Mord Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) Just a small update today to keep the ball rolling. As mentioned in the first post, destroying power-up gears was going to give a larger reward if you could not actually benefit from the powerup due to it's bonus being saturated. That's now in effect. If your graze-bonus/mob at the end of the wave is 99pts (when you die it resets to 9pts - increases by 9pts per G powerup collected) you get 500pts instead of 200pts. If your speed is maxed from S powerups, you also get 500pts instead of 200. On the 5th+ you should get the bonus. (Also resets on death.) If you collect a R powerup while still under the effect of the last one, you get 500pts. I hooked this up to the same condition checks that play the different sound effect. Most of the work I've done this week was spent on a new enemy, the Lancer. Basically a simple two-pronged ROCKET PROPELLED SPEAR (but it isn't done yet. Should be done soon, but won't make it by the end of the weekend. ) (Updated roms in first post obviously!) Edited January 23, 2016 by Mord 2 Quote Link to comment Share on other sites More sharing options...
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