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atari2600land's Blog - Game Boy programming is hard.


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I guess Frank wasn't meant to be. I tried all of last night trying to make a lower border, and it kept on giving me weird results I didn't want. So I'm declaring this project dead. But I would like to do SOMETHING for the Game Boy. Like perhaps an arcade version of something that hasn't been done before using only one screen. Most everything you can imagine has been done on Game Boy, but one major game eluded the Game Boy. That is Tempest. And if it can be reasonably done on the Atari 2600, then the Game Boy should be able to handle it. So I have to start from scratch making a new Game Boy game ROM. So let's hope that this will actually try to be done. One thing though: The only experience I have with Tempest is on Tempest 2000 for the Jag. I'll have to find another version of the arcade version. Let's see. I have it on the Dreamcast on the Atari Anniversary Edition game. I'll have to give it a go. Unfortunately, I don't seem to be very good at the game, but I do know what you're supposed to do, it's just that I can't seem to do it. I know about the circular track, I know that the enemies start out in the center of the screen and come out to the track in lanes. Some enemies may switch lanes. And if an enemy reaches the track and you then you die. And if Tempest has been done on the Game Boy, please tell me because I don't want to do it if there's an official version of it somewhere. I typed in "Tempest" on NintendoAge and only one unrelated Japanese DS game that has the word "Tempest" in it came up.



http://atariage.com/forums/blog/168/entry-13545-game-boy-programming-is-hard/
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