Cabrunco Posted November 28, 2016 Share Posted November 28, 2016 (edited) Is there any way to change the color of bg during the game using this kernel or this is fixed in the [data msk_bgcolor] table? Two or more screens with different bg colors. Thank you in advance. Edited November 28, 2016 by Cabrunco Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 28, 2016 Share Posted November 28, 2016 As far as I know, you can change a multicolored background any time you want: randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernop_background Same for the DPC+ version: randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_background_colors Quote Link to comment Share on other sites More sharing options...
Cabrunco Posted November 29, 2016 Author Share Posted November 29, 2016 As far as I know, you can change a multicolored background any time you want: randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernop_background Same for the DPC+ version: randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_background_colors Hi random, thanks for the answer. I can dothis in the standard and dpc kernels, but in the multi colored multisprite kernel the colors that I determined in the data msk_bgcolor command are fixed, itry to use variables to chance it but didn't work, it was these colors that I would like to know if there is a way to change during the game. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 29, 2016 Share Posted November 29, 2016 That's what I get for reading too fast. I missed the "multisprite" part. Is there a reason you are using the multisprite kernel instead of DPC+? The DPC+ kernel has more cool stuff. Quote Link to comment Share on other sites More sharing options...
Cabrunco Posted December 6, 2016 Author Share Posted December 6, 2016 That's what I get for reading too fast. I missed the "multisprite" part. Is there a reason you are using the multisprite kernel instead of DPC+? The DPC+ kernel has more cool stuff. Yes much more, but I have a friend who said he can put in the cartridge, but he said he needs to have a maximum of 16k. thx a lot Random, I do not even know if I can make a good game yet. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 6, 2016 Share Posted December 6, 2016 What about the awesome mod of the multi-sprite kernel that this topic used? http://atariage.com/forums/topic/222161-flappy-my-1st-released-game/ He could keep his game 16k and have a multi-colored background on a cart his friend could solder together. Quote Link to comment Share on other sites More sharing options...
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