ToddlD Posted July 15, 2015 Share Posted July 15, 2015 (edited) Hi, in May I discovered a great iPad / iPhone app called "Lowres Coder". It let's you develop your own BASIC applications directly on your iPad / iPhone with 16 sprites, 64 x 64 resolution, 16 colors, 3 sound channels, gamepad input. I already developed a Tetris and a River Raid clone. :-) URL: http://lowres.inutilis.com/ Edited August 2, 2015 by ToddlD 2 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 18, 2015 Share Posted July 18, 2015 Very nice, thank you. A better, more 8-bit, resolution would be nice. For example, 320x200 pixels, 16x16 sprites. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted July 19, 2015 Share Posted July 19, 2015 A better, more 8-bit, resolution would be nice. For example, 320x200 pixels, 16x16 sprites. That's more 16-bit than 8-bit, and would completely miss the point of a simple phone-based game creator. At that resolution you need real artists and real paint programs to create graphics. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted July 25, 2015 Share Posted July 25, 2015 Atari 800 (1979) and Commodore 64 (1982) are 8-bit computers. Atari 800 has 256 colors, 5 8x256 pixels sprites, 320x240 pixels max resolution. C64 has 16 colors, 8 24x21 pixels sprites, 320x200 pixels max resolution. 16-bit machines (Amiga, Atari ST) have higher specs. I agree with you on the fact that with lower specs it is easier to draw, especially on a touchscreen. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted July 25, 2015 Share Posted July 25, 2015 The Atari's high-res graphics mode and the C64's high-res sprites are monochrome. Were you seriously suggesting monochrome sprites and backgrounds? Quote Link to comment Share on other sites More sharing options...
ToddlD Posted August 2, 2015 Author Share Posted August 2, 2015 (edited) I am lobbying right now at the developer to get a 128x128 mode and scalable sprites.I finished with the app a scramble conversion. Anyone tried it out already? Here are iPad screenshots of my Mini Scramble Beta version: Edited August 13, 2015 by ToddlD Quote Link to comment Share on other sites More sharing options...
ToddlD Posted August 13, 2015 Author Share Posted August 13, 2015 (edited) Hi, I just published a River Raid conversion called "Canal Raid" on Lowres Coder - http://lowres.inutilis.com/ iPhone screenshots below :-) Edited August 13, 2015 by ToddlD 2 Quote Link to comment Share on other sites More sharing options...
ToddlD Posted September 29, 2015 Author Share Posted September 29, 2015 (edited) I finished my Asteroids conversion "Rockoids" on LowRes Coder:http://lowres.inutilis.com/programs/?lccpost=o5gXSQ6eO8 Edited September 29, 2015 by ToddlD Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 29, 2015 Share Posted September 29, 2015 Neat - I've downloaded the app so I can check it out. Quote Link to comment Share on other sites More sharing options...
ToddlD Posted September 29, 2015 Author Share Posted September 29, 2015 Hi spiceware- it is nowhere near as impressive as your space rocks asteroids port. Lowres coder ist just a little toy I doodle around with. :-) Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 29, 2015 Share Posted September 29, 2015 Thanks! I'm thinking this would be a way for my nephews to see if they might be interested in programming. It looks to be quite a bit easier to get up to speed than the BASIC I learned on the Commodore PET. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 30, 2015 Share Posted September 30, 2015 It's a start REM STAY FROSTY FOR LOWRES CODER GOSUB INIT MAINLOOP: GOSUB JOYSTICK WAIT 0.04 GOTO MAINLOOP INIT: DIM ARR(15) FOR S=0 TO 1 FOR I=0 TO 15 READ ARR(I) DEF SPRITE S, ARR NEXT I NEXT S SPRITE PALETTE 0, 1,4,3 SPRITE PALETTE 1, 1,4,0 FX = 28 FY = 24 GAMEPAD 1 RETURN JOYSTICK: FX = FX + LEFT(0) - RIGHT(0) FY = FY + UP(0) - DOWN(0) SPRITE 0,FX,FY,0 SPRITE 1,FX,FY+8,1 RETURN REM HEAD DATA 3,192,3,192,2,128,15,240,1,80,4,64,5,16,1,64 REM BODY DATA 170,128,1,64,5,80,21,68,21,84,21,68,5,80,1,64 2 Quote Link to comment Share on other sites More sharing options...
ToddlD Posted September 30, 2015 Author Share Posted September 30, 2015 Hey, the Stay Frosty 2600 game looks cool!BTW: You can post your LowRes Coder code directly from the iOS editor via "Share | Community" Then it will show up as post in the community area... Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 30, 2015 Share Posted September 30, 2015 Thanks! Saw the share community feature. Already created an account, SpiceWare of course, plan to start posting when I'm a little further along. Also figured out how to download source from others - really liked your thrust effects in Rockoids, and Canalraid is slick as well. Haven't checked any others out yet. Quote Link to comment Share on other sites More sharing options...
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