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Lode Runner


moycon

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If you used the two missiles and the ball for gold you could have up to 3 gold bars on one scanline and then do intelligent flicker on the players if they bunch up on the same scanline.

Why bother with a potentially very flickery solution, when you can represent gold perfectly well using blocks on the playfield? (see screenshots above)

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Lode Runner is tailor-made for the Starpath Supercharger.

 

My thoughts exactly (hint.. check out the webpage)

 

The multi-cycle write isn't a big deal since all writes are done during the vertical retrace, rather than in the kernel.

 

Oh, using the ball or missle sprites is a major pain, since you have to set or reset a bit flag. It just takes too many cycles to use.

 

In my Lode Runner-esque game, everything except for the player & enemies if done using the playfield. Much quicker & easier.

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