JagChris Posted January 18, 2015 Share Posted January 18, 2015 It is not true. It can be be fullscreen, though it is not seen in the video. Doom levels are way more complex than AVP. There are transparencies and look-througs, animated textures, curved walls and vertically multi-leveled maps. You can also look up and down. ok I haven't seen that. But the Falcon can't do it easily. Quote Link to comment Share on other sites More sharing options...
jvas Posted January 18, 2015 Share Posted January 18, 2015 (edited) ok I haven't seen that. But the Falcon can't do it easily. Agree. But you can admit, that programing the Jag effectively is tricky too... Edited January 18, 2015 by jvas Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 18, 2015 Share Posted January 18, 2015 Road Riot 4WD is... bad. Nice graphics, livable framerate but awful controls and generally far below average gameplay. I've actually played the game (since I own a falcon instead of just having seen one) and I can tell you it's not worth the hassle. I've played it on the Falcon and I was a big fan of the arcade original. It would be pretty cool to port it to the Jag and feature JagLink compatibility for 2-player mode like the arcade. 1 Quote Link to comment Share on other sites More sharing options...
jvas Posted January 18, 2015 Share Posted January 18, 2015 Check this: It is under development. Possibly won't be a playable Quake II, but still it is something many thought not possible. The music is not part of the engine, the BadMood engine plays music too. Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 18, 2015 Share Posted January 18, 2015 Agree. But you can admit, that programing the Jag effectively is tricky too... And there is another point. The Jag did what it did on JagDoom using a lot of C in the 68k. Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 18, 2015 Share Posted January 18, 2015 (edited) It is under development. Possibly won't be a playable Quake II, but still it is something many thought not possible. The music is not part of the engine, the BadMood engine plays music too. It will be very interesting to see how far he goes. Quake II maps would be very hard to make plausible. But plugging the original Quake maps in there with less geometry and I think only 256 colors might make a playable game. We shall see. That guy is absolutely amazing. Edited January 18, 2015 by JagChris Quote Link to comment Share on other sites More sharing options...
Christos Posted January 19, 2015 Share Posted January 19, 2015 I've played it on the Falcon and I was a big fan of the arcade original. It would be pretty cool to port it to the Jag and feature JagLink compatibility for 2-player mode like the arcade. I was not referring to you btw, just some reviewers that gave it a 9/10 which is impossible... 1 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 19, 2015 Share Posted January 19, 2015 I was not referring to you btw, just some reviewers that gave it a 9/10 which is impossible... No worries. The Falcon version certainly blows away the abomination that is the SNES port. There's another Atari Games/Tengen port to the Falcon that didn't make it to the Jaguar - due to the royalties dispute between Atari Corp and Atari Games - that being Steel Talons. Quote Link to comment Share on other sites More sharing options...
Christos Posted January 19, 2015 Share Posted January 19, 2015 I actually liked steel talons and I thought the framerate was just fine, though others disagree. Quote Link to comment Share on other sites More sharing options...
jvas Posted January 19, 2015 Share Posted January 19, 2015 And there is another point. The Jag did what it did on JagDoom using a lot of C in the 68k. This was the original statement: There is now way a stock Falcon can do a AvP or IS2 with the same resolution/ color depth, not even close. It is worth to take a look at the enhancements of the BadMood engine over the original one: http://devilsdoorbell.com/specialization/ Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 19, 2015 Share Posted January 19, 2015 This was the original statement: It is worth to take a look at the enhancements of the BadMood engine over the original one: http://devilsdoorbell.com/specialization/ We are mis-communicating. I'm not talking about enhancements done over the original version of Doom in the Falcon port. I'm not talking about whether Duraniks statement was a 100% accurate in all situations. I'm talking about to get the same performance out of a Falcon version of Doom to match JagDoom would be/is a lot harder to do. Quote Link to comment Share on other sites More sharing options...
jvas Posted January 19, 2015 Share Posted January 19, 2015 We are mis-communicating. I'm not talking about enhancements done over the original version of Doom in the Falcon port. I'm not talking about whether Duraniks statement was a 100% accurate in all situations. I'm talking about to get the same performance out of a Falcon version of Doom to match JagDoom would be/is a lot harder to do. And I just only say, that the Falcon can go close to what AVP is on the JAG. I posted BadMood and the Q2 engines here just for proof, since both engines are more complex what is in AVP. A admit, that BadMood has lower framerate than JagDoom, but - still playable/enjoyable - the engine improvements compensates this at a certain level - there is ingame music So I think while AVP is reachable on the Falcon, Doom is more questionable, but very close. Quote Link to comment Share on other sites More sharing options...
Christos Posted January 19, 2015 Share Posted January 19, 2015 IIRC though, JagDoom maps have been redesigned so as to be less hard for the machine to render. Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 19, 2015 Share Posted January 19, 2015 IIRC though, JagDoom maps have been redesigned so as to be less hard for the machine to render. Memory constraints. No rendering difficulties, memory difficulties. Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 19, 2015 Share Posted January 19, 2015 (edited) For anyone wondering, it appears the Mac 68K version of Duke Nukem 3D required a 68040 and 8MB RAM [16MB recommended] from what I'm finding online. Seems a little steep for the era; I would've figured a 68030 could've handled it if the code were optimized. It probably was a sloppy port. Edited January 19, 2015 by Lynxpro Quote Link to comment Share on other sites More sharing options...
swapd0 Posted January 19, 2015 Share Posted January 19, 2015 Mac games run at 640x480 or higher resolution (no 320x200) so you have to move a lot more memory around. Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted January 21, 2015 Share Posted January 21, 2015 Mac games run at 640x480 or higher resolution (no 320x200) so you have to move a lot more memory around. There were quite a few VGA game ports that allowed the Mac user to control how the 320x200 VGA screen was drawn on the Mac 640x480 display. For example, Dark Forces had options for scan-lines (skip every other line), doubled-lines (repeat every other line), a straight centered 320x200 display, or full 640x400/480 display (slowest). Quote Link to comment Share on other sites More sharing options...
Atari_Owl Posted January 23, 2015 Share Posted January 23, 2015 So so cool to see dml back. I lost touch with him many years ago and i've got to say he is an amazing and brilliant guy. 2 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 23, 2015 Share Posted January 23, 2015 So so cool to see dml back. I lost touch with him many years ago and i've got to say he is an amazing and brilliant guy. And it's kinda nice to see you back Mr. Owl 1 Quote Link to comment Share on other sites More sharing options...
sd32 Posted January 23, 2015 Share Posted January 23, 2015 And it's kinda nice to see you back Mr. Owl Yep, i second that. Quote Link to comment Share on other sites More sharing options...
EvilFranky Posted January 24, 2015 Share Posted January 24, 2015 ok I haven't seen that. But the Falcon can't do it easily. What makes you think it can't be done? Quote Link to comment Share on other sites More sharing options...
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