ALEXANDER Posted June 10, 2023 Share Posted June 10, 2023 On 1/7/2016 at 11:15 AM, Rybags said: I just got a reply email from Sal - he's OK with me publicising his musical work which went into this. So, here's the March 2011 build of Jungle Hunt Arcade. Still a fair bit of work needed, some current issues: - still glitches in player due to the way the rendering can be out of sync with colour map movements. - annoying delay after initial startup music (this time discrepancy could be used to insert the Tarzan yell). - end all levels music starts again while end sequence running. - periodic alligator coloured glitches appear in river level, AFAIK don't cause collision with player. - breathing sfx persists in river level when you dive. - some sound effects missing. Short music piece @ end of river level needs to be changed. - no title screen yet. - probably plenty more. Extra Improvements (just listing the not so obvious stuff) - For NTSC especially, the screen kernal improvements mean CPU time freed up so less annoying game slowdown. - Actual game font ripped from the arcade game and used. I think I got the lower case chrs elsewhere or made them myself (can't remember, might have ripped from an Adventure International game). Press fire to bypass the intro text. Ensure Basic is disabled on your emulation or real machine. 48K Ram required. Should be loadable from Dos. Jungle15.xex 23.58 kB · 514 downloads For an awesome version, deserves a great game play. 3 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted June 12, 2023 Share Posted June 12, 2023 The music adds so much to this game alone. I was always bummed that it was missing. I love the optimizations. It's a lot harder to predict at the higher rate. Fonts and subtle changes add a lot too. Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted June 12, 2023 Share Posted June 12, 2023 Someone needs to do it: Quote Link to comment Share on other sites More sharing options...
patjomki Posted June 12, 2023 Share Posted June 12, 2023 (edited) Where's @TIX when we need him most? 😉 Edited June 12, 2023 by patjomki Quote Link to comment Share on other sites More sharing options...
TIX Posted June 21, 2023 Share Posted June 21, 2023 On 6/12/2023 at 6:52 PM, patjomki said: Where's @TIX when we need him most? 😉 I can take a look in this.. can you point me to the latest binary ? Quote Link to comment Share on other sites More sharing options...
patjomki Posted June 21, 2023 Share Posted June 21, 2023 (edited) 6 hours ago, TIX said: I can take a look in this.. can you point me to the latest binary ? I think this was the latest binary: Edited June 21, 2023 by patjomki 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted June 24, 2023 Share Posted June 24, 2023 I made a little investigation inside the rom (with hackomatic), and its looking quite straightforward to replace the explorer with Tarzan, even the colors are more than enough to make it right.. the down side is that the color layers are not where I need them.. and I have no clue how to adjust them. So unless a coder gets involved, its a dead end for me 😐 3 Quote Link to comment Share on other sites More sharing options...
patjomki Posted August 14, 2023 Share Posted August 14, 2023 Perhaps @Rybags can help? Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 15, 2023 Share Posted August 15, 2023 There's a DLI/kernal that changes the colours. From memory the original game used the single routine with various branches depending on what level you were on. I'm fairly sure the change I made gave each level a unique DLI to help with game speedup. By referring to the DLIs it should be fairly simple to deduce where colour change occurs. Not sure if it would be straightforward to change to Tarzan. The required change sequence looks similar so it might be easy. 1 Quote Link to comment Share on other sites More sharing options...
patjomki Posted August 15, 2023 Share Posted August 15, 2023 (edited) So you are going to insert @TIX' sprites into the game? 👍 That - and the tarzan scream right at the beginning - would be great. Edited August 15, 2023 by patjomki Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 15, 2023 Share Posted August 15, 2023 Probably not. I actually passed the work onto kjmann before he got sick and he was going to get someone else to work on it. I don't know if that went ahead. I have limited time to do stuff and this would be pretty low on my to-do list. 1 Quote Link to comment Share on other sites More sharing options...
patjomki Posted August 15, 2023 Share Posted August 15, 2023 (edited) I understand, time is such a limited resource for all of us. 😓 Edited August 15, 2023 by patjomki Quote Link to comment Share on other sites More sharing options...
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