Sikor Posted September 10, 2015 Share Posted September 10, 2015 Lotus Turbo Esprit Challenge - for me it'll be possible to make on little Atari. Quote Link to comment Share on other sites More sharing options...
kiwilove Posted September 10, 2015 Author Share Posted September 10, 2015 Lotus Turbo Esprit Challenge - for me it'll be possible to make on little Atari. Yes most definitely. Or any other car racing game. Pole Position could be done better? Roadblasters? yes. Buck Rogers is another game - I always felt should have been done better. Harvey Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted September 11, 2015 Share Posted September 11, 2015 I would like to see any point 'n click adventure on the A8. Games like Indy and the last crusade or Monkey Island would be killer. Someone should try to port the SCUMM engine to the 8-bit... at least SCUMM v0/v2, although v3 would be very nice. 1 Quote Link to comment Share on other sites More sharing options...
adam242 Posted September 11, 2015 Share Posted September 11, 2015 And one missing game for sure is Carnival.Very simple graphics and sound. I have always loved the Arcade Version but unfortunately I've never found a serious A8 conversion. Carnival is great! One of the 2600's better titles, in my opinion. An A8 version has been done: http://www.atarimania.com/game-atari-400-800-xl-xe-carnival_899.html I have the cassette. I'd gladly dump it if someone can tell me how. 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted September 11, 2015 Share Posted September 11, 2015 With Pole Position there's very little scope for improvement, the road is done by using pre-rendered graphics and LMS each scanline + a DLI kernal which takes care of HSCROL, colour and PMG positioning looks after the look of the thing. As such it wouldn't be easy to improve the car graphics or add anything else. Even the roadside signs are just expanded missiles which means no detail can be added. Quote Link to comment Share on other sites More sharing options...
kiwilove Posted September 13, 2015 Author Share Posted September 13, 2015 I'm not well versed with the Atari hardware to know what is possible, and what simply isn't. I'm not really a fan of ported games - unless that game is something special, and worth the effort. I'd rather see someone trying to evolve a standard game format along it's evolutionary path, adding extras to make it more interesting. While I am not really a games player these days, I am still very much interested in game design. eg. With Chimera - I can see that there is simply not enough happening in that game. Games are about constructing a new environment for the player to explore in different ways, and to be interactive within that environment. All games do this to a certain extent. With Chimera - maybe have different pick ups that enhance the main character - adding shooting ability, jumping, faster movement. To have a go and try some experimenting? within that particular format. Because there is no deadline - you can do this. Like the Hollywood entertainment industry - and other forms of media, there seem to be this sticking with a standard format - and not venturing into new possibilities. Of course, there is the possibility of it not being successful as such - in that it may not end up being such a fine effort, when finished. Harvey 1 Quote Link to comment Share on other sites More sharing options...
Franco Catrin Posted September 13, 2015 Share Posted September 13, 2015 With Pole Position there's very little scope for improvement, the road is done by using pre-rendered graphics and LMS each scanline + a DLI kernal which takes care of HSCROL, colour and PMG positioning looks after the look of the thing. As such it wouldn't be easy to improve the car graphics or add anything else. Even the roadside signs are just expanded missiles which means no detail can be added. What about adding more circuits? It was always a bit disappointing to have only one circuit Quote Link to comment Share on other sites More sharing options...
adam242 Posted September 13, 2015 Share Posted September 13, 2015 What about adding more circuits? It was always a bit disappointing to have only one circuit Try this... Pole Position X+ Hacked version with 8 different tracks. 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 14, 2015 Share Posted September 14, 2015 Talking of racing games one on the ST I really liked was Super Hang On youtube SEGA Arcade Game. Going over hills is what we need on the A8! We have Speed Ace which is fairly mediocre and Speed King which is mediocre Quote Link to comment Share on other sites More sharing options...
kiwilove Posted September 15, 2015 Author Share Posted September 15, 2015 One suggestion I have - is a Platform Construction Kit. I think Mr Robot and his Robot Factory had one? But I was not that impressed by that game, to want to construct more screens for it. It would be a ton of work for sure - and I would like to see it explore new things not done before? Multiplexed sprites would be nice (it'll be best not to have them on the same horizontal line or else flicker will be present) - with a few software sprites that can go anywhere. Special characters will enable faster/slower movement, affect your jumping ability bigger/higher? jumps - anything else you think characters/blocks can be useful for? Could freeze you temporarily so that the baddies can get you. Moving left to right quickly will eventually free you. A two button gamepad option would be nice for jumping and shooting? Plug a Genesis/MegaDrive gamepad in. Of course this would be a utility screen designer to run on a PC that can write out a demo with your level(s) up and running to run on A8 hardware, with Altirra running it for a quick test. Considering how long it takes to write a game - this way means that the player can create their own game(s). If they are not into designing their own graphics, they can simply use some already created as examples - and only need to design their own levels - and test them. This could be part of an answer - to how few new games there are appearing - that you need to start creating your own? Harvey 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted September 17, 2015 Share Posted September 17, 2015 One suggestion I have - is a Platform Construction Kit. I think Mr Robot and his Robot Factory had one? But I was not that impressed by that game, to want to construct more screens for it. It would be a ton of work for sure - and I would like to see it explore new things not done before?Sounds like AGD for ZX Spectrum. Runs on Spectrum, you design screens, map, sprites, objects, has scripting editor for extra customization. Best examples on how it works are here: http://www.randomkak.blogspot.co.uk/p/agd-video-tutorials.html I have printed out manual and already started on figuring out bits and pieces needed for PC based version for 6502 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 11, 2016 Share Posted February 11, 2016 Pushover .... Hell, that would be nice and even my wife would like to play games on old Atari 8 bit again. Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 12, 2016 Share Posted February 12, 2016 Edit: Sam Journey - well, if someone coverts it as custom VBXE core, or else dream on. Such jump n run / platformer could be THE reason to buy a VBXE board. Carnival is great! One of the 2600's better titles, in my opinion. An A8 version has been done: http://www.atarimania.com/game-atari-400-800-xl-xe-carnival_899.html I have the cassette. I'd gladly dump it if someone can tell me how. Looks like it's a basic program, so you could cload it and save "D:carnival.bas" to disk on a SIO2SD device or something else and upload an ATR Image Quote Link to comment Share on other sites More sharing options...
Marius Posted February 12, 2016 Share Posted February 12, 2016 The A8 can do smoother than this eh? I know someone here on AtariAge who is an expert in smooth games. 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted February 12, 2016 Share Posted February 12, 2016 (edited) Hey did you know that Push Over was developed by Red Rat Software? Yeah they're close to Ocean office in Manchester... http://www.mobygames.com/game/pushover Edited February 12, 2016 by José Pereira 1 Quote Link to comment Share on other sites More sharing options...
Level42 Posted February 13, 2016 Share Posted February 13, 2016 (edited) I'd love to see a conversion of Space Zap. It's a simple enough game, it's black and white. The "color" is produced by an overlay on the b/w CRT so very static. The essence of this game is timing and the fact that you have four buttons to "aim" and one button to fire. So you have to press 2 buttons to fire a shot. This should be done with joystick of course but it would be easy enough to create a dedicated controller with big buttons. Naturally this game was an inspiration (or copy ?) for Cosmic Arc on the 2600 (but it doesn't have the rescue aliens from the planet scene...) and the meteors come in 4 instead of 3 directions. The game is all about reflexes, graphics and sound aren't so important. Everyone who sees it first time thinks it's just another boring b/w game but once they play it they get hooked. It's very popular in the arcade collecting scene. Edited February 13, 2016 by Level42 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 13, 2016 Share Posted February 13, 2016 I'd love to see a conversion of Space Zap. First time I've played, and I like it. Simple but addictive button mashing fun. I like the way they used the overlay too (at least what I'm seeing emulated in MAME). I wonder if anything similar has already been done on the A8's? 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 13, 2016 Share Posted February 13, 2016 Space Zap is sort of like the great grandfather to Plants vs Zombies. As it would happen, I did Space Attack back in 1983. It was the first or second full game I ever did on Atari, and the first incorporating assembly routines within a Basic program. I did the game based on the how to play guide alone from the book "How to master the video games". I don't think I've ever seen a real machine, maybe played it once or twice in Mame. The version I did only has enemies coming at you, they don't shoot then disappear like the arcade. The explosion of your ship sequence... heavily infuenced by a popular game of the time, no prize for guessing which one. Download from Atarimania - http://www.atarimania.com/game-atari-400-800-xl-xe-space-attack_27933.html 5 Quote Link to comment Share on other sites More sharing options...
lotek_style Posted February 13, 2016 Share Posted February 13, 2016 The Last Ninja 2 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted February 13, 2016 Share Posted February 13, 2016 Space Zap is sort of like the great grandfather to Plants vs Zombies. As it would happen, I did Space Attack back in 1983. It was the first or second full game I ever did on Atari, and the first incorporating assembly routines within a Basic program. I did the game based on the how to play guide alone from the book "How to master the video games". I don't think I've ever seen a real machine, maybe played it once or twice in Mame. The version I did only has enemies coming at you, they don't shoot then disappear like the arcade. The explosion of your ship sequence... heavily infuenced by a popular game of the time, no prize for guessing which one. Download from Atarimania - http://www.atarimania.com/game-atari-400-800-xl-xe-space-attack_27933.html It's similar to Atari VCS Imagic's game Cosmic Ark first stage: Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 15, 2016 Share Posted February 15, 2016 SimCity? I just remember I have played it a lot on my PalmOS devices, years ago. Guess the graphics are simple enough so the A8 can do it. Even the lo resolution of my oldest Palm m130 (160x160) was okay. No big sound is needed so all cpu time is free for calculating. What do you guys think? Is it possible? 3 Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted February 15, 2016 Share Posted February 15, 2016 BagMan and Super BagMan Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted February 15, 2016 Share Posted February 15, 2016 SimCity?... What do you guys think? Is it possible? Co-incidentally I took at look at the Micropolis sources yesterday and quite intrigued by the MicropolisJ (Java) port as it makes cleaner reading. Java Grinder could be tried here. Although the modern sources cater for windowing, making it a candidate maybe for a running on JFC's O/S, the display routines could be substituted with ones specific to the A8. The C64 and BBC ports were lacking some features I believe and so a direct port may not be the best approach, though seeing how some of this was done in 6502 would be interesting. Certainly I'd think taking advantage of a cartridge (or banked memory) to supply the larger code base and animations for the graphics would be the way to go. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 15, 2016 Share Posted February 15, 2016 (edited) SimCity? I just remember I have played it a lot on my PalmOS devices, years ago. Guess the graphics are simple enough so the A8 can do it. Even the lo resolution of my oldest Palm m130 (160x160) was okay. No big sound is needed so all cpu time is free for calculating. simcity1.gif simcity2.gif simcity3.jpg What do you guys think? Is it possible? "Possible"? It was being converted from the BBC Micro version a few years back by XXL, until he supposedly got a cease and desist notice. Sim City conversion Edited February 15, 2016 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
high voltage Posted February 15, 2016 Share Posted February 15, 2016 Heart of Africa, I always wanted that on my A8, never happened, had to play it on my Commodore Quote Link to comment Share on other sites More sharing options...
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