Atarikid96 Posted April 12, 2017 Share Posted April 12, 2017 I'm just wondering, has anyone made any homebrews that work with the Intellivoice module yet? That'd be amazing. Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 12, 2017 Share Posted April 12, 2017 (edited) http://www.intellivisionrevolution.com/missiledomination Checkout missile domination [also play it without Intellivoice]. I think it uses the GI allophones as opposed to the personalised speech that Mattel was using. I thought someome figured out how to convert recorded speech to Intellivoice. Besides intellivoice I think someone has figured out how to get the sound chip to speak without taking up 100% of the cpu. There was an example in the programming forum but I can't find it. Edited April 12, 2017 by mr_me 2 Quote Link to comment Share on other sites More sharing options...
Atarikid96 Posted April 12, 2017 Author Share Posted April 12, 2017 http://www.intellivisionrevolution.com/missiledomination Checkout missile domination [also play it without Intellivoice]. I think it uses the GI allophones as opposed to the personalised speech that Mattel was using. I thought someome figured out how to convert recorded speech to Intellivoice. Besides intellivoice I think someone has figured out how to get the sound chip to speak without taking up 100% of the cpu. There was an example in the programming forum but I can't find it. Thanks! Definitely going to look into that. I love the sound of Intellivoice speech. Quote Link to comment Share on other sites More sharing options...
mthompson Posted April 12, 2017 Share Posted April 12, 2017 IntvBASIC Showcase Vol. 1 uses the Intellivoice quite nicely for the game Warship! Quote Link to comment Share on other sites More sharing options...
Intymike Posted April 12, 2017 Share Posted April 12, 2017 And of course the homebrew Intellivoice classic: Same Game & Robots. Quote Link to comment Share on other sites More sharing options...
+intellivotion Posted April 12, 2017 Share Posted April 12, 2017 (edited) The following games must be used with or take advantage of the Intellivoice: - Inty BASIC Showcase Volume 1 - Magic Carousel - Missile Domination - Same Game & Robots - Space C*nt Same Game & Robots in cart format is pretty hard to find now p.s.: dudes, please don't start again the debate on what should be considered homebrew and what should not... Edited April 12, 2017 by intellivotion Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 12, 2017 Share Posted April 12, 2017 (edited) p.s.: dudes, please don't start again the debate on what should be considered homebrew and what should not... You mean "Magic Carousal" and "Space C*nt". Since they were programmed at Mattel Electronics they would have used the speech lab there. Edit: Speech in Space C*nt was just spliced out of a couple of existing voice games by the Mattel programmers. Edited April 12, 2017 by mr_me Quote Link to comment Share on other sites More sharing options...
+intellivotion Posted April 12, 2017 Share Posted April 12, 2017 You mean "Magic Carousal" and "Space C*nt". Since they were programmed at Mattel Electronics they would have used the speech lab there. yep Quote Link to comment Share on other sites More sharing options...
+intellivotion Posted April 12, 2017 Share Posted April 12, 2017 and because sometimes, but only sometimes, it's nice to slightly derail threads, the hombrews that require or take advantage of the ECS are: - Flintstones Keyboard Fun- Game Factory - Number Jumble - Space Patrol - Super Pro NFL Football I'm not sure this list is exhaustive Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted April 12, 2017 Share Posted April 12, 2017 and because sometimes, but only sometimes, it's nice to slightly derail threads, the hombrews that require or take advantage of the ECS are: - Flintstones Keyboard Fun - Game Factory - Number Jumble - Space Patrol - Super Pro NFL Football I'm not sure this list is exhaustive Desert Bus also uses the ECS for better music Ultimate Pong can use the 3rd and 4th controllers of the ECS for 4 player Pong 2 Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 12, 2017 Share Posted April 12, 2017 and because sometimes, but only sometimes, it's nice to slightly derail threads, the hombrews that require or take advantage of the ECS are: - Flintstones Keyboard Fun - Game Factory - Number Jumble - Space Patrol - Super Pro NFL Football I'm not sure this list is exhaustive - Flintstones Keyboard Fun - Game Factory - Number Jumble - Super Pro NFL Football The above were also programmed at Mattel Electronics. "Number Jumble" doesn't require the ECS. Anyone know how or if it uses the ECS? Quote Link to comment Share on other sites More sharing options...
mthompson Posted April 12, 2017 Share Posted April 12, 2017 "Number Jumble" doesn't require the ECS. Anyone know how or if it uses the ECS? If you've got the ECS hooked up, you can use a "scratch pad" area to work out the answer to the more complicated math problems. You access it with the keyboard, but it's an optional feature. 2 Quote Link to comment Share on other sites More sharing options...
+intellivotion Posted April 12, 2017 Share Posted April 12, 2017 - Flintstones Keyboard Fun - Game Factory - Number Jumble - Super Pro NFL Football The above were also programmed at Mattel Electronics. "Number Jumble" doesn't require the ECS. Anyone know how or if it uses the ECS? you deleted it from the list, but Space Patrol takes advantage of the ECS for the sound FXs: http://spacepatrol.info/ http://www.intellivision.us/intvgames/spacepatrol/spacepatrol.php 1 Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 12, 2017 Share Posted April 12, 2017 you deleted it from the list, but Space Patrol takes advantage of the ECS for the sound FXs: http://spacepatrol.info/ http://www.intellivision.us/intvgames/spacepatrol/spacepatrol.php Space Patrol is a homebrew. Quote Link to comment Share on other sites More sharing options...
+intellivotion Posted April 12, 2017 Share Posted April 12, 2017 Space Patrol is a homebrew. that's what I wrote: "the homebrews that require or take advantage of the ECS are: (...) Space Patrol (...)" Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 12, 2017 Share Posted April 12, 2017 that's what I wrote: "the homebrews that require or take advantage of the ECS are: (...) Space Patrol (...)" My apologies, I should have said "Space Patrol" was not programmed at Mattel Electronics like the others you listed. Quote Link to comment Share on other sites More sharing options...
Atarikid96 Posted April 13, 2017 Author Share Posted April 13, 2017 The following games must be used with or take advantage of the Intellivoice: - Inty BASIC Showcase Volume 1 - Magic Carousel - Missile Domination - Same Game & Robots - Space C*nt Same Game & Robots in cart format is pretty hard to find now p.s.: dudes, please don't start again the debate on what should be considered homebrew and what should not... I definitely want Missile Domination. Missile command is one of my all time favs, and I had no idea it took advantage of the intellivoice. Cool! Quote Link to comment Share on other sites More sharing options...
First Spear Posted April 22, 2017 Share Posted April 22, 2017 Based on pioneering work by JoeZ and Artrag (and infrastructure code by Nanochess), I was able to get a sample to play at 2KHz and 4KHz from IntyBASIC code. Quality is not great and the space used in ROM is large. I think there is a "Yabba Dabba Doo" sample ROM posted here in the forums. If I can get the tooling in acceptable shape (it's a .NET console app) I will share it out late this year. http://www.intellivisionrevolution.com/missiledomination Checkout missile domination [also play it without Intellivoice]. I think it uses the GI allophones as opposed to the personalised speech that Mattel was using. I thought someome figured out how to convert recorded speech to Intellivoice. Besides intellivoice I think someone has figured out how to get the sound chip to speak without taking up 100% of the cpu. There was an example in the programming forum but I can't find it. Quote Link to comment Share on other sites More sharing options...
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