ultima Posted May 31, 2015 Share Posted May 31, 2015 (edited) Shadow of the Colossus.bin Holding the fire button down will get you to the inventory, the overworld is bird's eye view, locations are sideview. This game will once again need a complete overhaul so here's the source to ver 2 SOTC ver II.bas Edited July 23, 2016 by ultima 7 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 1, 2015 Share Posted June 1, 2015 Very good. Will be keeping an eye on this. Quote Link to comment Share on other sites More sharing options...
Papa Posted June 1, 2015 Share Posted June 1, 2015 I dig the running animation. The giant in the background is excellent, too. Can't wait to see more functionality, but it seems like a very good start! Quote Link to comment Share on other sites More sharing options...
ultima Posted June 20, 2015 Author Share Posted June 20, 2015 Added latest updates to first post. Quote Link to comment Share on other sites More sharing options...
ultima Posted September 26, 2015 Author Share Posted September 26, 2015 (edited) Worked on 1x,2x,4x,8x aspect ratio. Now I can put the correct scale size of a colossus 4x sprite screenratio.bas4x sprite screenratio.bin *I added one more to it so it now starts 1x,2x,4x,8x,16x fmv.binfmv.bas Edited November 9, 2015 by ultima Quote Link to comment Share on other sites More sharing options...
ultima Posted October 1, 2015 Author Share Posted October 1, 2015 Misfortune has struck my hard drive was virused lost all the files so here ends this project for now Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 1, 2015 Share Posted October 1, 2015 Misfortune has struck my hard drive was virused lost all the files so here ends this project for now Do you use Avast? 2 Quote Link to comment Share on other sites More sharing options...
moycon Posted October 1, 2015 Share Posted October 1, 2015 Too bad, this looked GREAT! Quote Link to comment Share on other sites More sharing options...
Papa Posted October 2, 2015 Share Posted October 2, 2015 Misfortune has struck my hard drive was virused lost all the files so here ends this project for now NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! No backup? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 2, 2015 Share Posted October 2, 2015 One of the nice side benefits of sharing your source code on AtariAge is that it effectively becomes a backup "in the cloud". That sucks that there's nothing to scavenge here :/ 3 Quote Link to comment Share on other sites More sharing options...
ultima Posted October 10, 2015 Author Share Posted October 10, 2015 (edited) I recovered all the files from my old hard drive from my last laptop. The latest build was from May the next will be a new engine. Edited October 21, 2015 by ultima 4 Quote Link to comment Share on other sites More sharing options...
ultima Posted November 9, 2015 Author Share Posted November 9, 2015 (edited) Working for the last week or so on a inventory controller. Also tried coding a Super Chip version but the playfield was taking too much time to draw so it got scrapped for now. The inventory works and is in a test program which you can check out here. The bow is not quite ready yet, sword and agro work but no animation has been added yet To change inventory object hold fire button for a few seconds and a missile will (magically) appear above the score press left or right to select object then press fire again to activate that item. inventory test.bin I'm not sure if it was the best way to code it but it works and the source might help someone making an RPG or Adventure game. ***Here's an edited version with RT's suggestion inventory revised.bininventory test revised.bas Edited November 9, 2015 by ultima Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 9, 2015 Share Posted November 9, 2015 Working for the last week or so on a inventory controller. Also tried coding a Super Chip version but the playfield was taking too much time to draw so it got scrapped for now. I glanced at your code and it looks like you might be constantly redoing the playfield data for the whole playfield instead of doing it just one time. Once the playfield is on the screen, you don't have to put playfield data on the screen again until you need to change it. So instead of something like this: __Main_Loop gosub __PF01 drawscreen goto __Main_Loop __PF01 playfield: .X.XXXXXXXXXXXXXXXXXXXXXXXXX.X.. .X.X.XXXXXX.XXXXXXX.XXXXXX.X.X.. .X.X.XX.XX...XXXXX...XX.XX.X.X.. .X.X.X...X...XXXXX...X...X.X.X.. .X.X.X...X...XXXXX...X...X.X.X.. .X.X.X...X...X...X...X...X.X.X.. .X.X.X...X...XXXXX...X...X.X.X.. ..XXX.XXXXXXXXXXXXXXXXXXX.XXX... XXXX.XXXXXXXXXXXXXXXXXXXXX.XXXX. ................................ ................................ end return You'd do something like this instead: gosub __PF01 __Main_Loop drawscreen goto __Main_Loop __PF01 playfield: .X.XXXXXXXXXXXXXXXXXXXXXXXXX.X.. .X.X.XXXXXX.XXXXXXX.XXXXXX.X.X.. .X.X.XX.XX...XXXXX...XX.XX.X.X.. .X.X.X...X...XXXXX...X...X.X.X.. .X.X.X...X...XXXXX...X...X.X.X.. .X.X.X...X...X...X...X...X.X.X.. .X.X.X...X...XXXXX...X...X.X.X.. ..XXX.XXXXXXXXXXXXXXXXXXX.XXX... XXXX.XXXXXXXXXXXXXXXXXXXXX.XXXX. ................................ ................................ end return 1 Quote Link to comment Share on other sites More sharing options...
ultima Posted December 21, 2015 Author Share Posted December 21, 2015 The latest build (still a work in progress) SOTC alpha V.bin Quote Link to comment Share on other sites More sharing options...
triverse Posted December 27, 2015 Share Posted December 27, 2015 Just wanted to let you know that I made a short video of the update and published an article talking about it on my website. http://retrogamingmagazine.com/2015/12/27/shadow-of-the-colossus-atari-2600-revived-after-hardware-crash/ 2 Quote Link to comment Share on other sites More sharing options...
ultima Posted January 11, 2016 Author Share Posted January 11, 2016 Thanks I worked some more on it this weekend. If all goes well I should have a Colossus battle ready by the next update. Here's the latest build: SOTC alpha XI.bin Quote Link to comment Share on other sites More sharing options...
ultima Posted February 6, 2016 Author Share Posted February 6, 2016 Here is my latest copy while I get cracking on this colossus. As a work in progress (insert large yawn here) it lacks music (though some is written already) and sound fx. no winning condition yet, cant die, collision bugs(dang I forgot to buy Raid) and nothing is polished. hold fire button down for 4 seconds to activate inventory reset switch restarts game (not during intro movies) SOTC alpha build XII.bin Hope to have the first colossus battle done this weekend (we shall see) 2 Quote Link to comment Share on other sites More sharing options...
ultima Posted July 22, 2016 Author Share Posted July 22, 2016 Late post but did manage to kill the 16th colossus Malus. Unfortunately till my bB gets up and running again I can't update the collision detection so it's still the "rub the wall and get sucked in" style. Also the score graphics are from sword of iffrit. 1 Quote Link to comment Share on other sites More sharing options...
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