Willsy Posted September 9, 2015 Share Posted September 9, 2015 If I remember correctly, there is a bit in the VDP that tells you if two sprites have collided (though it doesn't tell you *which* two sprites). How do I read this? Preferably without enabling VDP interrupts? Any example code? Quote Link to comment https://forums.atariage.com/topic/242562-how-to-read-hardware-sprite-collision-bit/ Share on other sites More sharing options...
Willsy Posted September 9, 2015 Author Share Posted September 9, 2015 Never mind - I remembered some example code from Sometimes in this thread. Quote Link to comment https://forums.atariage.com/topic/242562-how-to-read-hardware-sprite-collision-bit/#findComment-3317790 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.