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New Commodore 64 Release - Slime


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Based on an original game by Jim Summers on the Commodore PET, Mr. NOP is proud to present to you SLIME for the Commodore 64.

Featuring 1 or 2 players, high score saver, joystick or keyboard controls, in-game music by Richard Bayliss and some pretty neat sound effects.




Battle the growing slime before it takes over the screen, shoot the membranes and eradicate the slime. As the slime grows, cells begin to grow inside the membranes which then chase after you. Complete the level to advance to more complex stages with even more slime growth.

Produced by a Canadian :D

Download link:


Slime C64.zip

Edited by born2code
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  • 1 year later...


Today I attended my first World of Commodore and met friendly people with similar coding interests. I also learned a bit about some of the new hardware for the C64.

In preparation for the meeting, I updated my Slime game for the Commodore 64 with some additional features:

- A loading picture

- Bug fixed the level display

- Bonus life at 10,000 points

- Starts in single frame mode (F1 / F3)

- Improved ship control code

- Fixed a bug where the smart bomb would go off in error

- Delete high score option

- Cheat now offers infinite smart bombs (effectively becoming a level skip as you continue to use it)

- Proper slime animation which was in the original game but not activated

- An Asteroid style variation without borders and thrust control (with inertia).

- Eight way firing in Asteroid mode (compared to 4-way in Slime)

and of course the source code is included so you can modify the game or learn how it was made. :D




Download it here:

This will be the last version of this game, honest :) Coming January 2018 - Spyders II

Slime World of Commodore Version by Mr Nop.zip

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