Retro Lord Posted January 24, 2015 Share Posted January 24, 2015 (edited) A simple clone of Duckhunt. Use to joystick to move the crosshair and press the action button to fire. If you miss the mallard you lose 1 shot. Lose all 3 shots and the game is over. Move the joystick down to start over. DOWNLOAD - Mallard Hunt.bin Edited January 24, 2015 by Retro Lord 2 Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted January 24, 2015 Share Posted January 24, 2015 I found the control to be somewhat awkward. Have you considered having a hunter centered at the bottom of the screen and using the paddle controller to aim the direction of his rifle? Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 24, 2015 Author Share Posted January 24, 2015 (edited) Good suggestions. This is what it'll look like with the hunter. Adding paddlecontrolls are a bit hard, would it help if I made the crosshair bigger or do you find the joystick controllers to be wonky overall? Edited January 24, 2015 by Retro Lord 1 Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted January 24, 2015 Share Posted January 24, 2015 Nice job on the hunter! A bigger crosshair might help. Or, maybe when the shot is fired you could change the crosshair to a 8x8 square of random pixels to simulate a shotgun. That would probably look really cool. It might take some skillful bit manipulations to get a decent looking shot pattern, but I bet it would be worth it. Not to mention a good exercise in programming. Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 24, 2015 Author Share Posted January 24, 2015 Hm, not sure I quite follow on the shotgun simulation. Do you mean having small bullets fly out of the barrel? I could do a white flash like on the NES when you fire. Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted January 24, 2015 Share Posted January 24, 2015 I'm talking about how the lead shot spreads out a little as it travels away from the shotgun. It would look like this when you fire. Maybe the mallards could have a death animation too. Either dropping out of the sky or exploding into bits. Quote Link to comment Share on other sites More sharing options...
joelm Posted January 25, 2015 Share Posted January 25, 2015 I made a similar game back in 2013 as a Christmas gift for my oldest daughter. My game varies a bit from Nintendo's Duck Hunt but I'll post it up here so you can try it out and maybe get some ideas. fowl_hunt_playtest25.bas.bin Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 I'll see if I can do something like that. A death animation and the duck falling down I can do easely. Didn't know this was already done, I'll check it out =) Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 I'll see if I can do something like that. A death animation and the duck falling down I can do easely. Didn't know this was already done, I'll check it out =) Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 (edited) Updated version of Mallard hunt with the hunter and the ducks fall from the sky when shot. Maybe I should incorporate the dog too? Hm... But first, the shot effect or else I'll go overboard and add tons of stuff XD DOWNLOAD - Mallard Hunt 1.5.bin Edited January 25, 2015 by Retro Lord Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 Well, I've done a little twist on the dog. When you lose all your shots a duck comes up from the grass and flips you the bird, laughing as he sinks back into the grass to hide. This is turning out to be a pretty good game. I'm glad I got some thoughts on the game so I could improve it =) 1 Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 Latest version: Huge improvement in my book. Push the joystick down at the titlescreen too begin. When the timer reaches 0 you lose 1 shot. When all shots are lost the mallard laughes at you. flipping the bird. DOWNLOAD - Mallard Hunt 2.0.bin Quote Link to comment Share on other sites More sharing options...
joelm Posted January 25, 2015 Share Posted January 25, 2015 I'll download it this afternoon and give it a try. Quote Link to comment Share on other sites More sharing options...
Mountain King Posted January 25, 2015 Share Posted January 25, 2015 Nice Job, Retro. I realize I suck at this game. But I really like the sprites. Did you use a missile object for the hunter's site? Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 Thanks =) The rifle is actually not a missile object, it's not separated from the hunter at all. Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted January 25, 2015 Share Posted January 25, 2015 If you get stuck on the shot effect I can probably provide some assistance. I'd also like to suggest slowing the mallards down at first and increasing their speed as your score goes up. Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 Thank you Zack, for offering the help and the suggestion! I might need help with that. I'll post a PM if I do, then we'll sell the game and become millionaires, haha =) Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 Ducks are now speeding up. DOWNLOAD - Mallard Hunt 2.1.bin Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted January 25, 2015 Share Posted January 25, 2015 Ducks are now speeding up. Great now I can reach a score of 20. You should check out the fixed point math http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#fixedpoint If you used that you could ramp up the speed a little slower. Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted January 25, 2015 Author Share Posted January 25, 2015 My highscore is 60 =D I'll check it out. Quote Link to comment Share on other sites More sharing options...
joelm Posted January 25, 2015 Share Posted January 25, 2015 Just played it a little, its starting too look pretty good. You might try something different with the AI, the figure 8 becomes a little too predictable. The AI in my game isn't perfect either, and I had hoped to tweak it a little at some point in the future, but it is essentially a timer which triggers a random number generator and the resulting number decides what the duck's next behaivior will be. For your game using your existing AI for the first two or three ducks might be a good idea but after that have a collision with the edge of the screen trigger a random number generator and have that determine what the next direction of the duck will be. I like the hunter he adds a lot to the game. One other suggestion might be to have the ball go quad sized when the trigger is pulled, for beginners, you could toggle this with the difficulty switch. Quote Link to comment Share on other sites More sharing options...
classiccollector Posted January 26, 2015 Share Posted January 26, 2015 I am really looking forward to this game also, Me and my granddaughter play joelm's game Fowl Hunt and we have a good time with it so I assume we will also enjoy playing this one as well. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Retro Lord Posted February 2, 2015 Author Share Posted February 2, 2015 (edited) I'm sorry I haven't updated this in a while. I've been sucked into a game called Monster Hunter for the 3DS. But I managed to get away from it's grip for a while and I'm working on updating Mallard Hunt. I've hit a glitch I'm not sure to why it happens. I've made a random number generator so the ducks bounce either left or right when reaching the top or bottom of the screen, but now they no longer bounce on the left or right edges of the screen. Any ideas why? the p counter is to check if the game is over or not. the a and b counters handles the bouncing. if p=0 && player0x>133 then a=2 if p=0 && player0x<15 then a=1 if p=0 && player0y>72 then b=2 if p=0 && player0y<15 then b=1 if player0y<15 then m=(rand&1) if player0y>133 then m=(rand&1) if m=0 then a=1 if m=1 then a=2 Sourcecode - Mallard Hunt Source.bas Edited February 2, 2015 by Retro Lord Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted February 3, 2015 Share Posted February 3, 2015 If you use Save As before making any major changes, then something stops working correctly, you can use a program like WinMerge to compare the latest 2 versions of your program and the differences will be highlighted. Quote Link to comment Share on other sites More sharing options...
BillyHW Posted February 3, 2015 Share Posted February 3, 2015 Just curious, but could the XEGS light gun be used on the 2600 in any way? Quote Link to comment Share on other sites More sharing options...
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