+karri Posted March 10, 2017 Share Posted March 10, 2017 I recently learned that you need to put a zero byte at the end of the sprite scanline for literal sprites. Today I realized that this is also true for packed sprites. The sp65 sources were fixed today. So if you have black lines at the right edge of some sprites you need to: cd lynx/tools/cc65 git pull make -f make/gcc.mak make -f make/gcc.mak install And you are good to go again. Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted March 13, 2017 Share Posted March 13, 2017 (edited) Yay! I've been having this issue. Thanks for the fix! Edited March 13, 2017 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
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