Jump to content

piders7

Recommended Posts

Can you post your code and binary?

 set kernel multisprite

 rem play field setup

setup_room_1

 playfield:
 XXXXXXXXXXXXXXXXX
 X................
 X................
 X................
 X................
 X................
 X................
 X................
 X................
 X................
 XXXXXXXXXXXXX....
end

 COLUPF=14

 rem play field loop

loop_room_1

 drawscreen

 goto loop_room_1

This code isn't a game, but rather a small snippet of code meant to test out multi-sprite kernels.

Oh, yeah. In case you're wondering, the code compiles into this.

post-39897-0-81404900-1481144014_thumb.png

default.bas.bin

Edited by piders7
Link to comment
Share on other sites

Your Playfield is 17 characters wide. It can only be 16. Remove the last column and your playfield should display correctly.

Also COLUPF=14 should be COLUPF=$14 to display the correct color.

The playfield's 16 characters wide now, and the playfield's color is deliberate. It's still not working as intended. I want the playfield to look like this. How am I supposed to achieve a playfield like this on a multisprite kernel?

post-39897-0-27530100-1481156403_thumb.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...