Army Of 2600 Posted December 17, 2014 Share Posted December 17, 2014 This game is looking sweet. Looking forward to firing it up soon. Does anyone know when this is due out yet? 2 Quote Link to comment Share on other sites More sharing options...
iesposta Posted December 17, 2014 Share Posted December 17, 2014 Yes. Due to come out first quarter 2015. AtariAge won't tell you when it is due out because many things affect its release - circuit boards, cart shells, printing, available hobby time, etc. and any small thing could delay release. (I pesonally would love it to be in the future AtariAge-branded injection molded cart shells that cost a fortune to set up production. The work in this game deserves to represent our hobby, but that is just my opinion.) This game had a Label Contest so it will first be a boxed release with the winning artwork, manual possibly with history of the arcade game and the history of this game's development having started because the demoed 8K version was not going to be made public and a member asked what's the deal with Star Castle then I suggested throwing everything at a definitive best-it-can-be version which was started by CD-W and in only a few months became fantastic, then handed off to Thomas who rewrote and continued to add more polish and cutting edge processing techniques to run all the game logic on the primitive 6507 CPU, compressing all of it to fit it 32K with title screen, music, high score saving... 3 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted January 2, 2015 Share Posted January 2, 2015 I'm waiting for this one too!!! 1 Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted January 11, 2015 Share Posted January 11, 2015 I'm can't wait to order a copy of this! 1 Quote Link to comment Share on other sites More sharing options...
adamchevy Posted January 12, 2015 Share Posted January 12, 2015 Saw it on an upcoming games ad when I recieved Stay Frosty 2 and Fall Down. I love this game on the vectrex, and I am thrilled for another 2600 version. 2 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted January 30, 2015 Share Posted January 30, 2015 Yes. Due to come out first quarter 2015. AtariAge won't tell you when it is due out because many things affect its release - circuit boards, cart shells, printing, available hobby time, etc. and any small thing could delay release. (I pesonally would love it to be in the future AtariAge-branded injection molded cart shells that cost a fortune to set up production. The work in this game deserves to represent our hobby, but that is just my opinion.) This game had a Label Contest so it will first be a boxed release with the winning artwork, manual possibly with history of the arcade game and the history of this game's development having started because the demoed 8K version was not going to be made public and a member asked what's the deal with Star Castle then I suggested throwing everything at a definitive best-it-can-be version which was started by CD-W and in only a few months became fantastic, then handed off to Thomas who rewrote and continued to add more polish and cutting edge processing techniques to run all the game logic on the primitive 6507 CPU, compressing all of it to fit it 32K with title screen, music, high score saving... status update??? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 30, 2015 Share Posted January 30, 2015 Ongoing. But very close. 3 Quote Link to comment Share on other sites More sharing options...
Godzilla Posted January 31, 2015 Share Posted January 31, 2015 Sweet. I love the one I have, very intense and lots of fun. Can't wait to see another version. Vectrex Star Castle is still my fave version, over the arcade etc. 1 Quote Link to comment Share on other sites More sharing options...
K.Michael Posted February 19, 2015 Share Posted February 19, 2015 haha I'm glad I'm not the only one waiting for this with baited breath, I too received the 'Coming Soon From Atariage' leaflet with my order (Halo 2600), and instantly got pumped for it. I wish we had a list of up-and-coming titles, even if it only gave a release date as vague as the year, it would be cool to see what to expect Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 19, 2015 Share Posted February 19, 2015 Sometimes even a year is not vague enough. 2 Quote Link to comment Share on other sites More sharing options...
K.Michael Posted February 19, 2015 Share Posted February 19, 2015 haha that's a pain in the arse, but completely understandable, I couldn't count on two hands the amount of times projects I've worked on ran into unexpected expenses/delays and ended up taking weeks/months/years longer than planned. Quote Link to comment Share on other sites More sharing options...
Gaztee Posted February 19, 2015 Share Posted February 19, 2015 I'm also excited for the release of this game. Hoping there's enough boxed copies to go around 1 Quote Link to comment Share on other sites More sharing options...
Cankerwurm Posted February 20, 2015 Share Posted February 20, 2015 Same here. I'm looking forward to all the ones on that leaflet (Jump VCS, etc.). Quote Link to comment Share on other sites More sharing options...
Crimefighter Posted February 20, 2015 Share Posted February 20, 2015 Scott Williamson did release his version on CD-ROM, which I brought from him. Quote Link to comment Share on other sites More sharing options...
Albert Posted February 23, 2015 Share Posted February 23, 2015 Received the manuals for Star Castle Arcade today. Boxes will be here very soon.. ..Al 14 Quote Link to comment Share on other sites More sharing options...
Hyperboy Posted February 23, 2015 Share Posted February 23, 2015 Oh yea!! Quote Link to comment Share on other sites More sharing options...
Albert Posted February 23, 2015 Share Posted February 23, 2015 I should also mention that I received manuals for some other upcoming games as well. 1 Quote Link to comment Share on other sites More sharing options...
Hyperboy Posted February 23, 2015 Share Posted February 23, 2015 Oh yea!!...Again Quote Link to comment Share on other sites More sharing options...
Army Of 2600 Posted February 24, 2015 Author Share Posted February 24, 2015 Commence salivating...nnnnnooooow. Quote Link to comment Share on other sites More sharing options...
HatNJ Posted February 24, 2015 Share Posted February 24, 2015 Nice Loved Star Castle as a kid and still play in MAME but to be able pop a cart in the 2600 The Best but until official release is made will still play in Stella Quote Link to comment Share on other sites More sharing options...
Elvis8Atari Posted February 25, 2015 Share Posted February 25, 2015 I will also most likely be purchasing this when it's released. Curious to see how it compares to the arcade game. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 25, 2015 Share Posted February 25, 2015 I tried my very best to get as close to the arcade as possible. This is directly from my source code: Explanation: - = open o = partially + = done ? = debatable x = cancelled Arcade Differences: + 3..6 lives via dip switches; 5 or 3 lives depending on left difficulty x extra lives > 100 + game speed increases with score, segments, time...? + gamespeed (0..15) now based on score (increases every 1000 points) + ring rotation + not in sync + direction moves with ring (DONE: check mines on rings, gun gaps) + speed moves with the ring + speeds + increases with score (not castle) + reverse rotation at constant speed: 4.7s/loop, (1st castle: middle) + others: 0..1250 pts: 4.7 (outside)/3.2s (inside); ..2500 pts: 3.2/2.35s; then: 2.4/1.9s own speed range defined + offsets are transfered with the expanding rings + hit sparks (DONE: graphics) + castle slowly regenerates after being killed (NOT at start!), starting with two rings (inner and tiny inner) + killing gun and getting killed costs one life + shield kick + ignores previous speed + gives new speed + doesn't reposition + ships + facing left at life start + start position moves up with each new life? (10 positions, 1st is from previous game, 2nd one is bottom + 1?) 1st one not reset at new game + index: ships - initial - castle - number indexes = 10? (currently ? X and Y speed are NOT linked together + deceleration is linear and lower x ship decelerates differently in left/down (100%) than in right/up (~50%) direction!!! + after castle completed, ship continues at current spot in next castle + ship bounces during explosion + increased turning speed acceleration + max turning speed too slow (~10%) o mines + immediate respawn + spawn position depends on gun direction (dir - 90°) + spawn independent from ship direction o hop back and forth on the rings + higher homing speed at higher scores (as fast as player's ship) + homing mine movement has some randomness to prevent mine grouping + homing mine lifetime varies (lifetime counted on ring too, but only 50%) + slower turning speed in lower castles o mines hop much faster in arcade in higher levels ? max. one mine per ring segment + disappear when they hit a ship + mines on ring do not kill ship + hit sparks (DONE: graphics) + gun + shots immediately when there is a gap + projectile moves a bit faster (using bullet speeds now) + projectile disappears when ship is hit + starts new gun life at last direction + starts next ship at last direction + shots whenever there is space, no matter where the player's ship is + is turning slower, especially initially + bullets + max. 3 at a time o sounds o siren frequency depending on segments (~65..260Hz): + intermediate screen (highest pitch, slightly higher than 3) + 36..28: 0 (lowest pitch) + 27..24: 1 (slightly higher) + 23..20: 2 + 19..16: 3 (high pitch) + 15..12: 4 (reset to between 1 and 2) + 11.. 8 5 (slightly higher, still lower than 2) + 7.. 4 6 (slightly higher than 3) + 3.. 7 (slightly higher = intermediate) o decide for siren (and other) sound volumes x no sound when hitting segment first time + thrust sound very low ? projectile sound starts like fire sound + better sound mapping + channel 0: + 2. ship explosion (x channel 1?) + 9. siren + channel 1: + 1. gun explosion + 3. projectile + 6. bullet fire (DONE) + 8. ship ring bounce + 10. bullet sector 1st hit + 11. thrust + both (but only once!): + 4. bullet mine hits + 5. bullet sector explosion + 7. homing mine sound (delta mode, improved) + prevent same sound twice + scoring: + 10/20/30 points per segment hit (not per segment destroyed) + no leading zeroes + score + castle + ships + highscore x scores are centered + digits are slightly wider 1 Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted February 25, 2015 Share Posted February 25, 2015 Look at my avi...do you think I'll be purchasing this game? Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted February 25, 2015 Share Posted February 25, 2015 I tried my very best to get as close to the arcade as possible. I would use the word "obsessed". And in case anyone hasn't seen it: 2 Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted February 25, 2015 Share Posted February 25, 2015 I would use the word "obsessed". And in case anyone hasn't seen it: Problem with this game (and I hope it gets fixed before released on cart) is that your ship disappears from the screen after destroying the cannon. This SHOULD NOT HAPPEN. As you get deeper in the game you need to be able to fly continuously to stay away from the three bad guys. Watch me playing in MAME for reference. Especially watch the latter half of the video where the game speeds up. http://youtu.be/Kn4FPd2KV_A Quote Link to comment Share on other sites More sharing options...
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