Mclaneinc Posted January 13, 2017 Share Posted January 13, 2017 Lol...Excellent!! Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 17, 2017 Share Posted January 17, 2017 (edited) Rivet.atr Edited January 17, 2017 by Goochman 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 17, 2017 Share Posted January 17, 2017 I love where all these last levels are coming from, Miner 2049er next The only problem with this one is that if you die after taking the nearest peanut then its fully game over, obviously the skill / idea is to NOT take it first but I got hit numerous times going up the ladder and landed on that peanut... Ack....I know, I know......Sort a route out away from the peanut Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 17, 2017 Share Posted January 17, 2017 I love where all these last levels are coming from, Miner 2049er next The only problem with this one is that if you die after taking the nearest peanut then its fully game over, obviously the skill / idea is to NOT take it first but I got hit numerous times going up the ladder and landed on that peanut... Ack....I know, I know......Sort a route out away from the peanut Thanks for playing - that was a bug and Ive fixed the level - Ive been thinking about Miner also..............wish I could write custom code - could prob make a few nice challenges 1 Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 17, 2017 Share Posted January 17, 2017 OK, I've been sitting on my custom code levels for far too long — potentially preventing others from learning how it's done. Here's Score Eater. It features two moving Player enemies plus standard Missiles as bullets. scoreeater.atr scoreeater.s 4 Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 17, 2017 Share Posted January 17, 2017 (edited) Here's Lasers, which features two Player and four Missile enemies.. lasers.atr lasers.s Edited January 17, 2017 by Savetz 4 Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 17, 2017 Share Posted January 17, 2017 Here's Jetpack, which breaks all sorts of rules that I do not recommend breaking. jetpack.atr jetpack.s 7 Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 19, 2017 Share Posted January 19, 2017 Oops, here is the corrected score easter source code, in the new format required by Omnivore. scoreeater.s Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 19, 2017 Share Posted January 19, 2017 And the corrected jetpack source code, in the new format required by Omnivore. jetpack.s Quote Link to comment Share on other sites More sharing options...
tschak909 Posted January 19, 2017 Share Posted January 19, 2017 Ok, Jetpack is _AWESOME_ ! -Thom Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 19, 2017 Share Posted January 19, 2017 (edited) Rivets Revenge - thanks to some help from Savetz I added a few new wrinkle in here. Ill be touching up some of my other older levels. Enjoy! rivetrev.s Rivetrev.atr Edited January 19, 2017 by Goochman 4 Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 19, 2017 Share Posted January 19, 2017 (edited) This level is now a beast - getting better at Savetz code pacmang.s Pacmang.atr Edited January 19, 2017 by Goochman 4 Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 19, 2017 Share Posted January 19, 2017 Ill second Jetpack being pretty cool - dont think Ill mess with that code Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 19, 2017 Share Posted January 19, 2017 Im not much at sound and such - if someone had some suggestions on how/what to change the levels I created would prob do better with different sounds. Quote Link to comment Share on other sites More sharing options...
playermissile Posted January 19, 2017 Author Share Posted January 19, 2017 Rivets Revenge - thanks to some help from Savetz I added a few new wrinkle in here. Ill be touching up some of my other older levels. Nice work, especially on the Rivets Revenge level. I think this is your best so far, on par with levels in the original game! Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 19, 2017 Share Posted January 19, 2017 Nice work, especially on the Rivets Revenge level. I think this is your best so far, on par with levels in the original game! Thanks - I figured out how to reposition the enemies better after I posted - might go back and change to have them start somewhere else. Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 19, 2017 Share Posted January 19, 2017 Is a Bubble mightier than the Bullet? Bubble.s Bubble.atr 2 Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 20, 2017 Share Posted January 20, 2017 Is a Bubble mightier than the Bullet? bubbles.jpg That's an interesting take on the "enemy". Some suggestions: - see if you can experiment with new sounds. Sound generation is one of those things that we don't fully understand yet — mess with the numbers and see what happens. - you are using my stupid Score Eater movement code: direct movement toward Jumpman (not along a path), with one moving twice as fast as the other. That's fine, but try playing with things in order add variety. - a name like Friendly Bubbles might make the point of the level more clear — one could play through it without ever touching a bubble, and miss the fun. Late last year, I reverse engineered and commented many of Glover's original levels. I need to figure out how to export that so I can share it. There's a wealth of information in Randy's work — such as enemies that travel on a pre-defined path. —Kevin 1 Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 20, 2017 Share Posted January 20, 2017 That's an interesting take on the "enemy". Some suggestions: - see if you can experiment with new sounds. Sound generation is one of those things that we don't fully understand yet — mess with the numbers and see what happens. - you are using my stupid Score Eater movement code: direct movement toward Jumpman (not along a path), with one moving twice as fast as the other. That's fine, but try playing with things in order add variety. - a name like Friendly Bubbles might make the point of the level more clear — one could play through it without ever touching a bubble, and miss the fun. Late last year, I reverse engineered and commented many of Glover's original levels. I need to figure out how to export that so I can share it. There's a wealth of information in Randy's work — such as enemies that travel on a pre-defined path. —Kevin Agree - Your code gave me the ability to add a few things I wanted to on earlier levels - the bubble idea is a mistake that works. Ive taken your example as far as I can and need to try something new Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 20, 2017 Share Posted January 20, 2017 (edited) Thank you Goochy, Kevim and Rob, its given one of my favourite games so much new life and is heading towards a whole new all in one set of levels you guys can release.. Huge thanks to Sir Gooch for the themed levels.. Edited January 20, 2017 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
Savetz Posted January 28, 2017 Share Posted January 28, 2017 (edited) Crush crush.atr crush.s Edited January 28, 2017 by Savetz 3 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted January 28, 2017 Share Posted January 28, 2017 SADISTIC. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 29, 2017 Share Posted January 29, 2017 Totally EVIL...Love it.... Quote Link to comment Share on other sites More sharing options...
Goochman Posted January 30, 2017 Share Posted January 30, 2017 Was anyone able to get the peanut from the fastest crusher without dying? I couldnt seem to time it right. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted January 30, 2017 Share Posted January 30, 2017 Died every time... Quote Link to comment Share on other sites More sharing options...
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