DZ-Jay Posted February 23, 2016 Share Posted February 23, 2016 That's a neat demo. I agree with GroovyBee that in a two-player simul-play scenario, you don't need as much visual detail, so a stray tree here and there should suffice. You could do something clever like define three trees that could be shown on the screen at a time, of which two are on the same side (randomly placed, of course) and re-use the same cards. -dZ. Quote Link to comment Share on other sites More sharing options...
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