Lillapojkenpåön Posted November 14, 2017 Share Posted November 14, 2017 (edited) I made an example of what I want to do, I have robots in my game that shoots missiles at you, but they can only shoot in six directions now and I would like if they shot in the exact direction you where when they fired the shot, I can do that but the problem is that the robots slowly speed up with 0.05 every one hundred points, and the missile automaticly speeds up to, the missilespeed is the robotspeed + 0.10 So it would just be for speed flexibility, and the smoothness ofcourse, subpixel bresenham movement seems impossible in my brain but I thought I should ask, what do you think? StraightLine.bas Edited November 14, 2017 by Lillapojkenpåön Quote Link to comment Share on other sites More sharing options...
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