+MrFish Posted May 22, 2016 Share Posted May 22, 2016 A hack I've started to improve the sprites and a few other things. The hack is partially based on the work I've done on the 8-bit computer version. Changes so far: 1. All food 2. Ms. Pac 3. Ghost & ghost eyes 4. Points font 5. CCE logo 6. Ms. Pac logo Ms. Pac-Man Improvements (5-22-2016).bin 4 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted May 23, 2016 Share Posted May 23, 2016 Cool, I just tested it. Looks nice. Any chance of making the background black? 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 23, 2016 Author Share Posted May 23, 2016 Thanks. I hadn't thought of changing the background yet, but it's a good suggestion. It shouldn't be too hard. It's my first 2600 hack, so I'll need to look into it, or have someone give me a clue. 1 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted May 23, 2016 Share Posted May 23, 2016 black background on Ms Pac-Man has been done twice before: http://atariage.com/forums/topic/13124-mspacman-with-black-background/ http://atariage.com/forums/topic/68511-ms-pacman-black/ 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) black background on Ms Pac-Man has been done twice before: http://atariage.com/forums/topic/13124-mspacman-with-black-background/ http://atariage.com/forums/topic/68511-ms-pacman-black/ Thanks, that's all I needed. Reminds me though, I think I'd prefer to be hacking the Atari version rather than the CCE branded version. I'll change it over soon, but here's the CCE version with a black background for now. Ms. Pac-Man Improvements Black (5-22-2016).bin Edited May 23, 2016 by MrFish 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 23, 2016 Author Share Posted May 23, 2016 alright, here's the Atari branded version with black background and the original blue: Ms. Pac-Man Improvements - Atari Black (5-22-2016).bin Ms. Pac-Man Improvements - Atari Blue (5-22-2016).bin 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 24, 2016 Author Share Posted May 24, 2016 (edited) A little variation, to see how she looks being a little more rounded: [Edit: Removed... need to correct a few editing mistakes.] Alright, as it turned out I didn't make any editing mistakes. The problem was that the original Atari version has part of the animation sequence when Ms. Pac is facing down out of order. I only picked up on it now because I was examining things a little more closely with today's tweak. So I've reordered the animation sequence to be like it should, and applied the fix to the previous two versions I was working on as well. Ms. Pac-Man Improvements - Rounded (5-24-2016).bin Ms. Pac-Man Improvements - Atari Black (5-24-2016).bin Ms. Pac-Man Improvements - Atari Blue (5-24-2016).bin Edited May 25, 2016 by MrFish 2 Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted May 25, 2016 Share Posted May 25, 2016 Is there a 5200 version? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 25, 2016 Author Share Posted May 25, 2016 Is there a 5200 version? Not at the moment. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 16, 2017 Author Share Posted December 16, 2017 I did a version with 400/800 Pac-Man ghost eyes back when I started this, but I guess I forgot to post it. Ms. Pac-Man Improvements - 8-bit eyes (5-25-2016).bin 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted December 16, 2017 Share Posted December 16, 2017 Nice job, MrFish...A humble 2 cents here respecting monster colors... INKY Currently = $B8 --> Seagreen Update Suggestion = $A8 or $AA --> Turquoise/Aqua BLINKY Currently = $46 --> Magenta Update Suggestion = $32 or $34 --> Dark Red PINKY Currently = $58 --> Lavender leaning purple Update Suggestion = $4A or $4C --> Pink SUE Currently = $26 --> Orange/Pumpkin Update Suggestion = $28 or $2A --> Brighter Orange/Pumpkin "SCARED" MONSTERS Currently = $96 --> Sky/Baby Blue Update Suggestion = $82 or $84 --> Midnight/Navy Blue First suggestion is for the Blue background - Second suggestion is for the Black background. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Author Share Posted December 20, 2017 (edited) Nice job, MrFish...A humble 2 cents here respecting monster colors... INKY Currently = $B8 --> Seagreen Update Suggestion = $A8 or $AA --> Turquoise/Aqua BLINKY Currently = $46 --> Magenta Update Suggestion = $32 or $34 --> Dark Red PINKY Currently = $58 --> Lavender leaning purple Update Suggestion = $4A or $4C --> Pink SUE Currently = $26 --> Orange/Pumpkin Update Suggestion = $28 or $2A --> Brighter Orange/Pumpkin "SCARED" MONSTERS Currently = $96 --> Sky/Baby Blue Update Suggestion = $82 or $84 --> Midnight/Navy Blue First suggestion is for the Blue background - Second suggestion is for the Black background. Thanks... I hadn't even thought about messing with the colors yet (other than the suggestion for a black background). I did a quick tweak and used: Inky - A8 Blinky - 40 Pinky - 5C Sue - 34 Blue Ghosts - 84 But before I go too far with things, I'm wondering: what is considered the best palette for use in Stella? Are people just using the default, or are there others that are considered better? I don't want to waste my time tweaking colors if I'm using an inferior/inaccurate palette. I do a lot of tweaking on the Atari 8-bit computer games; the palettes seem close, but I'm seeing some differences, which is why I ask. I'm currently just using the default Palette for version 5.0.2 of Stella. Ms. Pac-Man Improvements - 8-bit eyes, colors (12-20-2017).bin Edited December 20, 2017 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 20, 2017 Share Posted December 20, 2017 Have you tried Multicolor Ms. Pac-Man? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Author Share Posted December 20, 2017 Have you tried Multicolor Ms. Pac-Man? Nope, first I've seen of it. Thanks for the heads up. The lips look a little weird (at least in emulation), but otherwise some good changes. I'll have to see what I can do with it sometime. 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 20, 2017 Share Posted December 20, 2017 Speaking of hacks, I have a list of some of the best ones here: randomterrain.com/atari-2600-memories-harmony-cartridge.html#hacks You might find another hack that you can improve on. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 20, 2017 Author Share Posted December 20, 2017 (edited) Speaking of hacks, I have a list of some of the best ones here: randomterrain.com/atari-2600-memories-harmony-cartridge.html#hacks You might find another hack that you can improve on. Yeah, I'll start looking at the hacks first before I start improving on anything in the future. I was already considering improving on the Dig Dug Arcade hack per some of the changes I'm making in this 8-bit computer version hack: Dig Dug (1983) - Graphic Improvements Should work out pretty good for the 2600 version. Edited December 20, 2017 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted December 20, 2017 Share Posted December 20, 2017 Somebody post some comparison pics! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 22, 2017 Author Share Posted December 22, 2017 Have you tried Multicolor Ms. Pac-Man? I'm having a problem with the NTSC and PAL60 versions in Stella. Somestimes more than half the screen turns black and animation/movement will slow down. It's always when bouncing food is on the screen. PAL version seems to be fine. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 22, 2017 Share Posted December 22, 2017 I'm having a problem with the NTSC and PAL60 versions in Stella. Somestimes more than half the screen turns black and animation/movement will slow down. It's always when bouncing food is on the screen. PAL version seems to be fine. Is it happening during the first screen or later screens? I haven't played it much past the first screen and haven't had any problems so far. What version of Stella are you using? If it's the very latest version, the person working on Stella will probably want to know about it. I'm using Stella 4.6 at this time. Quote Link to comment Share on other sites More sharing options...
+stephena Posted December 22, 2017 Share Posted December 22, 2017 Seems to be either a VSYNC or WSYNC issue. The affected frame only has ~148 scanlines, hence the 'short' frame and half the screen turning black. Someone else with more experience with this code will have to look at it, to determine if it is a ROM error or an emulation error. The best way is probably to test on real hardware. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 22, 2017 Author Share Posted December 22, 2017 Is it happening during the first screen or later screens? I haven't played it much past the first screen and haven't had any problems so far. What version of Stella are you using? If it's the very latest version, the person working on Stella will probably want to know about it. I'm using Stella 4.6 at this time. It happens on any of the screens, but only when the bouncing food is on screen, and it seems to happen more when Ms. Pac is on the upper part of the screen (maybe more ghosts have to be there too). As I mentioned above, I'm using Stella 5.0.2. Seems to be either a VSYNC or WSYNC issue. The affected frame only has ~148 scanlines, hence the 'short' frame and half the screen turning black. Someone else with more experience with this code will have to look at it, to determine if it is a ROM error or an emulation error. The best way is probably to test on real hardware. Yes, if someone can verify on real hardware. I don't have any way to test it on real hardware (no multi-cart, etc.). 1 Quote Link to comment Share on other sites More sharing options...
+stephena Posted December 22, 2017 Share Posted December 22, 2017 I can't get it to happen on real hardware (light sixer), but I do notice that the screen jumps very slightly under the above conditions. So there is definitely something happening here on a real console too, but not to the extent as in Stella. I will create an issue for it. 1 Quote Link to comment Share on other sites More sharing options...
+stephena Posted December 22, 2017 Share Posted December 22, 2017 Issue created on Github: https://github.com/stella-emu/stella/issues/274 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 22, 2017 Share Posted December 22, 2017 Ugh, I thought we were supposed to be checking the other one. Why was it near the top if nobody had posted there for years? Quote Link to comment Share on other sites More sharing options...
+stephena Posted December 22, 2017 Share Posted December 22, 2017 The ROM posted in this thread doesn't seem to exhibit the problems mentioned above. But that still doesn't negate the findings for the multi-colour ROM; it works differently on real hardware than in emulation, so an issue was created for it. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.