Kiwi Posted February 15, 2015 Share Posted February 15, 2015 I'm having problem with the instruction portion of this game. I'm not sure what's the cause of the problem. wait MODE 0,4,15,4,13 define 0,8,gamegraphics wait define 16,10,numberfont wait define 28,12,TitleGraphics tick=8:Lasa=0: Lasx=1:#sc=0:#NumTotal=0:#GoalTotal=0: dim numberz(4):dim goal(4): reset:cls print at 26 color 7,"\284\285\286\287\288\289" print at 46 color $2002,"\290" print at 47 color 2,"\291\292\293\294\295" print at 52 color $2002," " print at 124 color 7,"Start Game" print at 144 color 7,"How to Play" print at 180 color $2002," " print at 184 color 7,"Made by Kiwi" print at 206 color 7,"IntyBASIC" print at 224 color 7,"by NanoChess" ypos=123 Title: wait print at ypos color 7," " if cont1.up then ypos=123 if cont1.down then ypos=143 if cont1.B0 AND ypos=123 then goto Start if cont1.B0 AND ypos=143 then goto HowToPlay print at ypos color 7,"\258" goto Title 'xxxxxxxxxxxxxxxxxxxx0000011111222223333344444555556666677777000001111122222333334444455555666667777700000111112222233333000001111122222333334444400000111112222233333 HowToPlay: print at 80 color 7,"Shoot the number to increase them by 1. If the numbers matchthe goal number,thenthe round is done. If overflow then that number is resetback to zero. Enjoy!" cont1=0 wait a=255 HowToPlayloop: wait if cont1.BO AND a=0 then goto reset if a<>0 then a=a-1 goto HowToPlayloop Start: I was trying to find a way to have the instruction stay on screen. When the user press the button, it goes back to redraw the title screen. It stays on screen about 4.15 seconds due to a not being 0 yet. It seems that the button is sticky. It doesn't stick during gameplay though. NumberBlaster.bas NB.bin Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/ Share on other sites More sharing options...
intvnut Posted February 15, 2015 Share Posted February 15, 2015 I think you have a typo here: if cont1.BO AND a=0 then goto reset Should that be cont1.B0 (a zero on the end) not cont1.BO (an Oh on the end)? 1 Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178151 Share on other sites More sharing options...
Kiwi Posted February 15, 2015 Author Share Posted February 15, 2015 Yes, it was a typo. Thank you. I do need to figure out how to change the font in Notepad++. 1 and I, 0 and O use the same letter as it was like the old typewriter days. 1 Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178177 Share on other sites More sharing options...
intvnut Posted February 15, 2015 Share Posted February 15, 2015 (edited) Yes, it was a typo. Thank you. I do need to figure out how to change the font in Notepad++. 1 and I, 0 and O use the same letter as it was like the old typewriter days. Here's a nice article on configuring Notepad++: http://www.groovypost.com/howto/notepad-plus-plus-change-font-color/ As far as terminal fonts go, I like Terminus and Consolas. Consolas comes with Windows as of Windows Vista. For the record, I pretty much hate Courier. Edited February 15, 2015 by intvnut 1 Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178216 Share on other sites More sharing options...
First Spear Posted February 15, 2015 Share Posted February 15, 2015 Now, if Freeweed would just finish that IntyBASIC IDE... Yes, it was a typo. Thank you. I do need to figure out how to change the font in Notepad++. 1 and I, 0 and O use the same letter as it was like the old typewriter days. Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178286 Share on other sites More sharing options...
intvnut Posted February 15, 2015 Share Posted February 15, 2015 Now, if Freeweed would just finish that IntyBASIC IDE... You mean, vim + xterms isn't an IDE? Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178314 Share on other sites More sharing options...
freewheel Posted February 15, 2015 Share Posted February 15, 2015 You mean, vim + xterms isn't an IDE? Kate + Konsole, but same idea. Not sure what an IDE adds here Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178373 Share on other sites More sharing options...
Rev Posted February 16, 2015 Share Posted February 16, 2015 Number Blaster is a new game? A new kids math game? 1 Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178523 Share on other sites More sharing options...
Kiwi Posted February 16, 2015 Author Share Posted February 16, 2015 Number Blaster is a new game? A new kids math game? Yep, it's a new game. Hmm... maybe... It was original made on the TI-83 calculator... hmm. Anyway, I made a gifo of the game in action. <-- click to animate In the snake 10 liner thread I made 2 different version of the same game, the meteor shooting game. One only use background layer, the other only use sprites. So the one with the background layer was going to be this game, but 10 liner would be difficult to make Number Blaster in. I decided to make this one without 10 lines limitation. The sprite version of 9 liner meteor shooting game going to be expand upon. 2 Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178533 Share on other sites More sharing options...
pimpmaul69 Posted February 16, 2015 Share Posted February 16, 2015 Yep, it's a new game. Hmm... maybe... It was original made on the TI-83 calculator... hmm. Anyway, I made a gifo of the game in action. how do i not have this on my ti-83+?? Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178617 Share on other sites More sharing options...
Kiwi Posted February 16, 2015 Author Share Posted February 16, 2015 Sorry I meant to say that I initially programmed this game in BASIC on the TI-83+ calculator. I recreate it from my memory to the Intellivision since I couldn't yet find the calculator. Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178656 Share on other sites More sharing options...
carlsson Posted February 16, 2015 Share Posted February 16, 2015 This game kind of reminds me of a game I made for the comp.sys.sinclair crap game compo just a few months ago. Perhaps I should try to port it to IntyBASIC. http://www.mykeweb.co.uk/csscgc2014/review.php?name=acdivide&site=full (after publishing it, I've learned there are methods to determine if a number is divisible by 7, 11, 13, 17 etc so the number of professional levels could be extended) Quote Link to comment https://forums.atariage.com/topic/235081-a-little-help-with-one-game-im-working-in-intybasic/#findComment-3178726 Share on other sites More sharing options...
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