+Vorticon Posted August 18, 2015 Share Posted August 18, 2015 Hi. I'm looking at porting a Spectrum game, and was wondering how I could grab the individual graphics for duplication on the TI. Are there any available tools to do this? Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/ Share on other sites More sharing options...
sometimes99er Posted August 18, 2015 Share Posted August 18, 2015 A few of these may interest you. http://retrospec.sgn.net/index.php?link=utility 1 Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3302965 Share on other sites More sharing options...
+mizapf Posted August 18, 2015 Share Posted August 18, 2015 You could run MESS with the Spectrum ROMs and the respective games and do a screenshot with F12 in partial mode. Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3302972 Share on other sites More sharing options...
Willsy Posted August 18, 2015 Share Posted August 18, 2015 I've used this before: http://retrospec.sgn.net/game/sge It browses memory graphically. You can see what is code (looks like random gibberish) and what is graphics (much more regular). Then adjust the pitch and voila, the graphics appear. Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3302986 Share on other sites More sharing options...
+Vorticon Posted August 19, 2015 Author Share Posted August 19, 2015 Thanks for the pointers guys. All these programs keep referring to "snap shot" files. Are these generated by a specific Spectrum emulator or can I just use a standard screenshot? EDIT: Never mind. I figured it out. Willsy, your program suggestion worked quite well! Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3303637 Share on other sites More sharing options...
sometimes99er Posted August 19, 2015 Share Posted August 19, 2015 Thanks for the pointers guys. All these programs keep referring to "snap shot" files. Are these generated by a specific Spectrum emulator or can I just use a standard screenshot? http://www.worldofspectrum.org/faq/reference/formats.htm Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3303742 Share on other sites More sharing options...
+Vorticon Posted August 19, 2015 Author Share Posted August 19, 2015 Looks like I'm going to make good use of your Pattern Editor Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3303764 Share on other sites More sharing options...
sometimes99er Posted August 20, 2015 Share Posted August 20, 2015 (edited) Looks like I'm going to make good use of your Pattern Editor No, you wouldn't have to. Take screenshots, rip graphics or use the graphics already ripped. Then import sprite image in Magellan (graphics may have to be aligned etc.). And then export Assembler Data to get Hex for use in Forth. Edited August 20, 2015 by sometimes99er 1 Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3304140 Share on other sites More sharing options...
Willsy Posted August 20, 2015 Share Posted August 20, 2015 No, you wouldn't have to. Take screenshots, rip graphics or use the graphics already ripped. Then import sprite image in Magellan (graphics may have to be aligned etc.). And then export Assembler Data to get Hex for use in Forth. A youtube video showing this in action would be VERY cool. I've always done it by eye! 1 Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3304181 Share on other sites More sharing options...
sometimes99er Posted August 20, 2015 Share Posted August 20, 2015 Oki doki. 2 Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3304184 Share on other sites More sharing options...
+Vorticon Posted August 20, 2015 Author Share Posted August 20, 2015 No, you wouldn't have to. Take screenshots, rip graphics or use the graphics already ripped. Then import sprite image in Magellan (graphics may have to be aligned etc.). And then export Assembler Data to get Hex for use in Forth. The most tedious was getting the graphics from the program image, which still will need to be done for the Magellan hack, not to mention aligning everything properly. Once that is done, creating the actual character def using the pattern editor was very quick and easy. Nonetheless, it's good to know this is possible in Magellan. Thanks for the video. 1 Quote Link to comment https://forums.atariage.com/topic/241791-graphics-capture/#findComment-3304475 Share on other sites More sharing options...
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