Songbird Posted August 14, 2016 Author Share Posted August 14, 2016 You can also press 0 on the number pad to see some debug data printed. It's just a bunch of numbers, no labels, so it's hard to decipher unless you look at the source code. But it does print the contents of the two serial packets on a network error (however it will disappear after the short delay). In previous debug iterations, I had the game freeze permanently on a network error. If the game is freezing on you, and not resetting the level, then either the wrong version got built into the ROM you're using, or there's a bug I introduced into the level reset code. Quote Link to comment Share on other sites More sharing options...
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