right hand (turns player slowly) Joystick UP / Fire Button : paddle with both hands (accelerates player forward) One unfortunate limitation right now is that I'm using the "ball" for the inner tube, so the ground color and the inner tube must share a color at the moment. I'm saving the other player graphic for obstacles/pickups (hopefully). Screenshots: Video: https://vine.co/v/O6xZPEKhEOW Binary download: tubular_20141213.bin 5 Quote Link to comment https://forums.atariage.com/topic/232768-tubular-wip/ Share on other sites More sharing options...
+KaeruYojimbo Posted December 14, 2014 Share Posted December 14, 2014 Pretty cool! I used to play Toobin' a lot, so I'm looking forward to seeing this develop! Quote Link to comment https://forums.atariage.com/topic/232768-tubular-wip/#findComment-3133128 Share on other sites More sharing options...
Arenafoot Posted April 8, 2020 Share Posted April 8, 2020 On 12/14/2014 at 1:27 AM, walaber said: I've been playing around this weekend with a simple game for 2600 loosely inspired by "Toobin'". So far I've got the basic controls and player sprite working + a basic scrolling playfield. No collision or other game logic just yet. This is my first time making a flickering kernel, which I used in order to get 2 colors on the player sprite (and since it rotates I can't just pick a color per scanline). I'm pretty happy with how it looks and moves so far. Controls are: Joystick LEFT: paddle with left hand (turns player slowly) Joystick RIGHT: paddle with right hand (turns player slowly) Joystick UP / Fire Button : paddle with both hands (accelerates player forward) One unfortunate limitation right now is that I'm using the "ball" for the inner tube, so the ground color and the inner tube must share a color at the moment. I'm saving the other player graphic for obstacles/pickups (hopefully). Screenshots: Video: https://vine.co/v/O6xZPEKhEOW Binary download: tubular_20141213.bin 4 kB · 176 downloads any updates on this one @walaber????? 2 1 Quote Link to comment https://forums.atariage.com/topic/232768-tubular-wip/#findComment-4503904 Share on other sites More sharing options...
HatNJ Posted April 8, 2020 Share Posted April 8, 2020 I wish there were updates Hasn't been on since 2018 unless lurking around not logged in 1 Quote Link to comment https://forums.atariage.com/topic/232768-tubular-wip/#findComment-4504002 Share on other sites More sharing options...
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