+Stephen Posted April 7, 2023 Share Posted April 7, 2023 On 3/31/2023 at 7:06 AM, vananasun said: marine.. any ideas on how this is encoded? What is that image viewer you are using? Quote Link to comment Share on other sites More sharing options...
vananasun Posted April 7, 2023 Share Posted April 7, 2023 (edited) 25 minutes ago, Stephen said: What is that image viewer you are using? Jagview, but I also use a little python script to display directly from ROM I attached the ROM file, jagview, and my script in the zip jagview, + sprite reader script + ROM.zip Edited April 7, 2023 by vananasun 2 Quote Link to comment Share on other sites More sharing options...
vananasun Posted February 26 Share Posted February 26 (edited) Hey everyone! A little update... I have been trying to decode the uncompressed animation sprites as stored in ROM. As you can see in the screenshot there is a green marked table of numbers associated with each column: 1 byte column index, and then 1 byte of some number. Most sprites have multiple entries per column, but this one hasn't. I drew a pink line in my decoder to the right for reference, it seems to correspond to the skewedness of the sprite! Any ideas on how to decode these sprites? In the AvP source code they are referenced as AAF files. Edited February 26 by vananasun Quote Link to comment Share on other sites More sharing options...
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