Jump to content
IGNORED

Uridium source


shoestring

Recommended Posts

As mentioned in the other thread here's the source for Uridium which I made from the original c64 game using Infiltrator disassembler.

 

The uridium_dump.prg is the file I used to derive the source. I took the original tape image, loaded it up in VICE and set a breakpoint at $900 then dumped it.

 

The build is quite simple, click on the batch file and it creates the two PRGs

projectu.prg - uncompressed binary

pjpu.prg - compressed binary ( exomized )

 

The source is far from perfect and I haven't had time to go through and comment the entire source or fix errors but hopefully it helps someone who is interested in porting a game to other systems, maybe even the Atari ?

 

I don't know if anyone has noticed that Infiltrator disassembler does not handle opcode F8 / SED and represents this as data ( .byte $F8 ) Anyone know how to get in touch with the author ? I have included uridium.exl for Infiltrator disassembler in the archive which shows this ( see offset $0D77 )

c64uridium.zip

Edited by shoestring
  • Like 6
Link to comment
Share on other sites

Here is a table I created on my whiteboard to help identify and map some of the resources before and after initialization.

 

SPRITE DATA: $4000-$47FF Bullets, Explosions, Manta Deployment Vehicle

SPRITE DATA: $4C00-$4FFF Manta Explosion

MINI GAME TILE DATA: $4800-$4BFF ( Before Initialisation ) $A600-$A9FF ( After Initialisation )

SPRITE DATA: $5000-$5BFF Manta

CHRSET: $5C00 - $67FF Super dreadnought tiles ( Before Initialisation ) $D400-$DFFF ( After Initialisation ) , This address range becomes Sprite data for the Manta's shadow ( generated during initialization ).

SPRITE DATA: $6800-6FFF Enemy sprites

CHRSET: $7000-$73FF

CHRSET: $7800-$7BFF

CHRSET: $7C00-$7DFF Minigame tiles ( Before Initialisation ) $D200-$D3FF ( After Initialisation )

 

The game uses an 8x8 character set which is then expanded/decompressed such that each letter/number requires 8x16 pixels.

 

 

  • Like 1
Link to comment
Share on other sites

Anyone know how to get in touch with the author ?

 

Direct contact should not be a problem: https://twitter.com/uridiumauthor

All of the Hewson games are still © and the rights are in use. Most of them are owned by Rebellion Games.

Some though appears to still be with Hewson, see http://www.hypersentinel.com/.

Paradroid and some more are on my "Todo list" but I stopped when I realized there will be legal trouble ahead...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...